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Ion Fury  "formerly Ion Maiden, launching August 15!"

#1367

I can't wait to get my hands on that minigun!
2

User is offline   Mike Norvak 

  • Music Producer

#1368

Invation mode in the boss arena, that's gonna be great.
1

User is offline   Player Lin 

#1369

Not something I really want to but it looks so cool, still, would like try it! :P
1

User is offline   axl 

#1370

View PostDavoX, on 05 April 2018 - 04:36 AM, said:



Wow. Very nice that Ion Maiden gets appreciation from such a legend.
4

User is offline   Zaxx 

  • Banned

#1371

View PostDavoX, on 05 April 2018 - 04:36 AM, said:


God has spoken, now everyone should go and buy the game! :lol:
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1372

That must be an amazing feeling to get endorsed by such a household name.
4

User is offline   Micky C 

  • Honored Donor

#1373

View PostMusicallyInspired, on 05 April 2018 - 07:10 AM, said:

Pretty cool.




I suspected it might have been a new game mode. It's great that new modes are coming along; it gives more options and replay value. Plus I imagine they're relatively easy to implement compared to something like adding a new zone.

This post has been edited by Micky C: 05 April 2018 - 06:38 PM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1374

So, question. What exactly is the purpose of "Palette Emulation?" I see that it enriches the colours quite a bit but it also decreases the number of shades in gradients. Does it emulate 256 colours or something? My first guess is no, it looks like way too many colours on the screen for that...I like seeing the extra shades, but the enriched colour with it enabled makes it inarguable to not use.
2

User is offline   Micky C 

  • Honored Donor

#1375

https://forums.duke4...post__p__297741

It doesn't necessarily restrict the colours to 8-bit, but it tries as best it can given the limitations.

This post has been edited by Micky C: 06 April 2018 - 12:02 AM

2

User is offline   TerminX 

  • el fundador

  #1376

The next patch (and the build at PAX) have the shader method working. :P
6

User is offline   NightFright 

  • The Truth is in here

#1377

Can you provide some comparison screenshots? If there are any visible differences, I'd like to see what this shader mode looks like.
1

User is offline   Hendricks266 

  • Weaponized Autism

  #1378

The shader mode looks the same as with Palette Emulation on, but without the performance and VRAM problems.
8

User is offline   NightFright 

  • The Truth is in here

#1379

Oh well, that's a good reason to get it, too, of course. I didn't experience considerable performance issues in the preview, but I guess there are enough guys out there that do.
0

User is offline   Danukem 

  • Duke Plus Developer

#1380

View PostHendricks266, on 06 April 2018 - 10:33 AM, said:

The shader mode looks the same as with Palette Emulation on, but without the performance and VRAM problems.


Nice! Has that change made it into synthesis yet?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1381

 Trooper Dan, on 06 April 2018 - 01:55 PM, said:

Nice! Has that change made it into synthesis yet?

Two weeks ago.
1

User is offline   Micky C 

  • Honored Donor

#1382

 Hendricks266, on 06 April 2018 - 10:33 AM, said:

The shader mode looks the same as with Palette Emulation on, but without the performance and VRAM problems.


So how is the shader handling visibility? I expected it to be more like polymer's artmapping where it works through the shade table, however it seems to simply be adding blackness like before? The blackness is more correct per-sector, and the actual colours through direct shading are accurate, however it doesn't seem to be confining the screen to 8-bit colours or interpolations thereoff.

I take it this is what you had in mind the whole time. The improvements in performance and VRAM are pretty nifty for sure.

Plus, it feels like you've improved the looking up and down at extreme angles?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1383

The instructions we gave our graphics engineer Alex were simply to replace TX's CPU-side tileshades implementation with a shader for the sake of performance. If we have time we can look at improving its function but that's not our goal for the moment.

Changes to the viewing projection were implemented by Fox a few months back.
4

User is offline   Mr. Tibbs 

#1384

Looks like Ion Maiden is a big hit at PAX!

Posted Image
12

User is offline   Loke 

#1385

Seems like 3D Realms is still a force to be reckoned with. :P
3

User is offline   NightFright 

  • The Truth is in here

#1386

Make classic games great again! It's happening, and it's gotta be beautiful! 100 percent! It's true! You'll love it!
0

User is offline   gemeaux333 

#1387

So cheat codes already exist in the present version of the game ?
0

User is offline   stumppy84 

#1388

Awesome job guys!! Glad you guys are finding success with this game. Truly awesome and here’s to more success!
0

User is offline   Forge 

  • Speaker of the Outhouse

#1389

Posted Image
https://twitter.com/...694502606372865

congrats.
I guess.
What's it for?
5

#1390

You gotta love 3DR, I mean, they made some great games, and then they shut down for a while, now they're coming back with a retro game, and yet people still seem to flock to it. Gearbox really needs to bring them on board for the next Duke game, it's only right.
0

User is offline   Lunick 

#1391

 Never Forgotten, on 07 April 2018 - 03:20 PM, said:

You gotta love 3DR, I mean, they made some great games, and then they shut down for a while, now they're coming back with a retro game, and yet people still seem to flock to it. Gearbox really needs to bring them on board for the next Duke game, it's only right.


Voidpoint are very cool, yes.
5

User is offline   Micky C 

  • Honored Donor

#1392

 Forge, on 07 April 2018 - 01:34 PM, said:

congrats.
I guess.
What's it for?


Isn't it obvious? It's the writers' choice awards. You know, for best plot in a video game Posted Image

 Never Forgotten, on 07 April 2018 - 03:20 PM, said:

You gotta love 3DR, I mean, they made some great games, and then they shut down for a while, now they're coming back with a retro game, and yet people still seem to flock to it. Gearbox really needs to bring them on board for the next Duke game, it's only right.



3DR had made several games since their comeback. None have been as well received as this, and so talked about among the general gaming community. I'd argue it comes down more to the quality of the individual game than the publisher behind it, especially now compared to 3DR's heyday when indie developers can easily publish their games to the world. Sure, the nostalgia factor of using old tech really helps from the marketing perspective, but if the game wasn't any good, then it'd fizzle out pretty quickly.

This post has been edited by Micky C: 07 April 2018 - 04:13 PM

1

User is offline   Hawke 

#1393

Playing through the demo again trying to find all the secrets, it's just as fun now as the first time. Glad to see it's doing as well as it is.
1

User is offline   OpenMaw 

  • Judge Mental

#1394

 Micky C, on 07 April 2018 - 04:09 PM, said:

Isn't it obvious? It's the writers' choice awards. You know, for best plot in a video game Posted Image




3DR had made several games since their comeback. None have been as well received as this, and so talked about among the general gaming community. I'd argue it comes down more to the quality of the individual game than the publisher behind it, especially now compared to 3DR's heyday when indie developers can easily publish their games to the world. Sure, the nostalgia factor of using old tech really helps from the marketing perspective, but if the game wasn't any good, then it'd fizzle out pretty quickly.


Indeed. There are so many "retro" shooters out there that just suck balls. It's the quality that is speaking to the gaming community. The nostalgia factor is just the opening come-hither. Anyone can do that part, it's the nuance and quality behind it that will help it to excel.
0

User is offline   cybdmn 

#1395

While quality is surely on of the biggest point, i would say that authenticity is one key to success. This is what IM lift above so many wannabe retro FPSes.
1

User is offline   Sanek 

#1396

 Commando Nukem, on 09 April 2018 - 05:31 AM, said:

Indeed. There are so many "retro" shooters out there that just suck balls. It's the quality that is speaking to the gaming community. The nostalgia factor is just the opening come-hither. Anyone can do that part, it's the nuance and quality behind it that will help it to excel.

Hell yeah. However, I'd also think that the technology itself is the huge factor. The only "retro shooters" I really enjoyed is not a commercial games, but a standalone mods based on the DOS/late 90s games. Games based on the old tech that also use some kind of a modern port, like eduke or gzdoom.
I also like modern games that mimics the old ones, to the point when you think it's the same old engine.

Ion Maiden is probably the very best retro FPS right now but it's also extremely modern, compared to every Build game made before. It's like Bobsp, Roch or Ale's maps comprared to the maps from '96-97.
2

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