Duke Music 3D Project "updating the old midi crap"
#1 Posted 25 May 2009 - 04:15 PM
I also cant leave you guys hanging with nothing, so here is a teaser:
http://www.megaupload.com/?d=FQKT3K1L
thats 4 clips of different songs.
Currently, the only song that is final is WaterWorld.
I am trying my hardest not to brickwall these songs (if you know anything about audio mixing, you will know what I am talking about).
I should probably get a website set up and find some hosting...
maybe later.
so yeah...
leave some feedback
#2 Posted 25 May 2009 - 06:42 PM
Quality was very good except I had to crank up the bass on my computer to bring out the lows to my liking. I usually mix my own stuff to compensate for that if it is going to be mostly listened to on a computer sound system as opposed to home stereo.
I'm looking forward to hearing the final versions.
#3 Posted 25 May 2009 - 06:51 PM
Marked, on May 25 2009, 10:42 PM, said:
Quality was very good except I had to crank up the bass on my computer to bring out the lows to my liking. I usually mix my own stuff to compensate for that if it is going to be mostly listened to on a computer sound system as opposed to home stereo.
I'm looking forward to hearing the final versions.
I've been sacrificing alot of bass, because I've noticed it interfears with gameplay quite a bit when I play games (at least, thats my experiance).
as for that first track, I truely hate it. "dethtoll". incredibly bad song. I'm not doing anything else to it. i dont want to open the project file for it ever again. I hate it that much.
oh well.
2 more songs are done. Gotham and POB.
Gotham I obvously remember hearing, POB, I dont even remember at all. I pulled out the midi and had a look. I updated the sounds in the midi (which is all im doing. I'm not doing anything from scratch cause that would take too long. I already do alot of changes to the midi to make it fit my instruments, redoing it all would probably take longer), and it worked out real well.
#4 Posted 25 May 2009 - 07:04 PM
Overall the orchestra samples don't really sound that high quality at all. They're decent, but not terribly high quality. What are you using for your sounds anyway?
#5 Posted 25 May 2009 - 07:13 PM
MusicallyInspired, on May 25 2009, 11:04 PM, said:
Overall the orchestra samples don't really sound that high quality at all. They're decent, but not terribly high quality. What are you using for your sounds anyway?
strings are various soundfonts I've pulled off of sf2midi.
I could go render the string parts in pro-tools 8 with Xpand2, but I'm not going to do that untill they freaking patch pro-tools. its broken beyond belief. (I also cant afford the Varadizen orchrestra soundset for DirectWave right now. otherwize, ide be using that).
I guess you are talking about the percussion reverb with streets. thats a matter of opinion. I happen to like it that way. I could shape the decay a bit I guess.
as for stalker, which synth are you talking about? in that mp3, the one that comes in first is just a holding synth. its probably going to be replaced with something a little more acidish/303 sounding.
as for tubular bells, I have no samples for that, so I made a quick bell-ish with sytrus.
This post has been edited by d3drocks: 25 May 2009 - 07:14 PM
#7 Posted 26 May 2009 - 04:17 AM
Spiker, on May 26 2009, 03:48 AM, said:
thanks.
the last one was stalker from the first level.
#8 Posted 26 May 2009 - 04:56 AM
the hats on the second one (is that a 14" sabain ?) could sustain more, the reverb is great but it's not enough for my taste ;-)
o, and can host on media fire ? they don't have a queue, you can upload and download unlimited without registering, and you can pause and resume their download...
#9 Posted 26 May 2009 - 05:03 AM
EDIT: Come to think of it, it might be worth it for you to check out the Saturn version of the soundtrack to get some ideas. Most of the tracks from it are very good.
This post has been edited by SwissCm: 26 May 2009 - 05:09 AM
#10 Posted 26 May 2009 - 08:07 AM
QuisEstRex, on May 26 2009, 08:56 AM, said:
the hats on the second one (is that a 14" sabain ?) could sustain more, the reverb is great but it's not enough for my taste ;-)
o, and can host on media fire ? they don't have a queue, you can upload and download unlimited without registering, and you can pause and resume their download...
sure, go ahead. host it there, just make sure to give it the proper discription, and link back here
as for the hats, thats out of my controll sadly. its a soundfont.
and thanks
Quote
EDIT: Come to think of it, it might be worth it for you to check out the Saturn version of the soundtrack to get some ideas. Most of the tracks from it are very good.
man, I hate deathtoll with a passion. there is no way I will go back to that song.
as for the saturn sound track, do you have a download link?
ide gladly gather ideas from it.
#11 Posted 26 May 2009 - 08:55 AM
d3drocks, on May 26 2009, 06:07 PM, said:
as for the hats, thats out of my controll sadly. its a soundfont.
and thanks
you can edit the midi notation to do it, in reaper(v3) you double-click the midi take to open the note editor, ctrl+a to select all the notes and with the mouse pointer you drag the edge of one of the note to the right in order to prolong the note duration (I.E: the sustain of the high-hat) or left to shorten it.
P.S: I'm working on Grabbag here: http://forums.duke4....?showtopic=1005 it's not as good as your works, but since you seem to know your stuff I will love some feedback and tips ;-)
just make sure you pickup the latest version...
#12 Posted 26 May 2009 - 09:14 AM
QuisEstRex, on May 26 2009, 12:55 PM, said:
P.S: I'm working on Grabbag here: http://forums.duke4....?showtopic=1005 it's not as good as your works, but since you seem to know your stuff I will love some feedback and tips ;-)
just make sure you pickup the latest version...
heh, I did sustain the midi notes
In fl-studio, I selected all the hat notes at once changed sustain values as well as lengthening the notes, and changing the velocity.
I hit the end of the sample in the soundfont.
I'll take a look at your song in an hour or so.
#13 Posted 26 May 2009 - 09:15 AM
d3drocks, on May 26 2009, 07:14 PM, said:
In fl-studio, I selected all the hat notes at once changed sustain values as well as lengthening the notes, and changing the velocity.
I hit the end of the sample in the soundfont.
I'll take a look at your song in an hour or so.
hehe, too bad
you can try to duplicate the track and shift it a little in the time line, with proper compression, gates, echo and reverb you might be able to juice-out a few ms ;-)
This post has been edited by QuisEstRex: 26 May 2009 - 09:23 AM
#14 Posted 26 May 2009 - 09:40 AM
QuisEstRex, on May 26 2009, 01:15 PM, said:
you can try to duplicate the track and shift it a little in the time line, with proper compression, gates, echo and reverb you might be able to juice-out a few ms ;-)
that will require some unison stuff, and phase shifting but it could work. I definately wanna finish more music before I do anything like that though.
btw, im gunna reply to your thread with your song. (to keep this one on topic.)
#15 Posted 26 May 2009 - 10:04 AM
you duplicate the track and using a very restricted auto-pan that is set with a small margin for note delays (the same thing can be used to humanize a midi take) you can get a real phasing effect :-)
of-course their should be a vst that does the same plus makes the necessary echo, reverb and other necessities easy to access
#16 Posted 26 May 2009 - 10:25 AM
QuisEstRex, on May 26 2009, 02:04 PM, said:
you duplicate the track and using a very restricted auto-pan that is set with a small margin for note delays (the same thing can be used to humanize a midi take) you can get a real phasing effect :-)
of-course their should be a vst that does the same plus makes the necessary echo, reverb and other necessities easy to access
I could actually just replace the cymbols with synthisis. Ogun is AMAIZING for cymbols and hihats. I only have the demo right now, but I plan on buying it within a few months.
#17 Posted 26 May 2009 - 10:45 AM
aren't imageline the guys that do toxic biohazard vst ? isn't that the demo vst you get with FL Studio ?
come to think of it, it made a great saw, but that's unrelated...
regardless, don't know them much to be honest, so I'll wait and see what you can make of it ;-)
This post has been edited by QuisEstRex: 26 May 2009 - 10:54 AM
#18 Posted 26 May 2009 - 10:52 AM
QuisEstRex, on May 26 2009, 02:45 PM, said:
mhm.
here is another demo of 4 more tunes btw:
http://www.sendspace.com/file/oyt3j3
#19 Posted 26 May 2009 - 11:58 AM
#20 Posted 26 May 2009 - 11:59 AM
This post has been edited by QuisEstRex: 26 May 2009 - 12:04 PM
#21 Posted 26 May 2009 - 12:09 PM
Yatta, on May 26 2009, 03:58 PM, said:
thanks. I also forgot the name, so I went by the midi name.
"POB"
Quote
thanks
I do audio engineering as a hobby and professionally. I know quite a bit about synthisis. (but not spelling aparently)
this sound was a collaboration between me and another sound designer on the FL-Studio Forums.
actually, if anyone reading this has been interested in FL-Studio, I am a reseller of their products, and can get anyone (that is a new customer to them) a 10% discount on anything from their webshop.
sytrus is a very underrated tool, especially because the presets that it comes with dont do it justice.
on the sytrus webpage though, the last mp3 demo is of bag pipes designed by daven hughes. I thought that mp3 was badass!
back on topic. thanks for the feedback yet again
#22 Posted 26 May 2009 - 12:19 PM
This post has been edited by MusicallyInspired: 26 May 2009 - 12:19 PM
#23 Posted 26 May 2009 - 12:23 PM
MusicallyInspired, on May 26 2009, 04:19 PM, said:
thanks.
and that would also be because I didnt add in my usual back up bass, or swap the slap samples.
that slap sound is from a roland midi soundset that comes with FL-Studio. I seem to have missplaced my usual slapped bass vst, so this is just a holder for now
#24 Posted 27 May 2009 - 07:00 AM
d3drocks, on May 26 2009, 10:23 PM, said:
and that would also be because I didnt add in my usual back up bass, or swap the slap samples.
that slap sound is from a roland midi soundset that comes with FL-Studio. I seem to have missplaced my usual slapped bass vst, so this is just a holder for now
their some really good banks here:
http://www.hammersound.com/cgi-bin/soundli...p;ListLength=15
until recently those were my first choice.
#25 Posted 28 May 2009 - 04:41 PM
http://www.sendspace.com/file/3v2ycw
we see here, 2 of the more orchestral tracks, plus 2 others.
these tracks were alot of fun to put together.
if you wanna rehost this with mediafire, please do. sendspace links dont last forever.
#26 Posted 28 May 2009 - 06:17 PM
grr.
I'll put together a new teaser tomorrow.
should have been 5 clips, not 4.
This post has been edited by d3drocks: 28 May 2009 - 06:17 PM
#27 Posted 29 May 2009 - 03:00 AM
the first mission un-possible :-) is really coming along nicely !
the second has an amazing feel...
is that an organ in the third ;-) ? the third feels a little empty comparing to the rest...
the fourth, the drone is perfect, the synth - I can't say , the bass - good, the drums - I know how difficult it is to give a kick some feel without a snare, so, well done.
their something I want you to check out if you get the chance, the 85' Aliens (Alien 2) soundtrack, specifically track 05, the combat drop, and track 23, the percussion only version - you might find it interesting inspiration for RESTRICT.MID and some other tracks, the mixing along makes it a useful tip ;-)
This post has been edited by QuisEstRex: 29 May 2009 - 03:12 AM
#28 Posted 29 May 2009 - 04:26 AM
QuisEstRex, on May 29 2009, 07:00 AM, said:
the first mission un-possible :-) is really coming along nicely !
the second has an amazing feel...
is that an organ in the third ;-) ? the third feels a little empty comparing to the rest...
the fourth, the drone is perfect, the synth - I can't say , the bass - good, the drums - I know how difficult it is to give a kick some feel without a snare, so, well done.
their something I want you to check out if you get the chance, the 85' Aliens (Alien 2) soundtrack, specifically track 05, the combat drop, and track 23, the percussion only version - you might find it interesting inspiration for RESTRICT.MID and some other tracks, the mixing along makes it a useful tip ;-)
thanks.
yes, you did hear an organ in the 3rd. thats what its suppost to have, but I changed the notation on all of the organ parts to be less annoying.
#29 Posted 29 May 2009 - 09:55 AM
d3drocks, on May 29 2009, 02:26 PM, said:
yes, you did hear an organ in the 3rd. thats what its suppost to have, but I changed the notation on all of the organ parts to be less annoying.
cool, though changing the notation is a big no-no in my book...
also, let me have a peek at what you're doing with grabbag, I'm dying to see what you're doing with it now that I've mostly finished my mix...
This post has been edited by QuisEstRex: 29 May 2009 - 09:56 AM
#30 Posted 29 May 2009 - 02:15 PM
QuisEstRex, on May 29 2009, 01:55 PM, said:
also, let me have a peek at what you're doing with grabbag, I'm dying to see what you're doing with it now that I've mostly finished my mix...
ok, that will be the first track I officially release. needs a tad of changing though.
I just wanna wait to see if duke4 will give me some hosting, so I dont have to abusese these file sending sites that no one likes in the first place.
if they choose not to host me, I'll go find a free hosting service.