Duke4.net Forums: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0 - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 7 Pages +
  • « First
  • 5
  • 6
  • 7
  • You cannot start a new topic
  • You cannot reply to this topic

[RELEASE] Duke Nukem: Total Meltdown TC - v1.0

User is offline   Forge 

  • 6,689

#181

View Postnukemania, on 02 April 2018 - 07:01 PM, said:

Where is that spot, if you happen to know?
I'm not big on this type of secret (though it doesn't count as a secret). It reminds me of the bar secret in Duke Royale.

Spoiler

0

User is offline   nukemania 

  • 28

#182

Thanks for that. At least the trigger is still within the maze area.
0

User is offline   Duke Legacy 

  • 1,045

#183

Sorry for bumping it any chance of it being coopable still in Megaton?

Duke4 Supporter
0

User is online   Fox 

  • Fraka kaka kaka kaka-kow!
  • 4,859

#184

I should have made a DOS-compatible GRP, but I have been procrastinating...
0

User is online   Phredreeke 

  • 147

#185

I got sick of Polymost skies, so I edited Fox's skyboxes to match the colors used in Total Meltdown

https://imgur.com/a/eSHG3rP

https://files.fm/f/ytjycaff
1

Share this topic:


  • 7 Pages +
  • « First
  • 5
  • 6
  • 7
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options