I've got 4.0 and the 4.1 update installed. Any idea what's going on?
Attached File(s)
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EDuke32.log (13.06K)
Number of downloads: 881
This post has been edited by KillerBudgie: 13 October 2009 - 02:09 PM
Piterplus, on Aug 18 2009, 11:45 PM, said:
// FACEHUGGER sprite 4024 mdxoff 800 sprite 4025 mdxoff 800 sprite 4026 mdxoff 800 sprite 4027 mdxoff 800 sprite 4028 mdxoff 800 sprite 4029 mdxoff 800
// facehugger definemodel "models\facehugger\facehugger.md2" 1.40 0 definemodelskin 0 "models\facehugger\skin.png" definemodelanim "idle01" "idle01" 20 0 definemodelframe "idle01" 4024 4024 definemodelanim "run01" "run36" 80 0 definemodelframe "run01" 4025 4025 definemodelanim "fidget01" "fidget29" 20 0 definemodelframe "fidget01" 4026 4026 definemodelanim "leap01" "leap13" 40 0 //JUMPS definemodelframe "leap01" 4027 4027 definemodelanim "leap14" "leap15" 20 0 // FLYING definemodelframe "leap14" 4028 4028 definemodelanim "leap16" "leap29" 20 0 // ENDFLIGHT definemodelframe "leap16" 4029 4029
This post has been edited by Rusty Nails: 22 November 2009 - 09:45 AM
Rusty Nails, on Nov 18 2009, 07:08 AM, said:
// FACEHUGGER sprite 4024 mdxoff 800 sprite 4025 mdxoff 800 sprite 4026 mdxoff 800 sprite 4027 mdxoff 800 sprite 4028 mdxoff 800 sprite 4029 mdxoff 800
Kaeyne, on Nov 26 2009, 01:59 PM, said:
This post has been edited by Kaeyne: 26 November 2009 - 03:22 PM
Kaeyne, on Nov 26 2009, 06:22 PM, said:
EDuke32 2.0.0devel 20091017 Application parameters: -setup addsearchpath(): Added C:/Duke3d/ OS: Windows XP (5.1.2600) Service Pack 3 Large page support available Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'eduke32.cfg'. Scanning for GRP files... addsearchpath(): Added C:/Duke3d/DukePlus/ Using group file 'duke3d.grp' as main group file. Using group file 'autoload/duke3d_hrp.zip'. Using group file 'autoload/eduke32_mus.zip'. Using group file 'autoload/maphacks.zip'. Using group file 'autoload/duke3d.grp/DUKE3D.GRP'. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/eduke32_mus.zip'. Using group file 'autoload/duke3d.grp/maphacks.zip'. Using group file 'DukePlus/DUKEPLUS_RESOURCES.zip'. Compiling: EDUKE.CON (29 bytes) Including: DukePlus/DUKEPLUS.CON (588009 bytes) Using DEF file: dukeplus.def. Wrote eduke32.cfg Wrote eduke32_binds.cfg Using config file 'DukePlus/dp.cfg'. Including: DukePlus/dpcons/DEFS.CON (35992 bytes) Including: DukePlus/dpcons/USER.CON (45468 bytes) Including: DukePlus/dpcons/DEFSPLUS.CON (42504 bytes) Including: DukePlus/dpcons/USERPLUS.CON (54677 bytes) Including: DukePlus/dpcons/LIGHTS.CON (25697 bytes) Including: DukePlus/dpcons/HUDPLUS.CON (59927 bytes) Including: DukePlus/dpcons/PLAYERPLUS.CON (114048 bytes) DukePlus/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT': DukePlus/DUKEPLUS.CON:26890: warning: found `ifsound' outside of a local event. DukePlus/DUKEPLUS.CON:26898: warning: found `ifsound' outside of a local event. Found 2 warning(s), 0 error(s). Resizing code buffer to 105487*4 bytes Relocating compiled code from to 0x7f1f0008 to 0x7f850008 Script compiled in 90ms Compiled code size: 105479*4 bytes, version 1.4+ Pointer bitmap size: 13186 bytes 2817/11264 labels, 662/2048 variables 289/16384 quotes, 46 quote redefinitions 36/88 event definitions, 393 defined actors Initialized 32.0M cache Loading 'dukeplus.def' Warning: Failed loading MD2/MD3 model "models/pigcop.md2" Warning: Ignoring animation definition. Warning: Ignoring frame definition. Warning: Ignoring animation definition. Warning: Ignoring frame definition. Warning: Ignoring frame definition. Warning: Ignoring animation definition. Warning: Ignoring frame definition. Warning: Ignoring animation definition. Warning: Ignoring frame definition. Warning: Ignoring frame definition. Warning: Ignoring animation definition. Warning: Ignoring frame definition. Warning: Ignoring frame definition. Warning: Ignoring animation definition. Warning: Ignoring frame definition. Warning: Ignoring frame definition. Warning: Failed including models/trooper.def on line duke3d.def:69 Invalid frame name on line dukeplus.def:172 Invalid starting frame name on line dukeplus.def:173 Invalid frame name on line dukeplus.def:174 Invalid starting frame name on line dukeplus.def:175 Invalid frame name on line dukeplus.def:177 Definitions file 'dukeplus.def' loaded. Using .RTS file 'DUKE.RTS' Initializing OSD... Initializing DirectInput... - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard Executing "DukePlus/dp_binds.cfg" Setting video mode 1440x900 (32-bit fullscreen) OpenGL Information: Version: 3.2.0 Vendor: NVIDIA Corporation Renderer: GeForce 8400 GS/PCI/SSE2 Cache contains 882383 bytes of garbage data Initializing music... Initializing sound... Loaded map hack file '/E1L1.mhk' Cache time: 285ms E1L1: HOLLYWOOD HOLOCAUST OpenGL Information: Version: 3.2.0 Vendor: NVIDIA Corporation Renderer: GeForce 8400 GS/PCI/SSE2 Maximum anisotropy: 16.0 BGRA textures: supported Non-power-of-2 textures: supported Texure compression: supported Clamp-to-edge: supported Multisampling: not supported Nvidia multisample hint: not supported ARBfp fragment programs: supported Depth textures: supported Shadow textures: supported Frame Buffer Objects: supported Rectangle textures: supported Multitexturing: supported env_combine: supported Vertex Buffer Objects: supported Shader Model 4: supported Occlusion queries: supported GLSL: supported Extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control UDP networking uninitialized successfully. Uninitializing DirectInput... Wrote DukePlus/dp.cfg Wrote DukePlus/dp_binds.cfg Uninitializing DirectDraw...
This post has been edited by spoman: 26 December 2009 - 05:48 PM
This post has been edited by darkuttek: 26 December 2009 - 01:57 AM
darkuttek, on Dec 26 2009, 11:55 AM, said:
EDuke32 2.0.0devel 20091017 addsearchpath(): Added C:/Duke3d/ OS: Windows 7 (6.1.7600) Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'eduke32.cfg'. Scanning for GRP files... Checksumming DUKE3D.GRP... Done Using group file 'duke3d.GRP' as main group file. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3968: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5891: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Resizing code buffer to 16187*4 bytes Relocating compiled code from to 0x7e750008 to 0xe810008 Script compiled in 21ms Compiled code size: 16179*4 bytes, version 1.4+ Pointer bitmap size: 2024 bytes 1918/11264 labels, 321/2048 variables 125/16384 quotes, 0 quote redefinitions 0/88 event definitions, 207 defined actors Initialized 32.0M cache RTS file DUKE.RTS was not found Initializing OSD... Switching kb layout from 00000809 to 00000409 Initializing DirectInput... - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard Executing "eduke32_binds.cfg" Setting video mode 1920x1080 (32-bit fullscreen) OpenGL Information: Version: 3.2.0 Vendor: NVIDIA Corporation Renderer: GeForce 8400 GS/PCI/SSE2 Cache contains 0 bytes of garbage data Initializing Polymer subsystem... PR : Board loaded. PR : Initialization complete. Initializing music... Initializing sound... Cache contains 0 bytes of garbage data Initializing Polymer subsystem... PR : Board loaded. PR : Initialization complete. PR : Board loaded. Cache time: 37ms PR : Compiling GPU program with bits 66641... PR : Compiling GPU program with bits 68689... E1L1: HOLLYWOOD HOLOCAUST PR : Compiling GPU program with bits 99409... PR : Compiling GPU program with bits 101457... PR : Compiling GPU program with bits 99413... PR : Compiling GPU program with bits 65537... LARGE MEDKIT: +30 A SECRET PLACE! RPG! AMMO FOR PISTOL! LARGE MEDKIT: +30 AMMO FOR PISTOL! WARNING: SE23 i<0! PR : Compiling GPU program with bits 66129... PR : Compiling GPU program with bits 98897... AMMO FOR PISTOL! SMALL MEDKIT: +10 SMALL MEDKIT: +10 AMMO FOR PISTOL! SHOTGUN LARGE MEDKIT: +30 AMMO FOR PISTOL! ATOMIC HEALTH! UDP networking uninitialized successfully. Uninitializing DirectInput... Wrote eduke32.cfg Wrote eduke32_binds.cfg Uninitializing DirectDraw...
This post has been edited by eddym4814: 14 February 2010 - 08:10 AM
OS: Windows 7 (6.1.7600) Loading opengl32.dll Loading glu32.dll Initializing DirectDraw... Using config file 'eduke32.cfg'. Scanning for GRP files... Using group file 'duke3d.GRP' as main group file. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3968: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5891: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Resizing code buffer to 16187*4 bytes Relocating compiled code from to 0x7e750014 to 0x16736b5c Script compiled in 20ms Compiled code size: 16179*4 bytes, version 1.4+ Pointer bitmap size: 2024 bytes 1918/11264 labels, 321/2048 variables 125/16384 quotes, 0 quote redefinitions 0/88 event definitions, 207 defined actors Initialized 32.0M cache RTS file DUKE.RTS was not found Initializing OSD... Switching kb layout from 00000809 to 00000409 Initializing DirectInput... - Enumerating attached input devices * MOUSE: Mouse * KEYBOARD: Keyboard Executing "eduke32_binds.cfg" Disabling desktop composition. Setting video mode 1920x1080 (32-bit fullscreen) OpenGL Information: Version: 3.2.0 Vendor: NVIDIA Corporation Renderer: GeForce 8400 GS/PCI/SSE2 Initializing Polymer subsystem... PR : Board loaded. PR : Initialization complete. Initializing music... Initializing sound... Uninitializing DirectInput... Wrote eduke32.cfg Wrote eduke32_binds.cfg Uninitializing DirectDraw...
This post has been edited by eddym4814: 15 February 2010 - 09:43 AM
This post has been edited by mrgoo: 16 February 2010 - 05:41 AM