custom DNF details for the HRP "DNF-ish gloves and crosshair"
#61 Posted 20 June 2009 - 05:24 PM
Anyway, For Duke's gloves I'd recommend looking at some Swat gloves.
http://www.copsplus....prodnum1546.php
Or fingerless Neoprene gloves.. which look kind of similar but don't have the knuckle holes (If I'm not mistaken those are motorcycle gloves)
or biker gloves
#62 Posted 21 June 2009 - 12:37 AM
What could be a good idea is a Duke Nukem Forever TC. I mean, We have the whole plot, game play and about 100+ screenshots that employees used for their portfolios.
Really, We have everything we need to make an accurate DNF TC.
#63 Posted 21 June 2009 - 12:42 AM
daniel262b, on Jun 17 2009, 09:27 AM, said:
Anyway, i'm a bit swamped this week with some work for an exam, but i should be getting back on track this sunday.
Till then, i'll start a to-do list with all the ideas that i'd like to see:
1. Re-map all hands with ass-kicking gloves. Maybe 2 different types and have an option in the menu to switch to preffered type.
2. Design new HUD
2.5. Figure out a way to allow bigger crosshair size than the default
3. Add "Ego" to health system (gonna have to leave this one to people who know how to do it, i have no idea regarding how it can be done)
3.5. On-screen damage direction indicators, if it's possible in this engine
4. - Optional - The boot needs a fix, the way it looks right now it seems it's coming out of the stomach and the leg is too short/too close IMO.
4. - Optional - Replace old starting screen nuke explosion with the 2001 E3 video one.
4. - Optional - knockdown effect just like the one in the last leaked video, where Duke gets floored on the Stadium by the Cycloid Emperor. I figure it'd be sort of like the ledge-grabbing trick in DukePlus, the weapon goes down and you're into an automatic look-down+crouch for a second, and it should happen only when you're near a big explosion or if you fall from a distance where you lose health.
i'll add more to this list. Please feel free to make suggestions. Keep in mind that the goal here is to make it look/feel Forever-y.
Project Blue Skies has FBA, ask Mblackwell for the code.
The HUD should be easily replaced but is it possible to get it to display at the top of the screen and disappear/reappear? (see DNF demo reel)
As far as I know the crosshair has an option to change between sizes.
#64 Posted 21 June 2009 - 01:56 AM
Captain Awesome, on Jun 21 2009, 12:16 AM, said:
There's also a Soviet gun that looks like the 3-barreled chaingun of Duke3D. It's the Pribor-3B Meroka assault rifle.
#65 Posted 21 June 2009 - 02:34 AM
Altered Reality, on Jun 21 2009, 01:56 AM, said:
That thing is fricken sweet!
#66 Posted 21 June 2009 - 03:42 AM
This post has been edited by zchri9: 21 June 2009 - 03:42 AM
#67 Posted 21 June 2009 - 10:33 AM
#68 Posted 21 June 2009 - 10:41 AM
#69 Posted 21 June 2009 - 11:43 AM
#70 Posted 21 June 2009 - 12:08 PM
DeeperThought, on Jun 21 2009, 09:41 PM, said:
personally i like the old fashion health-pack system, but i have a weird attraction for that "+7" that comes up when you gun down an enemy.
I think the best mix would be the classic health system with health bonuses thrown in when you do kills that trigger one-liners, because those are actually beneficial to physical health. +10 for a gibbed enemy, +30 for a battlelord, etc.
#71 Posted 21 June 2009 - 12:20 PM
daniel262b, on Jun 21 2009, 01:08 PM, said:
I think the best mix would be the classic health system with health bonuses thrown in when you do kills that trigger one-liners, because those are actually beneficial to physical health. +10 for a gibbed enemy, +30 for a battlelord, etc.
I think you'll find that it's difficult to reward the player for common occurrences like that without making the game too easy. With your suggestion the player would be getting health too often. Then you might try to compensate by making enemies do more damage or something, and before you know it the whole game is fucked because you would be rewarding players who are already doing well and don't need help, while punishing players who are doing badly.
#72 Posted 21 June 2009 - 06:41 PM
#73 Posted 21 June 2009 - 10:13 PM
#76 Posted 22 June 2009 - 09:14 AM
#80 Posted 22 June 2009 - 01:42 PM
zchri9, on Jun 21 2009, 10:13 PM, said:
They will when Plagman marries the new rendering code to models, which hasn't happened yet.
#81 Posted 23 June 2009 - 06:23 AM
I've just finished the gun hand and cliphand:
i didn't figure out the exact shape of the line to make the bottom of the glove smooth on the model, but i wouldn't worry about it since it's in for just 1 frame, so you don't really notice the jagged line. Same with the clip hand, it's lower res than the gun hand, but you don't notice it since it's in for only 2 or 3 frames.
i've also added a couple of details to the pistol (save for the grip that didn't fit at all) to make it like the one in this screenshot:
next up: shotgun.
#82 Posted 23 June 2009 - 07:12 AM
The handle looks strange on the gold gun. You've done the texture well, it just looks strange having the steel handle on the gold gun.
We need a new hand with some extra geometry for the glove and a new gun.
#83 Posted 23 June 2009 - 08:41 AM
When will ya release this pack?
This post has been edited by Jaxx: 23 June 2009 - 08:43 AM
#84 Posted 23 June 2009 - 09:39 AM
http://www.duke4.net/page.php?45
The pic of duke driving the crane with the two explosions gives a great view of the gloves. Whilst I'm sure everyone has seen this pic before, it does show just how close Daniel262b is getting with his efforts
Keep up the good work
#85 Posted 23 June 2009 - 11:51 AM
Tea Monster, on Jun 24 2009, 03:12 AM, said:
I dunno, I sorta like that "ripped" look of the glove at the bottom, makes it look more natural IMO.
#86 Posted 23 June 2009 - 11:57 AM
DUKEPLUS+POLYMER+DNF PACK=DUKE NUKEM FOREVER 3D
#87 Posted 23 June 2009 - 12:53 PM
Fantinaikos, on Jun 23 2009, 12:57 PM, said:
DUKEPLUS+POLYMER+DNF PACK=DUKE NUKEM FOREVER 3D
He's already using DP. Notice the bullets in the HUD showing how much is in the clip? There's no need for a separate version since it just replaces some HRP resources.
This post has been edited by DeeperThought: 23 June 2009 - 12:54 PM
#88 Posted 23 June 2009 - 01:21 PM
Are you going to put the custom handgrip on the handgun?
#89 Posted 23 June 2009 - 01:27 PM
daniel262b, on Jun 22 2009, 07:24 AM, said:
pistol is next.
Just noticed the overheat bar.
Is it possible for the shape of the weapon to come up in the bottom corner in red like in DNF instead of having the bar?