[RELEASE] Duke Nukem: Total Meltdown TC - v1.0
#32 Posted 02 March 2018 - 12:14 PM
https://imgur.com/a/nNZJ0
#33 Posted 02 March 2018 - 02:18 PM
EDIT: also can you please make the logos skippable
Attached File(s)
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eduke32.log (5.79K)
Number of downloads: 649
This post has been edited by Sgt Nate V: 02 March 2018 - 02:18 PM
#34 Posted 02 March 2018 - 02:21 PM
#36 Posted 02 March 2018 - 05:04 PM
https://youtu.be/f0gwxGsWF68
I put the rest of the videos on the Legacy forum when I get them done
This post has been edited by Duke Legacy: 02 March 2018 - 05:05 PM
#37 Posted 02 March 2018 - 09:12 PM
Sgt Nate V, on 02 March 2018 - 02:18 PM, said:
Thanks for the log.
This post has been edited by Fox: 02 March 2018 - 09:13 PM
#38 Posted 02 March 2018 - 09:49 PM
#39 Posted 02 March 2018 - 09:52 PM
First, as has been mentioned (I think), Duke seems to abuse the "What a mess!" line a little too much when picking shit up (not to mention this line should not be said on pickups at all). Secondly, the new pig variants still don't use their alert SFX, and Fat Commander doesn't use SFX at all (just like in the original PSX version; tho I'm not sure whether Commander even had any sound files bound to it on PSX).
This post has been edited by Polunka: 02 March 2018 - 10:03 PM
#40 Posted 02 March 2018 - 10:04 PM
#41 Posted 02 March 2018 - 10:38 PM
Lunick, on 02 March 2018 - 10:04 PM, said:
Well, I just felt the necessity to point these issues out. He's the author so it's his rightful choice to keep those bugs in game of to fix them.
Still, the line abuse problem was not there in the original TM (afaik), must be an unexpected outcome of the conversion process.
#42 Posted 03 March 2018 - 02:20 AM
#44 Posted 03 March 2018 - 03:45 AM
MetHy, on 03 March 2018 - 03:40 AM, said:
Huh, funny enough, as a person who got acquainted with Duke franchise through TM, yesterday I ran through Nightmare Zone just out of nostalgia, and it took me about 15 mins to beat it (tho I didn't trigger 2 last secrets since the octabrains at the end dropped my health down to 9).
If you play that level about up to 5 times, it gets much easier to navigate
This post has been edited by Polunka: 03 March 2018 - 03:45 AM
#45 Posted 03 March 2018 - 03:57 AM
This post has been edited by Grand Admiral Thrawn: 03 March 2018 - 03:58 AM
#46 Posted 03 March 2018 - 05:47 AM
#48 Posted 03 March 2018 - 08:28 AM
This post has been edited by Polunka: 03 March 2018 - 08:29 AM
#49 Posted 03 March 2018 - 08:34 AM
#50 Posted 03 March 2018 - 08:46 AM
https://i.imgur.com/LCreKrV.gif
#51 Posted 03 March 2018 - 09:18 AM
Polunka, on 03 March 2018 - 08:28 AM, said:
Several sounds are missing.
#52 Posted 04 March 2018 - 02:08 AM
Overall it's pretty bad, feels like playing some quickly thrown together 96 usermaps, and not the good ones. Seriously, did this port have any sort of quality control ? I can only assume 3DRealms didn't care much about how the game would end up like on PS1.
It has some nice ideas though, like the various pigcops, and a few cool level sequences like the Wipeout track... Gates Motel is probably the most decent-ish map.
Thanks for this port! At least I can finally say I've played every 'official' DN3D episode, and I don't think I'd have handled all the shitty level design, glitchy looking enemies, and "fuck you" tripbomb traps, if I had played this on PS1, with low res, a gamepad, and awful framerate.
This post has been edited by MetHy: 04 March 2018 - 02:10 AM
#53 Posted 04 March 2018 - 02:16 AM
MetHy, on 04 March 2018 - 02:08 AM, said:
Overall it's pretty bad, feels like playing some quickly thrown together 96 usermaps, and not the good ones. Seriously, did this port have any sort of quality control ? I can only assume 3DRealms didn't care much about how the game would end up like on PS1.
It has some nice ideas though, like the various pigcops, and a few cool level sequences like the Wipeout track... Gates Motel is probably the most decent-ish map.
Thanks for this port! At least I can finally say I've played every 'official' DN3D episode, and I don't think I'd have handled all the shitty level design, glitchy looking enemies, and "fuck you" tripbomb traps, if I had played this on PS1, with low res, a gamepad, and awful framerate.
Heh, it is indeed quite bad on the PS1... While having beat it on console before, I actually tried playing it again a couple months back, but I gave up halfway through the first level - the framerate and clumsy controls makes it quite unenjoyable. Nice to get to play it in a better version of Duke finally.
As you say though, it's not that great. It's elusiveness have granted it something of a mythical reputation that is completely undeserved, even though it's not entirely without qualities.
#55 Posted 04 March 2018 - 03:38 AM
#56 Posted 04 March 2018 - 04:40 AM
#57 Posted 04 March 2018 - 06:54 AM
Fox, on 04 March 2018 - 04:40 AM, said:
And finally we can play them like that. Nice job.
Though I'm not sure I love that you've replicated every bug and annoying feature, like not being able to skip the intro videos.
#58 Posted 04 March 2018 - 07:05 AM
Phredreeke, on 02 March 2018 - 02:21 PM, said: