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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   xMobilemux 

#1831

View PostZaxx, on 23 October 2018 - 10:15 AM, said:

I have the fanciest picture:
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32209318/a94be79eebbb38a862e46db1ec0db9fedc18c302.jpg
Anyway it's really good news but I'm especially happy for the Switch release. Indie titles like this can do tremendously well in Nintendo's store.
https://tcrf.net/images/thumb/a/ad/D3d_tripmineuse.png/450px-D3d_tripmineuse.png
https://media.tenor.com/images/4ced30be1ede49cab230bbc664ddf324/tenor.gif
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User is online   MusicallyInspired 

  • Buy Mage's Initiation!

#1832

Brilliant. Intentional or no.
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User is offline   oasiz 

  • Dr. Effector

#1833

View PostForge, on 23 October 2018 - 02:58 PM, said:

the ability to be smart enough to know how to use mapster32 scripts hasn't.
just sayin'


I do highly recommend experimenting with those. Every mapper who is comfortable with the editor should take some time to learn and utilize these, that's what I did, simple commands really can do wonders.
I.e. if I have 30 sprites that need their hitag set, it's very easy to write a oneliner in console once you memorize the basic keywords (there aren't many)
Writing down something like: "do for i selsprites set sprite[i].hitag 666" takes only 15 seconds (that's including fixing a typo) and then it's done.. not to mention setting noshade bits on multiple sprites and whatnot as necessary. Less room for human error.

All it really did was that Evan did a simple slope copying script some time back, I used that as an example and have been learning m32 and adding features ever since then. i.e. you can not just copypaste slopes but also flip them, paste only pal / shade / Y panning, fine adjust Z, round to closest Z, list SE tags, etc.. Button script also does other things like auto-sizing certain objects and sets PAL / transparency as needed. It's an extremely underutilized tool for mappers. I think one of the biggest shortcomings is that coders aren't usually mappers, so while features are quite exposed, nobody really has done proper wrappers that integrate with the editor. However I do think the syntax is quite simple for anyone to learn for most basic tasks.
IM will ship with our own helper scripts that can ease map making a lot (along with any new fx documentation, key parts are shown in the editor now)
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User is online   Zaxx 

#1834

View PostHulkNukem, on 23 October 2018 - 06:07 PM, said:

Any hint as to who it is that is actually developing the Quake engine game, or is there even a team yet?

All I heard is that it's some Russian team so guess 3DR will be publishing only this time too. Hope it's not Saber Interactive, Quake fans hate those guys with a passion now. :D

This post has been edited by Zaxx: 24 October 2018 - 01:49 AM

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User is offline   MrFlibble 

#1835

View PostZaxx, on 24 October 2018 - 01:47 AM, said:

Hope it's not Saber Interactive, Quake fans hate those guys with a passion now. :D

Will Rock is a good game, I wasn't aware of Saber's involvement with QC until now. I didn't even realise they were still around.
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User is online   Zaxx 

#1836

View PostMrFlibble, on 24 October 2018 - 02:44 AM, said:

Will Rock is a good game, I wasn't aware of Saber's involvement with QC until now. I didn't even realise they were still around.

Actually QC is running on Will Rock's engine... no joke.
https://en.wikipedia...#Saber3D_Engine

This post has been edited by Zaxx: 24 October 2018 - 03:22 AM

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User is online   MusicallyInspired 

  • Buy Mage's Initiation!

#1837

Wait, what? So one of id's own biggest franchises for which their engine used to be named after is not even running on said engine??

Also, I never even knew about scripts for Mapster32. How does that work? Do you write them in Mapster32 itself? Or outside the tool? How do you launch them? Console? I'm too lazy to check the wiki right now it's early in the morning...

Also also, I like QC. First non-single player Quake game I actually had a bit of fun with.

This post has been edited by MusicallyInspired: 24 October 2018 - 04:46 AM

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User is offline   Micky C 

  • Honored Donor

#1838

You write them in text files and load them from the console, or write them in the console itself.

Once loaded, some of them are passive and run all the time, some of them require key presses, or you may need to type something special in the console.

The syntax is pretty similar to con code from what I gather, and so is almost like con scripting for mapster32. It can either alter the map itself in countless ways, or display things to the screen, either in the hud or in the 3D environment. Naturally this latter feature lends itself very nicely to in-game documentation and demonstration. The AMC TC makes use of it in this way, and by the sounds of things Ion Maiden does too.

As oasiz said, anyone who remotely considers themselves a serious mapper should attempt to grasp a basic understanding of it. You are guaranteed to get back any time you invest in it, probably several hundred times over. I may have written some basic info on it in one of my mapping guides, but Iím on my phone right now so canít look for them.

This post has been edited by Micky C: 24 October 2018 - 06:28 AM

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User is online   Zaxx 

#1839

View PostMusicallyInspired, on 24 October 2018 - 04:45 AM, said:

Wait, what? So one of id's own biggest franchises for which their engine used to be named after is not even running on said engine??

Id states that QC's engine is a hybrid, basically it's the Saber Engine and id Tech 5 mashed together in a weird way. Don't ask how that works, it's a mess.

As for the game itself sure, QC is great but on the technical side it's unfinished, badly optimized garbage.
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User is offline   Forge 

#1840

View Postoasiz, on 23 October 2018 - 10:44 PM, said:

It's an extremely underutilized tool for mappers.

It was an under-documented, under-exposed feature for a long time.
It wasn't that people weren't 'smart' enough to use it, it was that people weren't even aware it could be utilized. Thus it implied ignorance, not unintelligent.

hope that clears up my original, too subtle, comment for the people that got offended

View PostMusicallyInspired, on 24 October 2018 - 04:45 AM, said:

Also, I never even knew about scripts for Mapster32. How does that work? Do you write them in Mapster32 itself? Or outside the tool? How do you launch them? Console? I'm too lazy to check the wiki right now it's early in the morning...

I don't know any of the script, but you can type the commands directly into the console, or you can write commands in a text file, then in the console - as an example - you would type, include filename.m32
( replacing filename with whatever the actual name of the file is that you saved it as)
-or something like that. I don't map, so I haven't kept up on it and dinosaured myself out of relevancy.

This post has been edited by Forge: 24 October 2018 - 06:57 AM

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#1841

I wonder
with the crossbow
do you have to charge it to fire a spread shot
or will it have an alt fire

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32209318/7c86181d56b5162af1c275685bc31dc1e5afa56c.png
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#1842

View PostxMobilemux, on 23 October 2018 - 06:37 PM, said:

https://tcrf.net/images/thumb/a/ad/D3d_tripmineuse.png/450px-D3d_tripmineuse.png
https://media.tenor.com/images/4ced30be1ede49cab230bbc664ddf324/tenor.gif


Yeah if that's the case I would hope Ion Maiden has cloud saves

https://media.giphy.com/media/vJKeu2upniCSk/giphy.gif
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User is offline   Forge 

#1843

Is it normal to be able to save in the middle of the queen-of-the-hill campaign?
seems a bit odd to be able to do so.
think there should be a spam-load detection system to nerf high scores if someone wants to keep loading a save after dying.
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User is offline   Mblackwell 

  • Evil Overlord

#1844

If you load a save it labels you a cheater and won't save your high score (at least that is what it is supposed to do). It should flash a big message at the end. It doesn't stop you from playing but it makes it not count.
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User is offline   Forge 

#1845

 Mblackwell, on 24 October 2018 - 07:07 PM, said:

If you load a save it labels you a cheater and won't save your high score (at least that is what it is supposed to do). It should flash a big message at the end. It doesn't stop you from playing but it makes it not count.

good.
I had to pause the game. Then i tried saving because I had to leave for a long period of time, and it let me. I haven't got to the loading & finishing part yet.

This stops save-scumming as well.

This post has been edited by Forge: 24 October 2018 - 07:27 PM

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User is online   MusicallyInspired 

  • Buy Mage's Initiation!

#1846

 Mblackwell, on 24 October 2018 - 07:07 PM, said:

If you load a save it labels you a cheater...


Like, permanently? Or just for that game/round? I'm guessing the latter.

This post has been edited by MusicallyInspired: 24 October 2018 - 08:34 PM

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#1847

Well, saving has always been a glorified cheating. Especially the rewind saving system seen in WT. After all it's not much better than using god mode for the entire level.
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User is offline   oasiz 

  • Dr. Effector

#1848

 MusicallyInspired, on 24 October 2018 - 08:34 PM, said:

Like, permanently? Or just for that game/round? I'm guessing the latter.


Permanently permanent, but goes even further: next time you play duke3d it actually has eduke32 integration where it removes all skills but "piece of cake" and during intermission screens Duke won't even speak to you anymore due to sheer disappointment.
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User is offline   Micky C 

  • Honored Donor

#1849

So I tried out the new QooH on steam, and it plays much, much better. Gets pretty intense too! Not 100% perfect yet... I went down to 1 fps for a few seconds in stage 9 where I lost a big chunk of health, and died shortly after. Up until that point the framerate was relatively consistent and good.
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User is offline   DavoX 

  • Honored Donor

#1850

 Micky C, on 25 October 2018 - 03:33 AM, said:

So I tried out the new QooH on steam, and it plays much, much better. Gets pretty intense too! Not 100% perfect yet... I went down to 1 fps for a few seconds in stage 9 where I lost a big chunk of health, and died shortly after. Up until that point the framerate was relatively consistent and good.


Did you enter the update 3 beta?
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User is online   Hendricks266 

  • Weaponized Autism

  #1851

Before the rumor trains get started, I want to say that PC Gamer's article "The team behind Ion Maiden is working on a new Quake engine game" is misinformation. Voidpoint has nothing to do with this Quake engine game. Perhaps the confusion arose because 3D Realms yet again failed to mention Voidpoint in its press materials.
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User is offline   Mr. Tibbs 

#1852

 Hendricks266, on 25 October 2018 - 09:15 AM, said:

Before the rumor trains get started, I want to say that PC Gamer's article "The team behind Ion Maiden is working on a new Quake engine game" is misinformation. Voidpoint has nothing to do with this Quake engine game. Perhaps the confusion arose because 3D Realms yet again failed to mention Voidpoint in its press materials.

Yep, I hope that was just a dumb mistake, and not 3D Realms deliberately trying to downplay Voidpoint's contribution. Fred clarified in the comments that 3D Realms is developing the Quake engine game in-house:

Quote

Might also be the fact that Ion Maiden is developed by Voidpoint. The new game is being developed internally here at 3D Realms. Two different teams.


I have fears that since Ion Maiden's the only great thing 3D Realms has been involved with since 2006, they might try to rewrite history. They should be proud that they backed a great game, but never fail to credit the team who is putting in the graft and making it a reality.

This post has been edited by Mr. Tibbs: 25 October 2018 - 10:32 AM

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User is online   NightFright 

  • The Truth is in here

#1853

But is it the Quake 1 engine now or a newer one? And if it's Q1, would they utilize one of the countless ports out there? Guess it's still too early to tell, but it'd be interesting to know.

Without derailing the thread too much ofc...

This post has been edited by NightFright: 25 October 2018 - 10:39 AM

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User is offline   Master O 

#1854

 NightFright, on 25 October 2018 - 10:38 AM, said:

But is it the Quake 1 engine now or a newer one? And if it's Q1, would they utilize one of the countless ports out there? Guess it's still too early to tell, but it'd be interesting to know.

Without derailing the thread too much ofc...



That's right. You don't want this thread in shamblers...
2

#1855

As I see, a hospital map is coming. Long overdue in Duke, Ion Maiden will compensate us. :D

I hope for a Dallas (TV series) joke in that level, like Bobby Ewing's dream death. After all, these kind of games are originated from Dallas as well. :P
1

User is offline   Micky C 

  • Honored Donor

#1856

 DavoX, on 25 October 2018 - 08:38 AM, said:

Did you enter the update 3 beta?


I think I did, and it says Update 3 RC4 in the bottom corner, although I didn't enter any kind of password to get it...
0

User is online   cybdmn 

#1857

 Forge, on 23 October 2018 - 07:33 AM, said:

Early access was worth it. Just don't get it through the 3dr site. Their customer service and keeping the community updated & informed is non-existent.
I doubt we'll get the last patch though them, so queen of the hill mode is still unplayable.
Pretty much resolved myself to wait for the final release to play it. (two weeks after it's already been out on steam)



This! 3DR is still living in the(ir) past, instead of getting their shit together.
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User is offline   Commando Nukem 

  • Judge Mental

#1858

It got buried a bit, so I just wanted to ask again. I have cash to spend, will there be another round of the physical release of Ion Maiden? I already technically own the game on Steam, but i'd still love to get the physical usbdisk and all the extras.
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User is offline   Jblade 

#1859

 Hendricks266, on 25 October 2018 - 09:15 AM, said:

Before the rumor trains get started, I want to say that PC Gamer's article "The team behind Ion Maiden is working on a new Quake engine game" is misinformation. Voidpoint has nothing to do with this Quake engine game. Perhaps the confusion arose because 3D Realms yet again failed to mention Voidpoint in its press materials.

why are game journalists so fucking incompetent jesus christ, is it really that hard to even get the developer of the damn game correct?
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User is offline   fgsfds 

#1860

Spend two minutes on fact chechking? Nah. All these articles about toxic gamers, woman objectification and penises in Assassin's Creed won't write themself.
2

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