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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   DavoX 

  • Honored Donor

#1727

Id check the beta section if you have it on steam :(
0

User is offline   Master O 

#1728

https://www.gog.com/game/ion_maiden

GOG's page says Iron Maiden is being released in Q3 2018, but wasn't IM's release pushed back to Q1 2019?
1

User is offline   Hank 

#1729

View PostMaster O, on 03 August 2018 - 03:50 PM, said:

https://www.gog.com/game/ion_maiden

GOG's page says Iron Maiden is being released in Q3 2018, but wasn't IM's release pushed back to Q1 2019?

GoG and 3D Realms'(got -0 direct Info to date) clients are the last to know. :(
As I mentioned previously, if you want up-to-date info, stick with Steam.
https://steamcommuni...56057412051471/

This post has been edited by Hank: 03 August 2018 - 04:53 PM

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User is offline   Mblackwell 

  • Evil Overlord

#1730

Unfortunately we have little control over what happens with GOG (only GOG controls GOG).

When you map for IM your blockwalls will be purple. :(
1

User is offline   Loke 

#1731

So when Ion Maiden is finally released how long before we see a Hollywood Holocaust remake?
1

User is offline   NNC 

#1732

The only Hollywood Holocaust remake I'm interested in is the one made by the level's author.
1

User is offline   Mark 

#1733

I hope someone does remake HH in IM. I would like it to be more than just a texture and enemy swap. Expand it a bit like in HHR. It has fantastic textures for a city map like HH.
1

User is offline   Sanek 

#1734

Finally played "Queen of the Hill" mode for the first freakin' time!

The first 8 stages is very easy IMO, I never had less than 70 health until that stage. The concept is nice, but the map is way too big for a mode like that. The spiders is more of an annoyance than a real threat becasue of this, since you spent half of the game just looking for these little bastards. The waypoint to the last alive enemy is a very good feature. During the last stage(?), with like 300+ enemies in it the fps dropped so low that it's impossible to finish the thing.

Will there be more maps for "Queen of the Hill" mode? Will you make brand new maps for it, or you'll just use chunks of already-made maps like this one?
0

User is offline   Micky C 

  • Honored Donor

#1735

View PostMblackwell, on 03 August 2018 - 09:09 PM, said:

When you map for IM your blockwalls will be purple. :(


Ok, now will the non-blocking walls not be purple? Posted Image

View PostSanek, on 04 August 2018 - 12:42 PM, said:

Will there be more maps for "Queen of the Hill" mode? Will you make brand new maps for it, or you'll just use chunks of already-made maps like this one?


By the sounds of things, there was a lot of manual work put into creating the waves, so it wouldn't be a trivial thing to make more levels like this. Then again they might code up a more dedicated system for it which makes it easier to implement.
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User is offline   Hank 

#1736

View PostMicky C, on 04 August 2018 - 03:55 PM, said:

Ok, now will the non-blocking walls not be purple?

Because they are Red? At least on my comp.
0

User is offline   Mblackwell 

  • Evil Overlord

#1737

View PostSanek, on 04 August 2018 - 12:42 PM, said:

Finally played "Queen of the Hill" mode for the first freakin' time!

The first 8 stages is very easy IMO, I never had less than 70 health until that stage. The concept is nice, but the map is way too big for a mode like that. The spiders is more of an annoyance than a real threat becasue of this, since you spent half of the game just looking for these little bastards. The waypoint to the last alive enemy is a very good feature. During the last stage(?), with like 300+ enemies in it the fps dropped so low that it's impossible to finish the thing.

Will there be more maps for "Queen of the Hill" mode? Will you make brand new maps for it, or you'll just use chunks of already-made maps like this one?



It is rebalanced and has performance improvements in the next update (Update 3).

As for more maps: in the full game release we are planning on it, at least. As for what that will entail I can't say at this point.
4

User is offline   Mr. Tibbs 

#1738

PC Gamer: Ion Maiden's hero has come a long way since the 1990s

I had missed these pieces of art:
Posted Image
Posted Image
Posted Image
12

User is offline   Player Lin 

#1739

DooM style HUD mugshot sheet? Cool.

I don't want being an ass, but she's hot. :(

This post has been edited by Player Lin: 07 August 2018 - 06:18 AM

1

User is offline   Mr. Tibbs 

#1740

Civvie 11 discusses Ion Maiden alongside DUSK and Amid Evil in his contemporary round-up of shooters that play like the 1990s classics.


1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1741

That was quite entertaining. And now I want to buy Amid Evil. Never heard of that one. Also never heard of this YouTuber. Thanks for the introduction.

Also, freaking props to Andrew Hulshult for showing up everywhere. He's earned it.

This post has been edited by MusicallyInspired: 26 August 2018 - 09:30 PM

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User is offline   ALF Dude 

#1742

View PostMr. Tibbs, on 26 August 2018 - 12:50 PM, said:

Civvie 11 discusses Ion Maiden alongside DUSK and Amid Evil in his contemporary round-up of shooters that play like the 1990s classics.


Really cool video, and really cool looking games.It's been many years since I've been wishing for the old school primitive 3d aesthetic to finally get the respect it deserves. Everyone is making pixel art inspired games, so why not old school 3d? These guys get it.

This post has been edited by ALF Dude: 26 August 2018 - 11:43 PM

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User is offline   Zaxx 

  • Banned

#1743

View PostMr. Tibbs, on 26 August 2018 - 12:50 PM, said:

Civvie 11 discusses Ion Maiden alongside DUSK and Amid Evil in his contemporary round-up of shooters that play like the 1990s classics.

I have no idea why that guy has so few subscribers.
0

#1744

Can enemies please not go idle in Queen of the Hill mode.
I've had a spider go idle behind the truck and the only way to reach it was to noclip.

To add insult to injury, it was the last enemy in wave 15...

This post has been edited by Doom64hunter: 28 August 2018 - 09:12 AM

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User is online   NightFright 

  • The Truth is in here

#1745

Dusk was excellent. Played it and had a blast a while ago. If Amid Evil is more of the same poison, sign me up. Retro shooter s ftw!
0

User is offline   oasiz 

  • Dr. Effector

#1746

View PostDoom64hunter, on 28 August 2018 - 09:11 AM, said:

Can enemies please not go idle in Queen of the Hill mode.
I've had a spider go idle behind the truck and the only way to reach it was to noclip.

To add insult to injury, it was the last enemy in wave 15...


Which version did you play? Latest beta?
0

#1747

View Postoasiz, on 28 August 2018 - 11:09 AM, said:

Which version did you play? Latest beta?


Oh, no just the regular release. Didn't realize there was a beta.
By the way, in terms of performance, my machine was barely able to handle the last wave, but all others went fine.
0

User is offline   oasiz 

  • Dr. Effector

#1748

View PostDoom64hunter, on 28 August 2018 - 11:20 AM, said:

Oh, no just the regular release. Didn't realize there was a beta.
By the way, in terms of performance, my machine was barely able to handle the last wave, but all others went fine.


The beta has an overhauled qoth mode, you should be able to enable it if you bought it from steam.
What's been changed are the wave pacing, addition of a radar, major bugs with scoring have been fixed, etc..
It should run much smoother.
2

#1749

View Postoasiz, on 28 August 2018 - 11:24 AM, said:

The beta has an overhauled qoth mode, you should be able to enable it if you bought it from steam.
What's been changed are the wave pacing, addition of a radar, major bugs with scoring have been fixed, etc..
It should run much smoother.


Just tried it, ran much smoother, and is also a bit harder due to having less armor pickups.
No enemy got stuck this time, and the radar is definitely a great addition.
0

User is offline   oasiz 

  • Dr. Effector

#1750

Great to hear that!
There were some major last minute balancing changes that got done for qoth launch that made it perhaps a bit too easy in some sections.
Before launch you moved at roughly 50% speed when firing, which offset the balancing by a huge amount but it wasn't nearly as fun with that :(
Pacing was made a bit quicker to compensate and some pickups were redone also the formula for score calculation was pretty much completely redone so it much better reflects your progress and rewards skilled play more.

Hardest skill should be a nasty challenge now btw!
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User is offline   Forge 

  • Speaker of the Outhouse

#1751

View Postoasiz, on 28 August 2018 - 11:24 AM, said:

The beta has an overhauled qoth mode, you should be able to enable it if you bought it from steam.

ever going to 'finalize' that beta into an update so us poor 3dr purchasers can get a taste?
0

#1752

View Postoasiz, on 29 August 2018 - 12:25 AM, said:

Great to hear that!
There were some major last minute balancing changes that got done for qoth launch that made it perhaps a bit too easy in some sections.
Before launch you moved at roughly 50% speed when firing, which offset the balancing by a huge amount but it wasn't nearly as fun with that :(
Pacing was made a bit quicker to compensate and some pickups were redone also the formula for score calculation was pretty much completely redone so it much better reflects your progress and rewards skilled play more.

Hardest skill should be a nasty challenge now btw!


I did play on the hardest skill setting, the shotgun train wave was in my opinion the hardest to beat. Shotgunners are definitely the most dangerous out of the current roster of enemies. (do they have official names by the way?)
Managed to beat it on the second try though. My years of experience as a heavy in TF2 finally paid off :unsure:

Also, my specs are as follows:
  • OS: Windows 10
  • Processor: Intel® Core™ i7-5820K CPU @ 3.30GHz, 6 Cores
  • RAM: 12GB
  • GPU: NVidia GeForce GTX 970

and with this the last wave had no performance issues on my end.

This post has been edited by Doom64hunter: 29 August 2018 - 08:16 AM

1

User is offline   oasiz 

  • Dr. Effector

#1753

View PostForge, on 29 August 2018 - 05:56 AM, said:

ever going to 'finalize' that beta into an update so us poor 3dr purchasers can get a taste?

Being worked on, there is a nasty save bug that has been holding it back.
3

User is offline   Micky C 

  • Honored Donor

#1754

It looks like the save bug may have been fixed. Any chance of a new update on the 3DR store?
0

User is offline   Zaxx 

  • Banned

#1755

I noticed something when I replayed the latest beta of the preview campaign yesterday: was the SMG's spread always this bad? It feels like Redneck Rampage levels of bullshit now.
0

User is offline   Mblackwell 

  • Evil Overlord

#1756

The spread hasn't changed since release. If you don't hold the key there is little to no spread, and if you do there is but in a stable direction that you can compensate for.
0

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