What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8341 Posted 07 May 2018 - 02:08 PM
#8343 Posted 19 May 2018 - 05:59 PM
Made a new type of TROR sector based platform elevators.
Very simple coding to make them work.
#8344 Posted 19 May 2018 - 06:36 PM
#8345 Posted 19 May 2018 - 07:25 PM
true
Yes platform is the real name.
It uses SE 31 and SE 33.
Works fairly to the pistons in the steelmill level of my mod except totally diff.
#8346 Posted 21 May 2018 - 12:22 PM
Mark., on 06 April 2018 - 04:21 PM, said:
Wow, those look amazing!
#8348 Posted 28 May 2018 - 04:48 AM
When I go back and read posts from years ago it sometimes brings a smile when I read that a certain mod is nearly finished but I know now that it wasn't finished until 3 or 4 years later.
I found pics and post from myself that I had forgotten about. Some of them were screenshots taken from my current projects with humorous captions.
#8349 Posted 28 May 2018 - 06:31 AM
#8350 Posted 28 May 2018 - 07:31 AM
DannyFromNewOrleans, on 28 May 2018 - 06:31 AM, said:
I think you are on time to make some drawings and plans to help the gameplay aspect, there have been lots of forgetable city maps but a nice gameplay is something that sticks in the mind.
BTW I see you like Bekzinzki, I wonder how a game based on his art would look like. Bosch has some hallucinating art that would be awesome as inspiration as well.
This post has been edited by Mike Norvak: 28 May 2018 - 07:32 AM
#8351 Posted 28 May 2018 - 09:54 AM
Mike Norvak, on 28 May 2018 - 07:31 AM, said:
BTW I see you like Bekzinzki, I wonder how a game based on his art would look like. Bosch has some hallucinating art that would be awesome as inspiration as well.
I would love a surreal FPS game in Beksinski's style - or something like Shadow of the Colossus with even more dream-like creatures and environments: massive feminine humanoids walking passively with their heads covered in red velvet and nonsensical organic growths.
#8352 Posted 28 May 2018 - 10:32 AM
DannyFromNewOrleans, on 28 May 2018 - 06:31 AM, said:
#8353 Posted 02 June 2018 - 01:56 PM
#8354 Posted 02 June 2018 - 02:07 PM
DannyFromNewOrleans, on 28 May 2018 - 09:54 AM, said:
It would bw awesome, I think there is more room for a game like that than before with titles like Agony, Scorn or No Man's Sky wich have strong visual styles. Sorry for offtopic but do anyone know more games like those?
This post has been edited by Mike Norvak: 02 June 2018 - 02:08 PM
#8355 Posted 02 June 2018 - 02:26 PM
Mark., on 02 June 2018 - 01:56 PM, said:
#8356 Posted 02 June 2018 - 03:50 PM
#8357 Posted 02 June 2018 - 03:53 PM
Mike Norvak, on 02 June 2018 - 02:07 PM, said:
This post has been edited by Mark.: 02 June 2018 - 03:53 PM
#8358 Posted 03 June 2018 - 02:11 AM
Mark., on 02 June 2018 - 01:56 PM, said:
Yep, the level of architecture and sector geometry is certainly on par with E4L5
#8359 Posted 03 June 2018 - 08:16 AM
Perro Seco, on 02 June 2018 - 02:26 PM, said:
You'd have to find who did them, it was probably more than a decade ago. All the people who used to do the HRP have all buggered off now. Nobody knows where they went.
#8360 Posted 03 June 2018 - 09:51 AM
#8361 Posted 03 June 2018 - 01:03 PM
#8363 Posted 03 June 2018 - 03:49 PM
#8365 Posted 03 June 2018 - 07:20 PM
Hendricks266, on 03 June 2018 - 03:49 PM, said:
I couldn't find anything that pre-dates 2012, so the 2006 stuff that is being refereed to probably isn't the same as what's stored in the SVN. I don't think a polymost-override hand is going to look much different than the polymer hand.
Somebody should actually look at the file in -game though, just to verify.
#8366 Posted 03 June 2018 - 10:07 PM
It's not going to be polymer friendly is it?
#8367 Posted 04 June 2018 - 05:15 AM
LOW RESOLUTION PACK (LRP) compiled by ProAsm July, 2009
Version: 4.1.1 (Oct 3, 2009) by NightFright
SVN build #321 (Mar 23, 2009)
SVN build #300 (Feb 25, 2009)
(polymer) Version 4.2 (Sep 01, 2009) (& update)
dn3d_hrp-27-04-2007.exe
dn3d_hrp-2005-11-01.exe
This post has been edited by Forge: 04 June 2018 - 05:28 AM
#8368 Posted 04 June 2018 - 01:26 PM
#8369 Posted 04 June 2018 - 02:05 PM
These screenshots are from the HRP website, so are they included in the pack? Excuse my ignorance, but as I said I can't run HRP right now, and almost all the videos in YouTube about HRP show the newer and less realistic models.
I also didn't want to say that the new ones must be replaced by the old ones, but maybe letting people choose which pack they prefer. However, I don't know how much work would that imply.
This post has been edited by Perro Seco: 04 June 2018 - 02:17 PM
#8370 Posted 04 June 2018 - 03:29 PM
Perro Seco, on 04 June 2018 - 02:05 PM, said:
they are very similar to the ones I have with the duke3d_polymost_hrp_override-5.4.674 in my old dukeplus directory. At least it looks like a 'normal' hand & not a lego man appendage.
I run hrp only very rarely. I no longer think it's as simple as dropping a couple zips into an autoload directory and checking a box on the launcher , so I'm not even sure how to install it anymore to check the latest releases.
I'm not too keen on filling up my base game directory with a bunch of def files and other flotsam.
This post has been edited by Forge: 04 June 2018 - 03:42 PM