I just realized...does this mean we technically have an EDuke32 Switch port?
Hendricks266, on 23 October 2018 - 10:14 AM, said:
Poor performance isn't inherent to 32-bit processors. Before any of our GL performance work the doubled register count of x64 may have been important (and it still is for Polymer), but it's more likely that that 32-bit devices happen to not be powerful enough, or come with graphics hardware that isn't powerful enough. Hopefully our remaining work should fix this. We also experience strange rendering bugs (potentially compiler bugs) in 32-bit that we need to resolve or work around before we can declare 32-bit stable.Is this running the beta Update 3 branch available on Steam? If not I'd like to see how that does.
inb4 "32-bit is the new 16-bit." lol
Zaxx, on 23 October 2018 - 11:29 AM, said:
And by "Quake engine" they mean Q1? I find that pretty weird, if I were to make a retro 3D shooter that feels like Quake I'd sure as shit go for the Quake 3 engine instead.
Low-poly is in right now.
oasiz, on 23 October 2018 - 12:00 PM, said:
We do however sympathize with keyboard-only geezers, even before we knew about this.Extra care is taken to place buttons and such at heights where you can actually use them instead of being just a few units off ;)Actually we wrote a special m32 script where a mapper can point to a switch and it fixes the Z in case it's off, keep em nice and compliant!
Mapster32 map editor for Ion Maiden on Switch confirmed???
/s