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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   CruX 

#8290

Posted Image

lol rekt
5

User is offline   Seb Luca 

#8291

Posted Image

:) blub blub !


@ Crux : poor pig :) well done !

@ Zaxtor : cool idea B)

@ Trooper Dan : Excellent ! I like the sound of the bullets hitting the cabin :)



This post has been edited by Seb Luca: 23 March 2018 - 12:44 PM

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User is offline   Sanek 

#8292

Just wanted to say that I started to work on a new map today, a small cozy moonbase.
I'd say kinda missed the whole tileset, since I didn't make regular Duke3D map in quite a long time.


Attached Image: capt0034.png
5

User is offline   Micky C 

  • Honored Donor

#8293

View PostSanek, on 25 March 2018 - 04:23 PM, said:

Just wanted to say that I started to work on a new map today, a small cozy moonbase.
I'd say kinda missed the whole tileset, since I didn't make regular Duke3D map in quite a long time.


Attachment capt0034.png


Looks very good, although given your track record, maybe wait more than one day before announcing something Posted Image
0

User is offline   Seb Luca 

#8294

The chairs are a bit long. But apart from that, it's good work :)

This post has been edited by Seb Luca: 25 March 2018 - 06:10 PM

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User is offline   Sanek 

#8295

View PostMicky C, on 25 March 2018 - 04:54 PM, said:

Looks very good, although given your track record, maybe wait more than one day before announcing something Posted Image


Thanks. I know that I had numerous closed projects. Howerer, with this map I made about 40% of what I planned already! Seriously, I'd never enjoyed mapping that much ever since Winterfall was released. When you jump right into mapster the minute you got home that certainly means something, right?

@Seb Luca thanks, I'll fix it!
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User is offline   Seb Luca 

#8296

Posted Image

:P
3

User is offline   OpenMaw 

  • Judge Mental

#8297

Posted Image

Working on unarmed Duke sprites.

Posted Image

This post has been edited by Commando Nukem: 01 April 2018 - 06:13 AM

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User is offline   Seb Luca 

#8298

Duke is standing by for an bare-handed fighting? :P
Nice withdrawal of the jetpack!

This post has been edited by Seb Luca: 01 April 2018 - 01:49 PM

1

User is offline   OpenMaw 

  • Judge Mental

#8299

Posted Image

Revised the rotation a little bit.

Second row are some custom edits of Duke sitting on his lazy boy.

Posted Image


"Hooo-Lee shit!"
5

User is offline   TURBOKID 

#8300

:P
Attached Image: BDTrooper.png
4

User is offline   TURBOKID 

#8301

Attached Image: BDBombshell.png
4

User is offline   TURBOKID 

#8302

Attached Image: Duke.png
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User is offline   TURBOKID 

#8303

Attached Image: PIG.png
2

User is offline   Jolteon 

#8304

Say hi to the Overlord Dominator!

Attached Image: duke0024.png
8

User is offline   Mark 

#8305

I was cleaning up one of my backup thumb drives and found some pics of the second map for last year's Quest Town TC. I plan on finishing and adding in this map sometime this year. These are pics of just a few outdoor locations. There are plenty of indoor areas too.

Attached thumbnail(s)

  • Attached Image: CASTLE VILLAGE.jpg


This post has been edited by Mark.: 06 April 2018 - 04:22 PM

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User is offline   Seb Luca 

#8306

Wow !!! It's f***ing wonderful work, Mark :P :lol: :lol: :) GG!
1

User is offline   Sanek 

#8307

Reminds me of Daggerfall and Morrowind.
1

User is offline   OpenMaw 

  • Judge Mental

#8308

View PostMark., on 06 April 2018 - 04:21 PM, said:

I was cleaning up one of my backup thumb drives and found some pics of the second map for last year's Quest Town TC. I plan on finishing and adding in this map sometime this year. These are pics of just a few outdoor locations. There are plenty of indoor areas too.


Ho-lee shiiit. Good lord, man. I can't even believe that's the same engine! The top left one gives me an Unreal vibe. Very nice, indeed.


View PostTURBOKID, on 02 April 2018 - 10:52 AM, said:



Raptor Trooper? Posted Image


View PostTURBOKID, on 02 April 2018 - 04:53 PM, said:



I'm diggin' this Bombshell. Gives me a cyberpunk/Strogg vibe!


View PostJolteon, on 06 April 2018 - 10:39 AM, said:

Say hi to the Overlord Dominator!

Attachment duke0024.png


Really nice! Those arms remind me of the Cyberdemon. Big bulky rocket cannons.
1

User is offline   Jolteon 

#8309

Attached Image: duke0026.png

Now that is one huge Sentry Drone! :P
2

User is offline   Micky C 

  • Honored Donor

#8310

New lighting in the classic renderer. No sprite or texture tricks here.


Posted Image
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User is offline   Mark 

#8311

a little late for April Fools Day
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User is offline   Micky C 

  • Honored Donor

#8312

That is the classic renderer.
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User is offline   Hendricks266 

  • Weaponized Autism

  #8313

A shame to use all 16384 walls on a single sector lighting effect.
0

User is offline   Seb Luca 

#8314

Very nice effect :P But I hope your RAM holds up :lol:
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User is offline   Perro Seco 

#8315

How did you do it? I hope it's not made with sectors...
0

User is offline   Mark 

#8316

I agree with Hendricks. Probably is sector based.
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User is offline   Danukem 

  • Duke Plus Developer

#8317

Perhaps what he's really showing off is a mapster script that sets shade values on surfaces based on distance and visibility relative to a light source.
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User is offline   Gambini 

#8318

Lebuild used to come with a function like that. It´d eat a huge amount of resources, but the result was really good.
1

User is offline   Micky C 

  • Honored Donor

#8319

Unfortunately it is a sector construction, ~5000 walls. It also uses Leezing's EXTClut pack for extra pals. There are many pals that add different amounts of various colours, in this case white. I've used 4 different pals (each with a different white intensity), and shaded them to create a smooth transition.

In addition to the extensive wall use, another limitation is that the brighter bits are simply whiter, not brighter. Meaning that if you turn down the visibility, the bright bits won't darken down to the original texture, rather a blacker version of the white texture. See the example below with low visibility to understand what I mean:

It could certainly be used in a more wall-limited fashion though!


Posted Image

This post has been edited by Micky C: 17 April 2018 - 04:56 PM

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