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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Gambini 

  • 1,355

#8341

That is so 3dr style, it looks like part of the original game!

My maps

eat my shorts
0

User is offline   Sanek 

  • 566

#8342

No it doesnt. It's really more of a Doom vibe here (at least in a 2nd shot). Looks good anyway. B)
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User is offline   Gambini 

  • 1,355

#8343

Slopes and jumping sections = Doom

My maps

eat my shorts
4

User is offline   Zaxtor 

  • 1,321

#8344

For the map I am working on,
Made a new type of TROR sector based platform elevators.

Very simple coding to make them work.


Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
1

User is online   Micky C 

  • Honored Donor
  • 3,632

#8345

Nice. Elevators isnít the word I would use, as that implies you can go from a lower floor to an upper floor, which is impossible for elevators. Iíd call them hovering platforms perhaps.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

User is offline   Zaxtor 

  • 1,321

#8346

Floor (lava) is a TROR so when you fall into it is instant kill.

true
Yes platform is the real name.


It uses SE 31 and SE 33.

Works fairly to the pistons in the steelmill level of my mod except totally diff.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
0

User is offline   Jaap 

  • 62

#8347

View PostMark., on 06 April 2018 - 04:21 PM, said:

I was cleaning up one of my backup thumb drives and found some pics of the second map for last year's Quest Town TC. I plan on finishing and adding in this map sometime this year. These are pics of just a few outdoor locations. There are plenty of indoor areas too.

Wow, those look amazing!
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User is offline   Mark 

  • Honored Donor
  • 2,642

#8348

Thanks for the compliment.
0

User is offline   Mark 

  • Honored Donor
  • 2,642

#8349

Yesterday I took another walk down "memory lane" by reading all the posts in this thread from 2012. Its was cool to see how many different people and projects were in the works. Some made it to completion and others sadly not. But it sure was an active year. Kind of sad though when I read about great mods that never were finished.

When I go back and read posts from years ago it sometimes brings a smile when I read that a certain mod is nearly finished but I know now that it wasn't finished until 3 or 4 years later.

I found pics and post from myself that I had forgotten about. Some of them were screenshots taken from my current projects with humorous captions.
1

#8350

I rarely post anything on this forum, so for a change, here's a little preview picture taken of my new map. It's basically a rainy urban environment. Not sure how the gameplay unfolds; hopefully it will balance my bulky architecture.

Attached thumbnail(s)

  • Attached Image: rainy.png

8

User is offline   Mike Norvak 

  • Music Producer
  • 647

#8351

View PostDannyFromNewOrleans, on 28 May 2018 - 06:31 AM, said:

I rarely post anything on this forum, so for a change, here's a little preview picture taken of my new map. It's basically a rainy urban environment. Not 0sure how the gameplay unfolds; hopefully it will balance my bulky architecture.


I think you are on time to make some drawings and plans to help the gameplay aspect, there have been lots of forgetable city maps but a nice gameplay is something that sticks in the mind.
BTW I see you like Bekzinzki, I wonder how a game based on his art would look like. Bosch has some hallucinating art that would be awesome as inspiration as well.


This post has been edited by Mike Norvak: 28 May 2018 - 07:32 AM

0

#8352

View PostMike Norvak, on 28 May 2018 - 07:31 AM, said:

I think you are on time to make some drawings and plans to help the gameplay aspect, there have been lots of forgetable city maps but a nice gameplay is something that sticks in the mind.
BTW I see you like Bekzinzki, I wonder how a game based on his art would look like. Bosch has some hallucinating art that would be awesome as inspiration as well.


I would love a surreal FPS game in Beksinski's style - or something like Shadow of the Colossus with even more dream-like creatures and environments: massive feminine humanoids walking passively with their heads covered in red velvet and nonsensical organic growths.
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User is offline   Perro Seco 

  • 179

#8353

View PostDannyFromNewOrleans, on 28 May 2018 - 06:31 AM, said:

It's basically a rainy urban environment.
I really like maps with rain, but unfortunately there are not many. I'll be glad to play your map when it's done.

Posted Image
0

User is offline   Mark 

  • Honored Donor
  • 2,642

#8354

Gee, it kinda looks like the start of E4L5. Hmm...

Attached thumbnail(s)

  • Attached Image: E4L5.jpg

1

User is offline   Mike Norvak 

  • Music Producer
  • 647

#8355

 DannyFromNewOrleans, on 28 May 2018 - 09:54 AM, said:

I would love a surreal FPS game in Beksinski's style - or something like Shadow of the Colossus with even more dream-like creatures and environments: massive feminine humanoids walking passively with their heads covered in red velvet and nonsensical organic growths.


It would bw awesome, I think there is more room for a game like that than before with titles like Agony, Scorn or No Man's Sky wich have strong visual styles. Sorry for offtopic but do anyone know more games like those?


This post has been edited by Mike Norvak: 02 June 2018 - 02:08 PM

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User is offline   Perro Seco 

  • 179

#8356

 Mark., on 02 June 2018 - 01:56 PM, said:

Gee, it kinda looks like the start of E4L5. Hmm...
Everything there looks good, except...

Spoiler


Posted Image
0

User is offline   Mark 

  • Honored Donor
  • 2,642

#8357

Yeah, I have seen over the years a lot of complaints about the pistol and shotgun. I'm not picky and they look good enough for me. But thats just me. I agree the hands and arms in some hud graphics are bad to see in a Polymer light.
0

User is offline   Mark 

  • Honored Donor
  • 2,642

#8358

 Mike Norvak, on 02 June 2018 - 02:07 PM, said:

It would bw awesome, I think there is more room for a game like that than before with titles like Agony, Scorn or No Man's Sky wich have strong visual styles. Sorry for offtopic but do anyone know more games like those?

:P

Attached thumbnail(s)

  • Attached Image: offtopic.jpg


This post has been edited by Mark.: 02 June 2018 - 03:53 PM

2

User is online   Micky C 

  • Honored Donor
  • 3,632

#8359

 Mark., on 02 June 2018 - 01:56 PM, said:

Gee, it kinda looks like the start of E4L5. Hmm...


Yep, the level of architecture and sector geometry is certainly on par with E4L5 Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   Tea Monster 

  • Polymancer
  • 1,972

#8360

 Perro Seco, on 02 June 2018 - 02:26 PM, said:

Everything there looks good, except...

Spoiler



You'd have to find who did them, it was probably more than a decade ago. All the people who used to do the HRP have all buggered off now. Nobody knows where they went.
0

User is offline   Mark 

  • Honored Donor
  • 2,642

#8361

I thought Spiker had something to do with one of those. He's still around here occasionally.
0

User is offline   Tea Monster 

  • Polymancer
  • 1,972

#8362

I checked where I thought the website was originally where you could download them and it went offline years ago.
0

User is offline   Forge 

  • 7,047

#8363

If anyone has them, it'd probably be LeoD
0

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,084

  #8364

Polymost-era content has been largely maintained in the HRP SVN with a slight tweak to the root def file.
0

User is offline   MusicallyInspired 

  • 2,993

#8365

I can't un-see lego hand now.

Roland SC-55 Music Packs
It's Green (Duke3D BETA Track!) in FLAC, OGG, & MP3 with metadata loop tags
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
0

User is offline   Forge 

  • 7,047

#8366

View PostHendricks266, on 03 June 2018 - 03:49 PM, said:

Polymost-era content has been largely maintained in the HRP SVN with a slight tweak to the root def file.

I couldn't find anything that pre-dates 2012, so the 2006 stuff that is being refereed to probably isn't the same as what's stored in the SVN. I don't think a polymost-override hand is going to look much different than the polymer hand.

Somebody should actually look at the file in -game though, just to verify.
0

User is offline   Tea Monster 

  • Polymancer
  • 1,972

#8367

If only someone had kept some of this stuff.

It's not going to be polymer friendly is it?
0

User is offline   Forge 

  • 7,047

#8368

The oldest hrp releases I have:

LOW RESOLUTION PACK (LRP) compiled by ProAsm July, 2009

Version: 4.1.1 (Oct 3, 2009) by NightFright

SVN build #321 (Mar 23, 2009)

SVN build #300 (Feb 25, 2009)

(polymer) Version 4.2 (Sep 01, 2009) (& update)

dn3d_hrp-27-04-2007.exe

dn3d_hrp-2005-11-01.exe

This post has been edited by Forge: 04 June 2018 - 05:28 AM

1

User is offline   Never Forgotten 

  • 221

#8369

I might still have some of the old version, '07-'08 on my external hard drive. This weekend I'll dive into them and see what I can find, I can post my findings if anyone would like. I don't remember ever deleting any of them.

Who Loves Ya Baby?

Never Forgotten/Focus Gaming
1

User is offline   Perro Seco 

  • 179

#8370

I can't run the HRP in my current computer like I did back in 2006, but the weapon models I was talking are these ones:

Spoiler

These screenshots are from the HRP website, so are they included in the pack? Excuse my ignorance, but as I said I can't run HRP right now, and almost all the videos in YouTube about HRP show the newer and less realistic models.

I also didn't want to say that the new ones must be replaced by the old ones, but maybe letting people choose which pack they prefer. However, I don't know how much work would that imply.

Posted Image

This post has been edited by Perro Seco: 04 June 2018 - 02:17 PM

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