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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   TheDragonLiner 

  • 266

#8401

View PostTURBOKID, on 25 June 2018 - 06:10 AM, said:

Yeah the assumption would be correct, the sprites are all there in GIF how they will be in game. Anyone who saw Atomic Reloads messy beginnings will know this has been a long in development project, but i also have a small team working on our own original sprite based FPS. The extra frames are because while we were testing stuff for our own game, we made a little Duke Game for fun.

Attachment DukeScreen02.png

I still have to optimize everything or the mod :dukecigar:


I see ^^

Personally I'm not a fan of Doom style huds >_> Are you planning a hud choice like in Kick Ass (which I still need to check out) or is it a prototype ?

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is offline   TURBOKID 

  • 163

#8402

Well like i said this was on our engine for own FPS, but we did the duke thing for fun while we figured out bugs. The mod im not sure how i would accomplish this HUD as it changes everything about it, i had seen a Doom hud in Duke before, but wasn't sure how i would do it.

Some mugs for fun
Attached Image: DeadMugs.gif

I do have things that will be converted but didn't seem important enough to post
Attached Image: Egg01.GIF

(Click em' they are both gifs)

This post has been edited by TURBOKID: 25 June 2018 - 01:41 PM

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User is offline   Perro Seco 

  • 193

#8403

Man, all your screenshots look very good! However, I see that sometimes the weapons don't aim to the crosshair. Here are some examples; in the first one the pistols are aiming above the crosshair, and in the second one, which I suppose is a bit old, the chaingun should be a bit more to the left:

https://forums.duke4...attach_id=13201
https://forums.duke4...attach_id=11896

By the way, I think the Doom styled HUD is also pretty cool.

Posted Image
0

User is offline   TURBOKID 

  • 163

#8404

Thanks man, were having mugshots in our game so i thought id try it, id love to get them in the mod at some point, and yeah the aiming is bad in that shot, my coder buddy been doing other things, and those gold blaster got replace by gold and steel eagles anyway. Regarding that old AR shot you posted, holy cow i guess i forget what i did too fast when i update. But that ripper was pantaloons. We had a new one made, though there was the chaingun cannon (laser type ammo) with an auto targeting screen attachment (Hens the design on the top of the body where the screen would usually go)

Attached Image: 34774660_1648750865243294_5943301089083260928_n.png

Attached Image: 35971940_1672825862835794_4783821444293328896_n.png

And the Ripper which shoots bullets

Attached Image: ConceptRipp06.png

There was a compact tactical Ripper originally designed but we just went with the those two
4

User is offline   TURBOKID 

  • 163

#8405

The scrapped compact if anyone was interested

Attached thumbnail(s)

  • Attached Image: ConceptRipp03.png

4

User is offline   TURBOKID 

  • 163

#8406

Is there anyone who would be willing to help me with sprite scaling?
This is of course not right

Attached Image: NotRight.png

This post has been edited by TURBOKID: 25 June 2018 - 06:59 PM

0

User is offline   TheDragonLiner 

  • 266

#8407

View PostPerro Seco, on 25 June 2018 - 02:45 PM, said:

Man, all your screenshots look very good! However, I see that sometimes the weapons don't aim to the crosshair. Here are some examples; in the first one the pistols are aiming above the crosshair, and in the second one, which I suppose is a bit old, the chaingun should be a bit more to the left:

https://forums.duke4...attach_id=13201
https://forums.duke4...attach_id=11896

By the way, I think the Doom styled HUD is also pretty cool.


The second screen was actually shot by ME ^_^ *vaunts vaunts*

That new ripper looks cool though, more futuristic and less ripped (pun pun lol lol) from DNF

If you say you've never had any problem with doors in Build Engine games, you're a liar.
0

User is online   Sanek 

  • 571

#8408

Since the last time I worked on that game of mine, I had various people helping me with sprites, like Tea Monster.
However, considering that I don't need anything elaborate, I'm trying to make the "enemies" (rotating shapes) by myself, in app called Autodesk Inventor...here's a sample.

Attached thumbnail(s)

  • Attached Image: 22.png

0

User is offline   Mister Sinister 

  • 387

#8409

HAZARDS trilogy, part two.
Posted Image
6

User is offline   Ninety-Six 

  • 53

#8410

Does that mean HEALTH was part one or was there one I missed?
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User is offline   Mister Sinister 

  • 387

#8411

Yes, HEALTH was the first installment.
There will be two more, each done in similar style and in short period of time but tackling a different mechanic and slight variations on colour palette.
The one I work on right now involves falling down and verticals.
1

User is offline   Micky C 

  • Honored Donor
  • 3,658

#8412

Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
13

User is offline   darkcaleb 

  • 135

#8413

View PostMicky C, on 22 July 2018 - 04:54 AM, said:

Posted Image


Aah always like Asian environment :thumbsup:

!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/
1

User is offline   TheDragonLiner 

  • 266

#8414

View PostMicky C, on 22 July 2018 - 04:54 AM, said:

Posted Image


Could this have a relation to the idea you had submitted long ago about Triad having captured documents about your character's SMART Suit ?

Also, I don't know why, but it kinda reminds me of a level of Serious Sam 2 >_>

If you say you've never had any problem with doors in Build Engine games, you're a liar.
0

User is offline   Mark 

  • Honored Donor
  • 2,698

#8415

You mean the SS level with tons of frogs?

Attached thumbnail(s)

  • Attached Image: lowanghangs.jpg


This post has been edited by Mark.: 22 July 2018 - 07:32 AM

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User is offline   TheDragonLiner 

  • 266

#8416

View PostMark., on 22 July 2018 - 07:09 AM, said:

You mean the SS level with tons of frogs?


Not sure, been a long time but it was in the Chinese themed levels in a bright palace, there was even a room with Yin-Yang trampolines of sorts >_>

If you say you've never had any problem with doors in Build Engine games, you're a liar.
0

User is offline   Jblade 

  • 1,645

#8417

View PostMicky C, on 22 July 2018 - 04:54 AM, said:

*snip*


1

User is offline   Micky C 

  • Honored Donor
  • 3,658

#8418

View PostTheDragonLiner, on 22 July 2018 - 06:50 AM, said:

Could this have a relation to the idea you had submitted long ago about Triad having captured documents about your character's SMART Suit ?


More or less. Good memory! I can't remember talking about it on here Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

User is offline   TheDragonLiner 

  • 266

#8419

View PostMicky C, on 23 July 2018 - 02:29 AM, said:

More or less. Good memory! I can't remember talking about it on here Posted Image


Whenever AMC is involved, I can showcase most formidable memory ^_^ *vaunts vaunts*

If you say you've never had any problem with doors in Build Engine games, you're a liar.
0

User is online   Sanek 

  • 571

#8420

Like the shot! However, I thought you finished with Asian themes in AMC...or not? :huh:

This post has been edited by Sanek: 24 July 2018 - 05:49 PM

0

User is offline   Mark 

  • Honored Donor
  • 2,698

#8421

You might remember 2-3 years ago I took a copy of the bookshelf texture from the HRP and made 2 more versions of it with the books re-arranged for a little variety. I made another one and decided to cut and paste them all together into one texture. There are 2 versions. Maybe you will find them useful in your projects.

512 x 512 32 bit color
256 x 256 8 bit Duke palette

Attached thumbnail(s)

  • Attached Image: bookshelves1.png
  • Attached Image: bookshelf8bit.png

7

User is offline   Micky C 

  • Honored Donor
  • 3,658

#8422

View PostSanek, on 24 July 2018 - 05:48 PM, said:

Like the shot! However, I thought you finished with Asian themes in AMC...or not? :huh:


Episode 2 focused on an asian storyline for the first half of the episode. Future episodes will have different 'themes', but as for the 2nd half of each episode, maps can be set anywhere.


View PostMark., on 25 July 2018 - 10:07 AM, said:

512 x 512 32 bit color
256 x 256 8 bit Duke palette


Looks good.




Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is online   Sanek 

  • 571

#8423

One of the enemies in SilverballZ

Posted Image
5

User is offline   Seb Luca 

  • 238

#8424

Kewl work, on this page 281 ! :D

This post has been edited by Seb Luca: 30 July 2018 - 09:52 PM

0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,198

#8425

Just finished coding this Cyberbeast enemy (sprites by sebabdukeboss20) for Alien Armageddon. They aren't as hard as I make them look in the video.


7

User is offline   Seb Luca 

  • 238

#8426

It is hard working in the sewers ... especially during summer! :lol:

Posted Image


8

User is offline   Seb Luca 

  • 238

#8427


Like a cow watching cars go by ... :lol:



("Mr The Killer", Ep 2)




This post has been edited by Seb Luca: 18 August 2018 - 02:43 AM

4

User is offline   Seb Luca 

  • 238

#8428


Useless, therefore necessary! :lol:

Posted Image

Posted Image



6

User is offline   Tekedon 

  • 46

#8429

View PostSeb Luca, on 20 August 2018 - 10:31 AM, said:


Useless, therefore necessary! :lol:

Posted Image

Posted Image





That's what I call attention to detail :D
2

User is online   Sanek 

  • 571

#8430

View PostSeb Luca, on 20 August 2018 - 10:31 AM, said:


Useless, therefore necessary! :lol:

So unnecessary...yet so awesome! B)
1

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