Duke4.net Forums: [RELEASE] Duke Nukem: Total Meltdown TC - v1.0 - Duke4.net Forums

Jump to content

  • 7 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

[RELEASE] Duke Nukem: Total Meltdown TC - v1.0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1

Posted Image

Download v1.0.3
- Mirror 1 (318 MB)
- Mirror 2 (318 MB)

If you have previously downloaded any earlier version, then use this patch:
- Mirror 1 (2 kB)
- Mirror 2 (2 kB)

Most assets were ripped by Nukey. Hendricks266 helped a lot too. Additional credits: Daedolon, Oasiz and TerminX. Special thanks to Joshua and MusicallyInspired.

I will work on a patch with Mark 'TDK' Knight remixes, and a version compatible with DOS so you can play on low-key multiplayer ports.

Installation:

If the Duke Nukem 3D: Atomic Edition game data is not found, then drop duke3d.grp in the same directory as eduke32.exe. This is important.

Tips:

Change the default key for placing a laser tripbomb to "B" (tripBomb).

Notes:

The maps, art, sounds, music, movies and CON files were ripped from the CD-ROM.

The original maps have the data carried by CYCLER, GPSPEED and mirrors pre-loaded in the memory, and the maps were modified to work with the vanilla game. Warning: There's a problem in this method as the sprite coordinates don't always match their parent sectors, thus if you re-save the maps in Mapster32 their sectors are changed.

The game.con file was decompiled from the SLUS_003.55 file. The useractor definitions were manually added to make it work with the vanilla game, as the actortype[] data don't seem to exist in this version.

This post has been edited by Hendricks266: 17 March 2018 - 04:18 PM

36

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2

After taking so long, I hope I didn't fucked up the release...
1

#3

Nice work on this everyone!!!!!! Downloading it now.
0

User is offline   max_nukem 

#4

Release?
I,m not sleep?
:)
Thanks guys!
0

User is offline   Loke 

#5

Yesterday it was Ion Maiden. And now this? This has been a good week.
1

User is offline   MetHy 

#6

Nice!

I'm never played the Prug'n'Pray maps nor TM at all and I was holding up for this TC.

... although, I'm currently stuck in the first map looking for hidden switches :)
0

User is offline   NightFright 

  • The Truth is in here

#7

Wait... what?!?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#8

View PostMetHy, on 01 March 2018 - 09:44 AM, said:

Nice!

I'm never played the Prug'n'Pray maps nor TM at all and I was holding up for this TC.

... although, I'm currently stuck in the first map looking for hidden switches :)


Stuck in Nightmare Zone.

Such memories.

This post has been edited by Fox: 01 March 2018 - 09:49 AM

3

User is offline   Forge 

  • Speaker of the Outhouse

#9

Just started this a little while ago
-is there supposed to be 'pink' visible around that sign?

Attached Image: duke0000.jpg

btw, never played this game before or other tc's based on it, so it should be interesting.
Looks pretty good so far. (from an outside looking in point of view)

This post has been edited by Forge: 01 March 2018 - 12:53 PM

0

User is offline   Phredreeke 

#10

possible rendering bug? (using the classic renderer)

https://i.imgur.com/em05lmU.png
0

User is offline   Hendricks266 

  • Weaponized Autism

  #11

View PostForge, on 01 March 2018 - 12:51 PM, said:

-is there supposed to be 'pink' visible around that sign?

Yep, that's in the original.

View PostPhredreeke, on 01 March 2018 - 01:02 PM, said:

possible rendering bug? (using the classic renderer)

https://i.imgur.com/em05lmU.png

It happens. BTW, are the keycards showing up correctly? You need duke3d.grp or else palettes will not work.
0

User is offline   Forge 

  • Speaker of the Outhouse

#12

View PostHendricks266, on 01 March 2018 - 01:07 PM, said:

BTW, are the keycards showing up correctly? You need duke3d.grp or else palettes will not work.

I've collected the blue and yellow key so far and they look like 'normal' colored keys from the original duke3d game.
I didn't drop my duke3d.grp file into the game directory, so eduke32 probably sought it out.


View PostHendricks266, on 01 March 2018 - 01:07 PM, said:

Yep, that's in the original.

Sorry. Never played the original, so I have no basis of comparison. I'll try to keep my ignorant questions to a minimum. :)

This post has been edited by Forge: 01 March 2018 - 01:20 PM

1

User is offline   Newken 

#13

Does the PSX version sound that bad? Like crackling noises in the soundtrack, muffled gun sounds.
0

User is offline   Lunick 

#14

View PostNewken, on 01 March 2018 - 02:28 PM, said:

Does the PSX version sound that bad? Like crackling noises in the soundtrack, muffled gun sounds.

Compression baby.
0

User is offline   Newken 

#15

View PostLunick, on 01 March 2018 - 02:44 PM, said:

Compression baby.

Yes, WAV files are badly compressed, but XA files are better and they sound cleaner in mpv. Resampling issue in EDuke32?
0

User is offline   nukemania 

#16

I recall mention of unused tracks for Total Meltdown that aren't found anywhere online. Are these included or will be released later?
0

#17

OH HELL YEAH FOX YOUR A BAD ASS

This post has been edited by Duke Legacy: 01 March 2018 - 03:20 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#18

View Postnukemania, on 01 March 2018 - 03:02 PM, said:

I recall mention of unused tracks for Total Meltdown that aren't found anywhere online. Are these included or will be released later?

Yes, we will release them too.
2

#19

well. i'm glad the mod is finally out. now i can play the maps and stuff like how it was in the game, but with better controls and stuff. i've noticed that the inventory switching doesn't seem to work. i hope that can be fixed
0

User is offline   Forge 

  • Speaker of the Outhouse

#20

View PostMr. Nukem Roses, on 01 March 2018 - 04:48 PM, said:

i've noticed that the inventory switching doesn't seem to work. i hope that can be fixed

via keyboard?
mine worked fine.
might have to rebind your keys. sometimes that fixes it.
0

#21

View PostForge, on 01 March 2018 - 05:45 PM, said:

via keyboard?
mine worked fine.
might have to rebind your keys. sometimes that fixes it.

i tried that, and it still doesn't let me switch inventory items. i can see the items i got, but i can't switch to them it seems
0

User is offline   Forge 

  • Speaker of the Outhouse

#22

Double-checked.
I can definitely scroll through and select items in my inventory via keyboard.

Not a guru by any means, so my only suggestion would be to delete your eduke32.cfg & settings.cfg files and start a new game. See if the default bound keys work.
If they do, load your last save & see if they still work.
If they still don't, I don't know what to do.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#23

The inventory selection with previous/next keys is broken. It happens only if you don't have the last item on the list (tripbomb).

Patch

This post has been edited by Fox: 01 March 2018 - 09:42 PM

4

#24

View PostFox, on 01 March 2018 - 09:38 PM, said:

The inventory selection with previous/next keys is broken. It happens only if you don't have the last item on the list (tripbomb).

Patch

thanks Fox. it seems to work nicely now :) i'm looking forward to being able to play this now

EDIT: when Duke picks up something in episode 4. he seems to say "heh heh heh. what a mess" a lot. is that normal in the original game, or is that some kinda bug?

This post has been edited by Mr. Nukem Roses: 01 March 2018 - 11:14 PM

1

User is offline   NUKEMDAVE 

#25

View PostMr. Nukem Roses, on 01 March 2018 - 10:59 PM, said:

EDIT: when Duke picks up something in episode 4. he seems to say "heh heh heh. what a mess" a lot. is that normal in the original game, or is that some kinda bug?


Same problem here.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#26

It's like that in the original. Only part of the sounds are included in each PMP package:

Spoiler

Then the game use a "fallback" system to replace missing sounds.
2

User is offline   MetHy 

#27

This TC is so faithful everyone thinks it's glitchy.
6

#28

View PostFox, on 02 March 2018 - 12:22 AM, said:

It's like that in the original. Only part of the sounds are included in each PMP package:

Spoiler

Then the game use a "fallback" system to replace missing sounds.

ah. ok well least i know some stuff on it more clearly now. it'll be cool to finally play the original episode with everything like it should be. cause i've only play usermap creations for it
0

User is offline   Newken 

#29

This is what I hear:

Attached File(s)


0

User is offline   Polunka 

#30

The day has come, FINALLY!
0

Share this topic:


  • 7 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options