Duke4.net Forums: Ion Fury - Duke4.net Forums

Jump to content

  • 137 Pages +
  • « First
  • 56
  • 57
  • 58
  • 59
  • 60
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Ion Fury  "formerly Ion Maiden, launching August 15!"

#1697

I love a strong female protagonist, big Buffy fan, but just really that sentence reminded me of one of the best Manowar songs. Woman... be my slave! "Pleasure Slave" by Manowar, some Conan style stuff, had Orson Welles on a couple tracks so you know they're classy. Not the intent of the post, but, Manowar and Iron Maiden have probably been on the same metal fest somewhere, so it's all connected.



(Don't click on this at work etc, has moaning at the beginning. It's a powerful piece. The definitive sex slave song quite frankly.)

This post has been edited by PsychoGoatee: 29 July 2018 - 03:39 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#1698

View PostFox, on 29 July 2018 - 03:21 PM, said:

Posted Image


Please add an easter egg where she has a manslave torture room.
5

User is offline   Hank 

#1699

@ Fox
This post was deleted on Steam. Why post this here?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1700

It's funny
5

User is offline   Master O 

#1701

As someone who has not played Ion Maiden and has only seen video footage of it, the game does look like it's lacking in humor, though I'm sure that'll be fixed later on.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1702

View PostMaster O, on 30 July 2018 - 10:37 AM, said:

As someone who has not played Ion Maiden and has only seen video footage of it, the game does look like it's lacking in humor, though I'm sure that'll be fixed later on.

Reevaluate your judgment when you play the game.
0

User is offline   Master O 

#1703

View PostHendricks266, on 30 July 2018 - 10:47 AM, said:

Reevaluate your judgment when you play the game.


I forgot to add that it was a preliminary judgment, so it definitely won't be my final judgment of Ion Maiden. Speaking of humor, are there going to be spoofs/references of the other build engine games in Ion Maiden?

This post has been edited by Master O: 30 July 2018 - 10:53 AM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #1704

Play the game. :(
0

User is offline   NNC 

#1705

View PostPsychoGoatee, on 29 July 2018 - 03:39 PM, said:

I love a strong female protagonist, big Buffy fan, but just really that sentence reminded me of one of the best Manowar songs. Woman... be my slave! "Pleasure Slave" by Manowar, some Conan style stuff, had Orson Welles on a couple tracks so you know they're classy. Not the intent of the post, but, Manowar and Iron Maiden have probably been on the same metal fest somewhere, so it's all connected.



(Don't click on this at work etc, has moaning at the beginning. It's a powerful piece. The definitive sex slave song quite frankly.)


Manowar is one of the greatest metal bands ever, but Pleasure Slave is just pathetic. Both musically and lyrically.
0

User is offline   NNC 

#1706

View PostMaster O, on 30 July 2018 - 10:53 AM, said:

I forgot to add that it was a preliminary judgment, so it definitely won't be my final judgment of Ion Maiden. Speaking of humor, are there going to be spoofs/references of the other build engine games in Ion Maiden?



Policemen are porcine. Or vice versa. :(
1

User is offline   Forge 

  • Speaker of the Outhouse

#1707

View PostNancsi, on 30 July 2018 - 10:58 AM, said:

Manowar is one of the greatest metal bands ever, but Pleasure Slave is just pathetic. Both musically and lyrically.

compared to?

1

User is offline   NNC 

#1708

Compared to every listenable songs.
0

User is offline   Mark 

#1709

Forge: The intro sounds like a Black Sabbath song. :(

This post has been edited by Mark.: 30 July 2018 - 11:13 AM

0

User is offline   Master O 

#1710

View PostHendricks266, on 30 July 2018 - 10:53 AM, said:

Play the game. :(


I will, when it's fully done!

Question: When IM's development is done and it's released in its entirety, will Eduke32 support soon follow?
0

User is offline   Hank 

#1711

View PostMaster O, on 30 July 2018 - 02:47 PM, said:

I will, when it's fully done!

Question: When IM's development is done and it's released in its entirety, will Eduke32 support soon follow?

I think, you are better of hanging out at Steam, for answers. :(
https://steamcommuni...68437879045989/
and
https://steamcommuni...01877489567768/
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1712

View PostMaster O, on 30 July 2018 - 02:47 PM, said:

I will, when it's fully done!

Question: When IM's development is done and it's released in its entirety, will Eduke32 support soon follow?

The executable is Eduke32 with a few options enabled/disabled.
1

User is offline   necroslut 

#1713

Is there anything that can be done about the wonky clipping on spritework and flat sprites? I know it works the same way as in Duke, but it can be really annoying when glitching on top of things that are clearly taller than Shelly's stepheight... It's less of an issue in vanilla Duke as it doesn't really have a lot of that kind of spritework - it's mostly a "problem" in mods - but 'Maiden does have plenty of spritework (wall terminals, fences etc) and it's probably the one thing in the preview campaign that seems the most unprofessional to me.
0

User is offline   Phredreeke 

#1714

In OpenGL or both?
0

User is offline   necroslut 

#1715

View PostPhredreeke, on 31 July 2018 - 04:47 PM, said:

In OpenGL or both?

I'm not talking about visual glitches, but how you get "teleported" on top of spritework, even if it's taller than sector geometry you wouldn't "step" onto. Makes no difference what renderer.
I know people have used this odd (and most likely unintended) behavior to make ladders and such in Duke, so it's probably 20 years too late to change there, but it is annoying when playing especially in cramped spaces such as the stairwell entrance to the office building.

Try stepping up to one of the wall-mounted computer terminal keyboards, or the hand dryers in the bathroom and you'll see what I mean.

This post has been edited by necroslut: 31 July 2018 - 04:52 PM

0

User is offline   Mark 

#1716

I know what you mean. I usually try to put up blocking around say a table and chairs or a dresser or desk because it can be annoying jumping up on things you didn't intend to. I also make sure to unblock wall mounted sprites if they are just decoration so you don't climb on them.

This post has been edited by Mark.: 31 July 2018 - 05:16 PM

0

User is offline   necroslut 

#1717

View PostMark., on 31 July 2018 - 05:05 PM, said:

I know what you mean. I usually try to put up blocking around say a table and chairs or a dresser or desk because it can be annoying jumping up on things you didn't intend to. I also make sure to unblock wall mounted sprites if they are just decoration so you don't climb on them.

Blocking off doesn't work well if you can go over - or under - the "model" though. Another workaround is to make the whole thing non-blocking, but then you can instead clip inside it.

I think this is really two issues though - first that the player can step onto sprites that are taller than equivalent sectors. Secondly that in the case of 3D "cubes", the player will first step onto the bottom "panel" - even if nothing of it protrudes out from the side - and then from there instantly up onto the top plane, allowing "climbing" even higher than with regular sprites.
0

User is offline   Mark 

#1718

By blocking I mean putting purple blocking walls in the map around the table or desk. There is no going over or under.
0

User is offline   necroslut 

#1719

View PostMark., on 31 July 2018 - 06:48 PM, said:

By blocking I mean putting purple blocking walls in the map around the table or desk. There is no going over or under.

That's what I thought you meant. What I meant was that you can't block it off with sector walls if the map layout you're going for requires or allows the player to move over or underneath the spritework, sorta limiting its use. But sure, it usually works indoors.
0

User is offline   Micky C 

  • Honored Donor

#1720

View PostMark., on 31 July 2018 - 06:48 PM, said:

By blocking I mean putting purple blocking walls in the map around the table or desk. There is no going over or under.


No such thing as purple or blocked walls in mapster these days Posted Image
1

User is offline   Forge 

  • Speaker of the Outhouse

#1721

View PostMicky C, on 31 July 2018 - 07:38 PM, said:

No such thing as purple or blocked walls in mapster these days Posted Image

the header lines in tiles.cfg say you're wrong

// NOTE: See the end of the tile group declarations [OLD_COLOR_SCHEME] for how
// one can create a color scheme similar to earlier Mapster32 builds

This post has been edited by Forge: 31 July 2018 - 08:37 PM

0

User is offline   Jblade 

#1722

nope, that doesn't work - just tried it and blocked walls are still red :( One sided blocking walls work fine though.

This post has been edited by Jblade: 31 July 2018 - 09:55 PM

1

User is offline   Mark 

#1723

Ever since "the change" I have to look up close to detect if the wall is red or purple. Its not readily apparent but thats all been discussed at length before. I deal with it.
1

User is offline   Forge 

  • Speaker of the Outhouse

#1724

View PostMicky C, on 31 July 2018 - 07:38 PM, said:

No such thing as purple or blocked walls in mapster these days Posted Image

Sorry. My mistake. I'm wrong.

View PostJblade, on 31 July 2018 - 09:54 PM, said:

nope, that doesn't work - just tried it and blocked walls are still red :( One sided blocking walls work fine though.

That sucks. Hendricks is the one who pointed it to me last time I mentioned it. Glad I didn't update then.
(not that I map, but I do play a lot of old user maps & sometimes I dig around in them looking for watermarks if there's no template. Or on rare occasions people will have issues with a map they're working on and I poke around in them looking for solutions).

I might toy around with the idea of making an Ion Maiden map (if the non-steam version has an editor), but I predict the color scheme will be off-putting, or make it more of a chore than it needs to be.

This post has been edited by Forge: 01 August 2018 - 05:13 AM

1

User is offline   Micky C 

  • Honored Donor

#1725

Is there going to be a third update to Ion Maiden on the 3D Realms store? I’m eager to play Queen of the Hill, and I’m still having trouble getting past the first two rounds due to not being able to find enemies.
0

User is offline   NNC 

#1726

Yea, especially stage 2 is notorious.
0

Share this topic:


  • 137 Pages +
  • « First
  • 56
  • 57
  • 58
  • 59
  • 60
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options