I've got 4.0 and the 4.1 update installed. Any idea what's going on?
Attached File(s)
-
EDuke32.log (13.06K)
Number of downloads: 916
This post has been edited by KillerBudgie: 13 October 2009 - 02:09 PM
Piterplus, on Aug 18 2009, 11:45 PM, said:
// FACEHUGGER
sprite 4024 mdxoff 800
sprite 4025 mdxoff 800
sprite 4026 mdxoff 800
sprite 4027 mdxoff 800
sprite 4028 mdxoff 800
sprite 4029 mdxoff 800
// facehugger
definemodel "models\facehugger\facehugger.md2" 1.40 0
definemodelskin 0 "models\facehugger\skin.png"
definemodelanim "idle01" "idle01" 20 0
definemodelframe "idle01" 4024 4024
definemodelanim "run01" "run36" 80 0
definemodelframe "run01" 4025 4025
definemodelanim "fidget01" "fidget29" 20 0
definemodelframe "fidget01" 4026 4026
definemodelanim "leap01" "leap13" 40 0 //JUMPS
definemodelframe "leap01" 4027 4027
definemodelanim "leap14" "leap15" 20 0 // FLYING
definemodelframe "leap14" 4028 4028
definemodelanim "leap16" "leap29" 20 0 // ENDFLIGHT
definemodelframe "leap16" 4029 4029
This post has been edited by Rusty Nails: 22 November 2009 - 09:45 AM
Rusty Nails, on Nov 18 2009, 07:08 AM, said:
// FACEHUGGER
sprite 4024 mdxoff 800
sprite 4025 mdxoff 800
sprite 4026 mdxoff 800
sprite 4027 mdxoff 800
sprite 4028 mdxoff 800
sprite 4029 mdxoff 800
Kaeyne, on Nov 26 2009, 01:59 PM, said:
This post has been edited by Kaeyne: 26 November 2009 - 03:22 PM
Kaeyne, on Nov 26 2009, 06:22 PM, said:
EDuke32 2.0.0devel 20091017
Application parameters: -setup
addsearchpath(): Added C:/Duke3d/
OS: Windows XP (5.1.2600) Service Pack 3
Large page support available
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
addsearchpath(): Added C:/Duke3d/DukePlus/
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d_hrp.zip'.
Using group file 'autoload/eduke32_mus.zip'.
Using group file 'autoload/maphacks.zip'.
Using group file 'autoload/duke3d.grp/DUKE3D.GRP'.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'DukePlus/DUKEPLUS_RESOURCES.zip'.
Compiling: EDUKE.CON (29 bytes)
Including: DukePlus/DUKEPLUS.CON (588009 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DukePlus/dpcons/DEFS.CON (35992 bytes)
Including: DukePlus/dpcons/USER.CON (45468 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (42504 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (54677 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (25697 bytes)
Including: DukePlus/dpcons/HUDPLUS.CON (59927 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (114048 bytes)
DukePlus/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT':
DukePlus/DUKEPLUS.CON:26890: warning: found `ifsound' outside of a local event.
DukePlus/DUKEPLUS.CON:26898: warning: found `ifsound' outside of a local event.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 105487*4 bytes
Relocating compiled code from to 0x7f1f0008 to 0x7f850008
Script compiled in 90ms
Compiled code size: 105479*4 bytes, version 1.4+
Pointer bitmap size: 13186 bytes
2817/11264 labels, 662/2048 variables
289/16384 quotes, 46 quote redefinitions
36/88 event definitions, 393 defined actors
Initialized 32.0M cache
Loading 'dukeplus.def'
Warning: Failed loading MD2/MD3 model "models/pigcop.md2"
Warning: Ignoring animation definition.
Warning: Ignoring frame definition.
Warning: Ignoring animation definition.
Warning: Ignoring frame definition.
Warning: Ignoring frame definition.
Warning: Ignoring animation definition.
Warning: Ignoring frame definition.
Warning: Ignoring animation definition.
Warning: Ignoring frame definition.
Warning: Ignoring frame definition.
Warning: Ignoring animation definition.
Warning: Ignoring frame definition.
Warning: Ignoring frame definition.
Warning: Ignoring animation definition.
Warning: Ignoring frame definition.
Warning: Ignoring frame definition.
Warning: Failed including models/trooper.def on line duke3d.def:69
Invalid frame name on line dukeplus.def:172
Invalid starting frame name on line dukeplus.def:173
Invalid frame name on line dukeplus.def:174
Invalid starting frame name on line dukeplus.def:175
Invalid frame name on line dukeplus.def:177
Definitions file 'dukeplus.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Executing "DukePlus/dp_binds.cfg"
Setting video mode 1440x900 (32-bit fullscreen)
OpenGL Information:
Version: 3.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce 8400 GS/PCI/SSE2
Cache contains 882383 bytes of garbage data
Initializing music...
Initializing sound...
Loaded map hack file '/E1L1.mhk'
Cache time: 285ms
E1L1: HOLLYWOOD HOLOCAUST
OpenGL Information:
Version: 3.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce 8400 GS/PCI/SSE2
Maximum anisotropy: 16.0
BGRA textures: supported
Non-power-of-2 textures: supported
Texure compression: supported
Clamp-to-edge: supported
Multisampling: not supported
Nvidia multisample hint: not supported
ARBfp fragment programs: supported
Depth textures: supported
Shadow textures: supported
Frame Buffer Objects: supported
Rectangle textures: supported
Multitexturing: supported
env_combine: supported
Vertex Buffer Objects: supported
Shader Model 4: supported
Occlusion queries: supported
GLSL: supported
Extensions:
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
UDP networking uninitialized successfully.
Uninitializing DirectInput...
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_binds.cfg
Uninitializing DirectDraw...
This post has been edited by spoman: 26 December 2009 - 05:48 PM
This post has been edited by darkuttek: 26 December 2009 - 01:57 AM
darkuttek, on Dec 26 2009, 11:55 AM, said:
EDuke32 2.0.0devel 20091017
addsearchpath(): Added C:/Duke3d/
OS: Windows 7 (6.1.7600)
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Checksumming DUKE3D.GRP... Done
Using group file 'duke3d.GRP' as main group file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Relocating compiled code from to 0x7e750008 to 0xe810008
Script compiled in 21ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1918/11264 labels, 321/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 00000809 to 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Executing "eduke32_binds.cfg"
Setting video mode 1920x1080 (32-bit fullscreen)
OpenGL Information:
Version: 3.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce 8400 GS/PCI/SSE2
Cache contains 0 bytes of garbage data
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
Cache contains 0 bytes of garbage data
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
PR : Board loaded.
Cache time: 37ms
PR : Compiling GPU program with bits 66641...
PR : Compiling GPU program with bits 68689...
E1L1: HOLLYWOOD HOLOCAUST
PR : Compiling GPU program with bits 99409...
PR : Compiling GPU program with bits 101457...
PR : Compiling GPU program with bits 99413...
PR : Compiling GPU program with bits 65537...
LARGE MEDKIT: +30
A SECRET PLACE!
RPG!
AMMO FOR PISTOL!
LARGE MEDKIT: +30
AMMO FOR PISTOL!
WARNING: SE23 i<0!
PR : Compiling GPU program with bits 66129...
PR : Compiling GPU program with bits 98897...
AMMO FOR PISTOL!
SMALL MEDKIT: +10
SMALL MEDKIT: +10
AMMO FOR PISTOL!
SHOTGUN
LARGE MEDKIT: +30
AMMO FOR PISTOL!
ATOMIC HEALTH!
UDP networking uninitialized successfully.
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
This post has been edited by eddym4814: 14 February 2010 - 08:10 AM
OS: Windows 7 (6.1.7600)
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.GRP' as main group file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Relocating compiled code from to 0x7e750014 to 0x16736b5c
Script compiled in 20ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1918/11264 labels, 321/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 00000809 to 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Executing "eduke32_binds.cfg"
Disabling desktop composition.
Setting video mode 1920x1080 (32-bit fullscreen)
OpenGL Information:
Version: 3.2.0
Vendor: NVIDIA Corporation
Renderer: GeForce 8400 GS/PCI/SSE2
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
This post has been edited by eddym4814: 15 February 2010 - 09:43 AM
This post has been edited by mrgoo: 16 February 2010 - 05:41 AM