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Ion Fury "formerly Ion Maiden, launching August 15!"
#1787 Posted 20 October 2018 - 07:57 AM
Wish there was 86x compability so I could play the game right now. Not that it's very critical, I can wait for a weekend to get the game which would be in December.
This post has been edited by Sledgehammer: 20 October 2018 - 07:58 AM
#1788 Posted 20 October 2018 - 12:05 PM
Sledgehammer, on 20 October 2018 - 07:57 AM, said:
Fred virtue-signaled about the difference between the current version of Shelly vs. the 90's prototype. It annoyed people.
There's nothing wrong with either version, as long as the character has a proper personality and the game world revolves around more than just its physical appearance..
This post has been edited by Forge: 20 October 2018 - 12:09 PM
#1789 Posted 20 October 2018 - 03:27 PM
Forge, on 20 October 2018 - 12:05 PM, said:
Fred is truly the mastermind of marketing.
#1790 Posted 20 October 2018 - 04:49 PM
Sledgehammer, on 20 October 2018 - 07:57 AM, said:
Wish there was 86x compability so I could play the game right now. Not that it's very critical, I can wait for a weekend to get the game which would be in December.
The people who are saying that probably haven't played the game itself.
You could easily swap out Shelly with a random male character, and the game would play exactly the same way. If it wasn't for the one-liners (ok, and the face in the hud and title screen) I'd have no idea I was playing as a female. My point is that this has zero elements of a feminist game, and simply happens to star a women. There are people out there who judge the game entirely around that one fact.
I wasn't aware of Fred's comments until now. I'm not sure how widespread they are to the average gamer.
#1791 Posted 20 October 2018 - 06:20 PM
Micky C, on 20 October 2018 - 04:49 PM, said:
iirc, he started his progressive ally commentary on steam. I tend to think it stayed within the ion maiden community for the most part, since there weren't any articles about it on any major online game review site. Those rags love to take a juicy story and blow it out of proportion. Next thing we know, Tx is being portrayed as a purple-haired trans.
#1793 Posted 20 October 2018 - 07:20 PM
Forge, on 20 October 2018 - 06:20 PM, said:
Wait, he's not a purple-haired trans???
#1794 Posted 21 October 2018 - 06:51 AM
Forge, on 20 October 2018 - 12:05 PM, said:
Ah, typical terrible PR bullshit when it isn't even necessary, classic. Unless of course it was done on purpose and brought more sales aside from simple attention.
This post has been edited by Sledgehammer: 21 October 2018 - 06:54 AM
#1795 Posted 21 October 2018 - 11:24 AM
Sledgehammer, on 21 October 2018 - 06:51 AM, said:
Voidpoint edited the post to remove the references to sexuality being shameful and make it more objective like a museum exhibit of artifacts. Some guy thought we were "covering up the evidence", bought the game, played 0.1 hours, left a negative review, refunded it, and spammed a bunch of imageboards trying to form a hate mob. Joke's on him though, because we got a spike in sales that day.
#1796 Posted 21 October 2018 - 11:50 AM
Sledgehammer, on 20 October 2018 - 07:57 AM, said:
If by 86x compatibility you mean a 32-bit version then that has been brought up a number of times on Discord. It's unlikely that a 32-bit system would run the game with acceptable performance.
#1797 Posted 21 October 2018 - 03:51 PM
Phredreeke, on 21 October 2018 - 11:50 AM, said:
Really? Why is that?
#1798 Posted 21 October 2018 - 04:47 PM
Hendricks266, on 21 October 2018 - 11:24 AM, said:
I see. Nice, it's too bad that nowadays barely anyone can stick their virtue signaling which no one really needs or cares about up their asses where it should belong. Was least expecting something like that fom 3DR of all publishers.
Hendricks266, on 21 October 2018 - 11:24 AM, said:
Not really surprising. It's good that in the end this PR wasn't such a disaster. Though Fred could pull out Hatred devs on puporse, that would bring a lot of good results no doubt.
Anyway, the most important thing I'd like to know is did the game perform well in the end? I assume it did and you're making more eps and content, aren't you? Can't wait for December to finally try it out, though I'm a bit "triggered" by early access despite fully trusting you.
Zaxx, on 21 October 2018 - 03:51 PM, said:
Wonder myself. Though I guess by the time they implement it I'll get my hands on my desktop already.
#1799 Posted 21 October 2018 - 05:04 PM
Attached File(s)
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20181022025805_1.jpg (247.95K)
Number of downloads: 67
#1800 Posted 23 October 2018 - 06:46 AM
#1801 Posted 23 October 2018 - 07:33 AM
Sledgehammer, on 21 October 2018 - 04:47 PM, said:
Early access was worth it. Just don't get it through the 3dr site. Their customer service and keeping the community updated & informed is non-existent.
I doubt we'll get the last patch though them, so queen of the hill mode is still unplayable.
Pretty much resolved myself to wait for the final release to play it. (two weeks after it's already been out on steam)
#1802 Posted 23 October 2018 - 08:49 AM
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This post has been edited by MusicallyInspired: 23 October 2018 - 08:50 AM
#1803 Posted 23 October 2018 - 09:59 AM
SonicB00M, on 23 October 2018 - 06:46 AM, said:
next time include a fancy picture attachment for upvotes
#1804 Posted 23 October 2018 - 10:14 AM
Phredreeke, on 21 October 2018 - 11:50 AM, said:
Poor performance isn't inherent to 32-bit processors. Before any of our GL performance work the doubled register count of x64 may have been important (and it still is for Polymer), but it's more likely that that 32-bit devices happen to not be powerful enough, or come with graphics hardware that isn't powerful enough. Hopefully our remaining work should fix this. We also experience strange rendering bugs (potentially compiler bugs) in 32-bit that we need to resolve or work around before we can declare 32-bit stable.
Phredreeke, on 21 October 2018 - 05:04 PM, said:
Is this running the beta Update 3 branch available on Steam? If not I'd like to see how that does.
#1805 Posted 23 October 2018 - 10:15 AM
Forge, on 23 October 2018 - 09:59 AM, said:
I have the fanciest picture:
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Anyway it's really good news but I'm especially happy for the Switch release. Indie titles like this can do tremendously well in Nintendo's store.
#1806 Posted 23 October 2018 - 10:41 AM
I guess this means EDuke32 has been ported to all those platforms. The XBox port has to include XInput support presumably. I'd love to see sane defaults for XBox controllers on the PC version with one is detected. I've still never managed to get EDuke32 working well with my XBox controller. I saw someone suggest in another game's forums that when you're using a particularly high DPI mouse and SDL_Input, that it messes with axis sensitivity on joysticks.
#1807 Posted 23 October 2018 - 10:45 AM
Hendricks266, on 23 October 2018 - 10:14 AM, said:
Exactly. It's not as much 32-bit vs. 64-bit as a ten year old Core Duo vs ten years of CPUs that followed.
Hendricks266, on 23 October 2018 - 10:14 AM, said:
It's Update 3 RC4.
#1810 Posted 23 October 2018 - 11:23 AM
3D Realms is working on a new first person shooter that will be powered by the Quake Engine
Can't find another source on this, hence the question. Was hoping for another Build game or some other retro thing that's not an FPS. But hey, at least we'll have strafe jumping.
This post has been edited by Zaxx: 23 October 2018 - 11:23 AM
#1812 Posted 23 October 2018 - 11:25 AM
Zaxx, on 23 October 2018 - 11:23 AM, said:
Yes, but it doesn't say that Voidpoint are working on a Quake shooter, just that 3D Realms and 1C are collaborating on one.
Quote
This post has been edited by Mr. Tibbs: 23 October 2018 - 11:26 AM
#1813 Posted 23 October 2018 - 11:29 AM
Newken, on 23 October 2018 - 11:04 AM, said:
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What does that even mean?
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#1814 Posted 23 October 2018 - 11:29 AM
Hendricks266, on 23 October 2018 - 11:25 AM, said:
And by "Quake engine" they mean Q1? I find that pretty weird, if I were to make a retro 3D shooter that feels like Quake I'd sure as shit go for the Quake 3 engine instead.
This post has been edited by Zaxx: 23 October 2018 - 11:30 AM
#1815 Posted 23 October 2018 - 11:45 AM
Newken, on 23 October 2018 - 11:04 AM, said:
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Fuuuuuuuuuuuuuckkkkkkk no.
#1816 Posted 23 October 2018 - 12:00 PM
Extra care is taken to place buttons and such at heights where you can actually use them instead of being just a few units off
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Actually we wrote a special m32 script where a mapper can point to a switch and it fixes the Z in case it's off, keep em nice and compliant!