daniel262b, on Jun 17 2009, 09:27 AM, said:
to be honest, i like the 1911 better than the desert eagle. It's been in use for a long time and it looks cool too.
Anyway, i'm a bit swamped this week with some work for an exam, but i should be getting back on track this sunday.
Till then, i'll start a to-do list with all the ideas that i'd like to see:
1. Re-map all hands with ass-kicking gloves. Maybe 2 different types and have an option in the menu to switch to preffered type.
2. Design new HUD
2.5. Figure out a way to allow bigger crosshair size than the default
3. Add "Ego" to health system (gonna have to leave this one to people who know how to do it, i have no idea regarding how it can be done)
3.5. On-screen damage direction indicators, if it's possible in this engine
4. - Optional - The boot needs a fix, the way it looks right now it seems it's coming out of the stomach and the leg is too short/too close IMO.
4. - Optional - Replace old starting screen nuke explosion with the 2001 E3 video one.
4. - Optional - knockdown effect just like the one in the last leaked video, where Duke gets floored on the Stadium by the Cycloid Emperor. I figure it'd be sort of like the ledge-grabbing trick in DukePlus, the weapon goes down and you're into an automatic look-down+crouch for a second, and it should happen only when you're near a big explosion or if you fall from a distance where you lose health.
i'll add more to this list. Please feel free to make suggestions. Keep in mind that the goal here is to make it look/feel Forever-y.
Project Blue Skies has FBA, ask Mblackwell for the code.
The HUD should be easily replaced but is it possible to get it to display at the top of the screen and disappear/reappear? (see DNF demo reel)
As far as I know the crosshair has an option to change between sizes.