What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8401 Posted 25 June 2018 - 01:40 PM
Some mugs for fun
I do have things that will be converted but didn't seem important enough to post
(Click em' they are both gifs)
This post has been edited by TURBOKID: 25 June 2018 - 01:41 PM
#8402 Posted 25 June 2018 - 02:45 PM
https://forums.duke4...attach_id=13201
https://forums.duke4...attach_id=11896
By the way, I think the Doom styled HUD is also pretty cool.
#8403 Posted 25 June 2018 - 03:50 PM
And the Ripper which shoots bullets
There was a compact tactical Ripper originally designed but we just went with the those two
#8404 Posted 25 June 2018 - 03:52 PM
#8405 Posted 25 June 2018 - 06:59 PM
This post has been edited by TURBOKID: 25 June 2018 - 06:59 PM
#8406 Posted 25 June 2018 - 10:25 PM
Perro Seco, on 25 June 2018 - 02:45 PM, said:
https://forums.duke4...attach_id=13201
https://forums.duke4...attach_id=11896
By the way, I think the Doom styled HUD is also pretty cool.
The second screen was actually shot by ME *vaunts vaunts*
That new ripper looks cool though, more futuristic and less ripped (pun pun lol lol) from DNF
#8407 Posted 14 July 2018 - 04:12 PM
However, considering that I don't need anything elaborate, I'm trying to make the "enemies" (rotating shapes) by myself, in app called Autodesk Inventor...here's a sample.
#8410 Posted 15 July 2018 - 11:22 PM
There will be two more, each done in similar style and in short period of time but tackling a different mechanic and slight variations on colour palette.
The one I work on right now involves falling down and verticals.
#8412 Posted 22 July 2018 - 05:34 AM
#8413 Posted 22 July 2018 - 06:50 AM
Micky C, on 22 July 2018 - 04:54 AM, said:
Could this have a relation to the idea you had submitted long ago about Triad having captured documents about your character's SMART Suit ?
Also, I don't know why, but it kinda reminds me of a level of Serious Sam 2 >_>
#8414 Posted 22 July 2018 - 07:09 AM
This post has been edited by Mark.: 22 July 2018 - 07:32 AM
#8415 Posted 22 July 2018 - 08:22 AM
Mark., on 22 July 2018 - 07:09 AM, said:
Not sure, been a long time but it was in the Chinese themed levels in a bright palace, there was even a room with Yin-Yang trampolines of sorts >_>
#8417 Posted 23 July 2018 - 02:29 AM
TheDragonLiner, on 22 July 2018 - 06:50 AM, said:
More or less. Good memory! I can't remember talking about it on here
#8418 Posted 23 July 2018 - 03:59 AM
Micky C, on 23 July 2018 - 02:29 AM, said:
Whenever AMC is involved, I can showcase most formidable memory *vaunts vaunts*
#8419 Posted 24 July 2018 - 05:48 PM
This post has been edited by Sanek: 24 July 2018 - 05:49 PM
#8420 Posted 25 July 2018 - 10:07 AM
512 x 512 32 bit color
256 x 256 8 bit Duke palette
#8421 Posted 25 July 2018 - 04:26 PM
Sanek, on 24 July 2018 - 05:48 PM, said:
Episode 2 focused on an asian storyline for the first half of the episode. Future episodes will have different 'themes', but as for the 2nd half of each episode, maps can be set anywhere.
Mark., on 25 July 2018 - 10:07 AM, said:
256 x 256 8 bit Duke palette
Looks good.
#8423 Posted 30 July 2018 - 09:49 PM
This post has been edited by Seb Luca: 30 July 2018 - 09:52 PM
#8424 Posted 05 August 2018 - 02:42 PM
#8425 Posted 13 August 2018 - 01:08 PM
#8426 Posted 18 August 2018 - 02:43 AM
This post has been edited by Seb Luca: 18 August 2018 - 02:43 AM
#8428 Posted 20 August 2018 - 10:37 AM
Seb Luca, on 20 August 2018 - 10:31 AM, said:
Useless, therefore necessary!
That's what I call attention to detail
#8429 Posted 20 August 2018 - 01:10 PM
Seb Luca, on 20 August 2018 - 10:31 AM, said:
Useless, therefore necessary!
So unnecessary...yet so awesome!