Ion Fury "formerly Ion Maiden, launching August 15!"
#1667 Posted 23 July 2018 - 06:07 PM
Apart from this (and I should really set that crash apart since it's a beta) I like the new changes:
- The machine gun enemies got a lot more visible and the glowing red eyes is a nice touch. They feel more characteristic now.
- The shotgun shells got recolored to a more even red: I don't think it was necessary but it increases ammo visibility so cool.
- I noticed some new enemy placements though I may be mistaken.
- The AI seems a bit better. I can't put my finger around it exactly but enemies seem to react better overall and sound seems to affect them more too.
#1668 Posted 23 July 2018 - 08:33 PM
Hank, on 23 July 2018 - 02:17 PM, said:
This is how i understand that too. And at the moment nothing's charged, but i have to look tomorrow or so again. Normally it needs up until a complete day before i can see it on my bank account.
#1669 Posted 24 July 2018 - 04:07 AM
Hank, on 23 July 2018 - 02:17 PM, said:
I payed by PayPal and I was charged. I have the order details saved though in case they charge me again.
#1670 Posted 24 July 2018 - 04:46 AM
#1671 Posted 24 July 2018 - 07:36 AM
#1672 Posted 24 July 2018 - 09:59 AM
Zaxx, on 23 July 2018 - 06:07 PM, said:
Apart from this (and I should really set that crash apart since it's a beta) I like the new changes:
- The machine gun enemies got a lot more visible and the glowing red eyes is a nice touch. They feel more characteristic now.
- The shotgun shells got recolored to a more even red: I don't think it was necessary but it increases ammo visibility so cool.
- I noticed some new enemy placements though I may be mistaken.
- The AI seems a bit better. I can't put my finger around it exactly but enemies seem to react better overall and sound seems to affect them more too.
Didn't have any crashes, but I agree about the rest. Combat flows better now, it seems.
#1673 Posted 24 July 2018 - 10:46 AM
#1674 Posted 24 July 2018 - 11:43 AM
This post has been edited by Fox: 24 July 2018 - 11:44 AM
#1675 Posted 26 July 2018 - 06:28 AM
#1676 Posted 26 July 2018 - 11:02 AM
#1677 Posted 26 July 2018 - 11:46 AM
#1678 Posted 26 July 2018 - 11:56 AM
#1679 Posted 26 July 2018 - 02:57 PM
Phredreeke, on 26 July 2018 - 11:56 AM, said:
This mod shall be called... the user map menu option
#1680 Posted 26 July 2018 - 03:32 PM
Fox, on 26 July 2018 - 11:02 AM, said:
#1681 Posted 26 July 2018 - 04:29 PM
Micky C, on 26 July 2018 - 02:57 PM, said:
Thinking about it, it should be trivial to accomplish through editing the USER.CON file (though there wouldn't be any in-game explanation for the change of setting)
#1682 Posted 26 July 2018 - 05:10 PM
#1683 Posted 27 July 2018 - 12:33 PM
Nancsi, on 26 July 2018 - 06:28 AM, said:
Echelon5, on 26 July 2018 - 11:46 AM, said:
TBH I also had the impression that the Preview Campaign features completely unique content, probably based on what TerminX said:
TerminX, on 06 December 2016 - 12:09 PM, said:
Although looking at this now, it makes sense as referring to edited levels from the full game reassembled in a different order.
However on a related note, I vaguely remember someone from the team mentioning plans for a demo that would be different from the preview campaign, or am I making things up here?
#1684 Posted 27 July 2018 - 03:33 PM
#1685 Posted 27 July 2018 - 06:25 PM
MrFlibble, on 27 July 2018 - 12:33 PM, said:
We're not planning any kind of demo beyond what full game purchasers have received as the Preview Campaign. In the age of Steam's instant purchases, downloads, and refunds, the Shareware Model is fully obsolete.
#1686 Posted 28 July 2018 - 01:50 AM
Hendricks266, on 27 July 2018 - 06:25 PM, said:
That's somewhat of a pity, but come to think of it, I guess my initial hopes of a unique episode in the vein of ROTT or HL: Uplink were highly unrealistic in the first place, considering the amount of effort put into every location — my only excuse is that I wasn't fully aware of the scope of the levels when asking that question back then
On a related note though, can you tell how much Ion Maiden's levels change during their development? I mean, once a level is in a more or less finished state, do major changes occur, or is it mostly tweaking? In other words, has it happened that a level started as one thing but then evolved into something else altogether? (Sorry if this is a dumb question, I'm completely unfamiliar with how level design goes for FPS games.)
And on an unrelated note, I keep forgetting to ask who that officer (?) in spectacles is whose portrait can be found in the GDF HQ?
#1687 Posted 28 July 2018 - 02:48 AM
#1688 Posted 28 July 2018 - 03:27 AM
#1689 Posted 28 July 2018 - 07:59 PM
MrFlibble, on 28 July 2018 - 01:50 AM, said:
#1690 Posted 28 July 2018 - 08:30 PM
#1691 Posted 28 July 2018 - 09:55 PM
MrFlibble, on 28 July 2018 - 01:50 AM, said:
This is an old, unreleased screenshot/mock-up:
This post has been edited by Fox: 28 July 2018 - 09:56 PM
#1692 Posted 29 July 2018 - 02:11 AM
I have a feeling the arena at the end of the preview is part of a bigger playable level. If you clip outside the playable area, there's an end-of-level trigger near the tunnel thing.
Master O, on 28 July 2018 - 08:30 PM, said:
That's the bad guy in Bombshell, Heskell or something. Several elements of the game are a pretty blatant rip off of the Duke Universe, such as the GDF instead of EDF etc, owing to the game literally starting off as a Duke game before the law suit. The Doctor Proton vibe is certainly intentional.
This post has been edited by Micky C: 29 July 2018 - 02:17 AM
#1693 Posted 29 July 2018 - 05:08 AM
#1694 Posted 29 July 2018 - 07:08 AM
Also a request to create a branch of this forum dedicated specifically to Ion Maiden (with someone generously posting direct downloads for the maps in the steam workshop that those of us who purchased through 3DRealm can't access).
#1695 Posted 29 July 2018 - 11:31 AM
Phredreeke, on 29 July 2018 - 05:08 AM, said:
Maybe. Btw, the production title of the game was Project Washington.

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