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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   TerminX 

  • el fundador

  #1427

OK, so it looks like the guy responsible for sending the updates to GOG and packaging them up for the 3DR store caught the flu or other ailment when promoting the game at PAX. Things should be in motion now.

I understand your frustration, but you also have to understand that sometimes these things happen. It's not like there's any malicious intent here or anybody doesn't care about you as a customer because the platform you purchased the game on hasn't sold as many copies as the others.

I can't say I know anything about any posts made on or removed from 3DR's forums, but if they were anything like your recent posts in this thread I'm not too surprised. I'm much more lenient here and don't plan on deleting your posts but I implore you to chill the fuck out.
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User is offline   Hank 

#1428

^ None of my posts, at 3D Realms were deleted, but no one replied to them either.

Still, my troll post here worked. :P I now know what happened, thanks for that.

This post has been edited by Hank: 14 April 2018 - 01:40 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#1429

View PostTerminX, on 14 April 2018 - 12:20 PM, said:

OK, so it looks like the guy responsible for sending the updates to GOG and packaging them up for the 3DR store caught the flu or other ailment when promoting the game at PAX. Things should be in motion now.

Thank you.
We should be getting this from 3dr though. Their indifference to keeping their customers informed and updated is a bit disconcerting.

View PostTerminX, on 14 April 2018 - 12:20 PM, said:

I can't say I know anything about any posts made on or removed from 3DR's forums, but if they were anything like your recent posts in this thread I'm not too surprised. I'm much more lenient here and don't plan on deleting your posts but I implore you to chill the fuck out.

The post in question may not have been Hank's, I'm apparently mistaken about that, but it was pretty innocuous.
It simply asked something along the lines of if the 3dr customers were going to get updates the same as the steam customers, or were we going to have to wait until the final version is released.

This post has been edited by Forge: 14 April 2018 - 05:16 PM

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User is offline   Zaxx 

  • Banned

#1430

View PostTerminX, on 14 April 2018 - 12:20 PM, said:

OK, so it looks like the guy responsible for sending the updates to GOG and packaging them up for the 3DR store caught the flu or other ailment when promoting the game at PAX.

That's such an "indie problem", I love it! :P
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User is offline   Zaxx 

  • Banned

#1431

Noticed some graphical glitches in the new version and I think these weren't there before:
https://i.imgur.com/nUP4bYa.jpg
My setup:

Win 10 64 bit
i7 2600
GTX 970, latest WHQL drivers

OpenGL renderer of course.

This post has been edited by Zaxx: 14 April 2018 - 11:29 PM

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User is offline   Shodanbot 

#1432

TL;DR, Things I like:

Spoiler



TL;DR, Things I don't like:

Spoiler



TL;DR, Things I would like to see:

Spoiler



And I'm running out of things to whinge about. I just like a good moan more than anything. But allow me one question if you can answer it:

• Since this is built on eDuke32 and Mapster32 -- both licensed under GNU GPL v2 -- will you be releasing your changes to the engine and editor after you push them out of the Cathedral? A stupid question, but I have to ask.
6

User is offline   Micky C 

  • Honored Donor

#1433

To put everyone's mind to ease, my thoughts on mirrors in the game;

I'm 99% sure there are no mirrors because they're not compatible with the skybox feature. It's a technical limitation of the engine. Sure, there'd be some underground areas where they could have mirrors, but they'd need to be consistent across the levels.

Quote

Since this is built on eDuke32 and Mapster32 -- both licensed under GNU GPL v2 -- will you be releasing your changes to the engine and editor after you push them out of the Cathedral? A stupid question, but I have to ask.



The changes are coming out in eduke32 as they're implemented in Ion Maiden. There's no real difference between the executables.

This post has been edited by Micky C: 15 April 2018 - 12:15 AM

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User is offline   TerminX 

  • el fundador

  #1434

Nah, it's the player sprite thing.

Thanks for the lengthy post, Shodanbot. I read all of it, though it's quite a bit more than I have time to comment on at the moment. You have some good suggestions and a few of them are already on our to-do lists.
4

User is offline   Micky C 

  • Honored Donor

#1435

Hmm the skybox doesn't seem to be compatible with mirrors in the AMC TC anyway.
0

User is offline   Shodanbot 

#1436

The damaged mirror make sense in the unisex of the GPD building. It's why I only pointed out the ladies/disabled toilets in the subway in my previous post. Though, it's forgivable there too since it is adjacent to a badly damaged men's room. I bought it a few days ago on Steam -- sorry -- so I've been playing it (and abusing it to find bugs) since Friday.

Here are just a few minor bugs in the log:

Spoiler


And a one serious:

Spoiler



And here are a few non-serious map errors (with images!):

Spoiler




Not a bug, but I was snooping through the scripts and couldn't resist when I found this cute detail in the weapons CON. I added comments.

Spoiler

1

User is offline   Zaxx 

  • Banned

#1437

View PostMicky C, on 15 April 2018 - 01:22 AM, said:

Hmm the skybox doesn't seem to be compatible with mirrors in the AMC TC anyway.

As far as I can see Ion Maiden is using the same kind of skyboxes the original Build games had. Sure, there are 3D buildings in the background but those are part of the map geometry, the skybox is just a 2D image without any kind of 3D "skyboxing", you don't have anything above you (no texture), you just think you do because it's supposed to be a black sky.

I've never played AMC TC but I don't see how IM's "skybox" could be different from the original Build stuff.

This post has been edited by Zaxx: 15 April 2018 - 09:05 AM

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User is offline   Jblade 

#1438

View PostZaxx, on 15 April 2018 - 09:01 AM, said:

As far as I can see Ion Maiden is using the same kind of skyboxes the original Build games had. Sure, there are 3D buildings in the background but those are part of the map geometry, the skybox is just a 2D image without any kind of 3D "skyboxing", you don't have anything above you (no texture), you just think you do because it's supposed to be a black sky.

I've never played AMC TC but I don't see how IM's "skybox" could be different from the original Build stuff.

I think terminology is getting mixed here, IM definitely has Unreal-style Skyboxes which the city resides in. You can see for yourself with the full map cheat and no clipping. No previous Build game had that.

We do it with a hack involving showview whereas I'm sure Voidpoint have got a more elegant solution that'll let it work with mirrors and stuff.

This post has been edited by Jblade: 15 April 2018 - 09:47 AM

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User is offline   oasiz 

  • Dr. Effector

#1439

It's a scale model that is 1:1 tied to player movement. More like something that Source engine did.
3

User is offline   Shodanbot 

#1440

Three more bugs in the log on E3L5. No crashes or apparent issues caused:

Spoiler


Not sure if this applies in Build but in QE, gldsrc, and Source, when I want to display distant objects that the player will never get to I typically make simple "cards" (with collision off) of the thing I want to display. It might be a distant radio mast or a few trees, but it could be anything really. I don't know if it applies here, but unless I'm mistaken would simplifying the objects and removing their collision -- such as the traffic lights -- outside the arena on E3L5 be of any benefit to performance? I really should learn how to use the editor for Build.

EDIT: My performance at 1080p during the arena fight drops to 40 or so once the mech start taking bits out of the arena, but it's usually 90+ in this area. Unless I put my nostalgia goggles on and play it at 480p on classic renderer. At that point, no noticeable hitching.

This post has been edited by Shodanbot: 15 April 2018 - 11:21 AM

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User is offline   oasiz 

  • Dr. Effector

#1441

You will want to split sectors in order for the game to know better what to render and what not to as all the visibility is calculated in real time, along with the game having no clue what is actually occluding the skybox when viewed from play area. Sprites are always present (cut outs in this case) as long as you see the sector they're in, it's generally more economical to just do actual sectors due to this.
1

User is offline   Shodanbot 

#1442

View PostTerminX, on 15 April 2018 - 12:21 AM, said:

Thanks for the lengthy post, Shodanbot. I read all of it, though it's quite a bit more than I have time to comment on at the moment. You have some good suggestions and a few of them are already on our to-do lists.


I didn't anticipate a full response to my lengthy post, but I appreciate that you read it. I cant give you, Micky C, and oasiz a vote up -- must be a new user anti-abuse thing -- but I appreciate your responses and patience.

Now then, time for another suggestion:

• I'm not sure if you will be adding a Duke3D punch/kick/stock equivalent to Ion Maiden in the future, but if you do perhaps a system based on Newton's third law couldn't hurt. A cartoon execution of it, of course.


I.e. If the player throws a right hook at an enemy from a stationary position or less than max acceleration, apply hook damage and give the enemy a random chance of a small flinch. Otherwise, if the player is running toward the enemy at max acceleration and player throws a connecting hook, then apply the same damage as a stationary hook but give it a full chance of a knockdown of humanoid and bump player a little in the opposite direction. Maybe from a jump or fall too.

I suppose distance traveled would be less abusable than max acceleration.

0

User is offline   Forge 

  • Speaker of the Outhouse

#1443

Apparently GoG now has the latest update, did anybody from 3dr get it yet, or is it just me that doesn't have it available on their game page?
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1444

It's definitely not updated for the Bombshell Digital Deluxe extra yet. It still says build 19934.
0

User is offline   Forge 

  • Speaker of the Outhouse

#1445

View PostMusicallyInspired, on 16 April 2018 - 06:46 PM, said:

It's definitely not updated for the Bombshell Digital Deluxe extra yet. It still says build 19934.

Okay.
The people in the gog forum are confusing me then.
A few hours ago someone posted the change log as if update 2 had been distributed.
0

User is offline   NightFright 

  • The Truth is in here

#1446

I wrote to TerminX and he got me a copy just like he said he would. A man of his word! If you can't wait, do the same. Even though it's probably soon available from 3DR directly, too.
2

User is offline   Micky C 

  • Honored Donor

#1447

It's still not available on 3DR? They really need to streamline their system.
0

User is offline   Zaxx 

  • Banned

#1448

Anyone managed to complete Queen of the Hill? I'm literally unable to do so: the last wave is so fucking over the top that the game just shits itself and I start getting fps below 10. There is one thing you can't do with that performance: aim. :P

Well, at least I could try the minigun, now let's never play this again.
0

User is offline   oasiz 

  • Dr. Effector

#1449

qoth perf fixes for round15 are on the way.
For the time being, try disabling sound effects to see if that changes your perf. For some reason it's locking the game quite a bit with some users (being worked on).
3

User is offline   Zaxx 

  • Banned

#1450

View Postoasiz, on 17 April 2018 - 02:18 AM, said:

qoth perf fixes for round15 are on the way.
For the time being, try disabling sound effects to see if that changes your perf. For some reason it's locking the game quite a bit with some users (being worked on).

Interesting, I thought it was simply the combination of one of the more demanding maps of the game and having 100 spiders on screen. :P
0

User is offline   Player Lin 

#1451

View PostZaxx, on 17 April 2018 - 01:47 AM, said:

Anyone managed to complete Queen of the Hill?

I do but sadly that run counts as cheated after I save and load my game to get rid the other problem caused me timed out and dead. :P

Some enemies tends like stuck on their spawn point(s) or some terrains on the map, since there is time limit so it's big problem(early stages just worse than later as enemies just not many on early stages) because I have to run the whole map to find out where are they just stuck.

I just hope that stuck problem also will be fixed too...

This post has been edited by Player Lin: 17 April 2018 - 03:02 AM

0

User is offline   oasiz 

  • Dr. Effector

#1452

It is demanding, but a lot of the additional FX got removed/redone that existed in the original one in order to make it run smoother.
However it does require a bit of smarter trickling with the spiders than just having all at one go :P
You should see how over engineered the setup is (nobody except me really dares to touch it) :lol:

Spoilers: if you noclip out of bounds (with map cheat), you will find some hints on how the game mode was done.

Player Lin: unstucking enemies is something that's being worked on, I think the current test build works without issues.
2

User is offline   DavoX 

  • Honored Donor

#1453

View PostMusicallyInspired, on 16 April 2018 - 06:46 PM, said:

It's definitely not updated for the Bombshell Digital Deluxe extra yet. It still says build 19934.



If I recall correctly, Digital deluxe buyers won't even get the first update even. Just the first version that came out on feb 28.
0

User is offline   Forge 

  • Speaker of the Outhouse

#1454

The most upsetting part of the situation is that 3dr can't be bothered to keep their customers informed.
Five days and not one word.

If they came out and explained that there would be a delay, I would be okay with it. Instead we have to hear it from somebody else at a different forum.
I don't do twitter, facebook, or whatever either. I don't know what they're talking about there. 3dr has a website with a forum. They should use it.


I can't afford to spend money on games very often. I saved up a gift-card I had received for Christmas just for the sole purpose of buying Ion Maiden, and this poor customer relations experience is leaving a bitter taste over my purchase.

I'm going back to DOS solitaire and Duke3d user maps from 1997 after this.

This post has been edited by Forge: 17 April 2018 - 07:40 AM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1455

View PostDavoX, on 17 April 2018 - 05:40 AM, said:

If I recall correctly, Digital deluxe buyers won't even get the first update even. Just the first version that came out on feb 28.


Incorrect. I definitely have the first update already. As well, the initial release was 80MB and now it's 70MB. A definite change there.

This post has been edited by MusicallyInspired: 17 April 2018 - 07:26 AM

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User is offline   Player Lin 

#1456

View PostMusicallyInspired, on 17 April 2018 - 07:25 AM, said:

Incorrect. I definitely have the first update already. As well, the initial release was 80MB and now it's 70MB. A definite change there.


Check the IM (version of eduke32)'s maiden.log file, seem the first two line:

Ion Maiden Preview Campaign r6825
Built Apr 12 2018 13:07:45, GCC 7.3.0, 64-bit 


This is the PCU2 build, if yours not this then it's old version(PCU1)... I guess. :P

This post has been edited by Player Lin: 17 April 2018 - 07:34 AM

0

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