Ion Fury "formerly Ion Maiden, launching August 15!"
#1411 Posted 13 April 2018 - 06:25 PM
Fine!
I don't like to play second fiddle. Especially compared to the massive numbers shown on SteamSpy.
As they say: It's lonely on the top.
I'm used to be lonely, but not playing the second fiddle to the masses (i.e Steam)
Thus, fuck you guys. I got the game code on 3D Realms, and will watch the grass grow. It's time to move on.
Feel free to delete, since it would be deleted at fucking 3D Realms
#1412 Posted 13 April 2018 - 06:56 PM
Wait until the final version has been out for three days and we are still waiting for 3DR to upload it to their server.
#1413 Posted 13 April 2018 - 07:07 PM
Hank, on 13 April 2018 - 06:25 PM, said:
Sorry for being offtopic but man, I'll miss SteamSpy, loved to be able to check out those estimate sales numbers.
#1414 Posted 13 April 2018 - 08:06 PM
#1415 Posted 13 April 2018 - 08:45 PM
Hank, on 13 April 2018 - 06:25 PM, said:
this^
didn't you ask what was taking so long with the last update & they deleted the thread?
Something that should take less than 15 minutes (uploading the file to the server then putting a link on the owned games page).
3DR's web admin updates the site from Yugoslavia every third Tuesday using a 9600 baud dial-up modem.
Now you know.
(obvious disclaimer: voidpoint is not responsible for 3dr, 3dr's behavior, or their inaction)
This post has been edited by Forge: 13 April 2018 - 09:04 PM
#1416 Posted 13 April 2018 - 08:58 PM
Here's the thing: we don't know what was the idea when April 12th was set as the day the patch drops but chances are they wanted to release it at the same time on all platforms (doing anything else would be stupid really). Voidpoint was a bit late with the patch even on Steam: according to what was posted on the Steam forums there were some last minute problems with the patch and that resulted in a bit of a delay so that could have had an effect on 3DR too.
And anyway I know that waiting for no apparent reason sucks balls but at most it will only be a few days. That's nothing.
#1417 Posted 13 April 2018 - 10:20 PM
Hank, on 13 April 2018 - 06:25 PM, said:
Fine!
I don't like to play second fiddle. Especially compared to the massive numbers shown on SteamSpy.
As they say: It's lonely on the top.
I'm used to be lonely, but not playing the second fiddle to the masses (i.e Steam)
Thus, fuck you guys. I got the game code on 3D Realms, and will watch the grass grow. It's time to move on.
Feel free to delete, since it would be deleted at fucking 3D Realms
The patch came out on Steam barely 24h ago. What's the point in being rude to us here about something out of our control?
#1418 Posted 13 April 2018 - 10:24 PM
#1419 Posted 13 April 2018 - 10:27 PM
#1420 Posted 14 April 2018 - 12:46 AM
(Too bad I can't save my score when cheating but whatever)
Maybe try that later if the "enemy can get stuck problem" fixed...
And sorry about cheating.
This post has been edited by Player Lin: 14 April 2018 - 12:47 AM
#1421 Posted 14 April 2018 - 05:04 AM
#1422 Posted 14 April 2018 - 05:18 AM
#1423 Posted 14 April 2018 - 07:38 AM
TerminX, on 13 April 2018 - 10:27 PM, said:
I apologize if it appeared as if I were being rude. Frustrated and facetious was my intent; and directed at 3dr, not voidpoint.
(i also accidentally hit the '-', so i hit the '+' elsewhere to make up for it, that reputation thing needs a timer to retract mistaken clicks).
I purchased it through 3dr to maximize your profits from the sale, but I'm disappointed in the lackadaisical attitude 3dr has taken.
As pointed out, if we post our questions about delays (or anything else that may have unfavorable annotations) at the 3dr forum, they ignore them, then delete them. Your house is the only place we can vent. It's not directed at you. Sorry 'bout that.
This post has been edited by Forge: 14 April 2018 - 07:49 AM
#1424 Posted 14 April 2018 - 09:03 AM
NightFright, on 13 April 2018 - 10:24 PM, said:
right-click the ion maiden game box & choose 'inspect element'
scroll down to the line that high-lights the download box (& has the purplish border)
Untitled.jpg (138.9K)
Number of downloads: 13
click where the crappily drawn red arrow points
it'll show everything available in the download box (as shown)
Untitled1.jpg (137.91K)
Number of downloads: 12
TerminX, on 13 April 2018 - 10:27 PM, said:
and I'm not sending you an email request. My apology is to apologize for any bad intent you may have picked up from my posts, not to suck ass just so I can get the update.
This post has been edited by Forge: 14 April 2018 - 09:07 AM
#1425 Posted 14 April 2018 - 10:44 AM
Forge, on 14 April 2018 - 07:38 AM, said:
(i also accidentally hit the '-', so i hit the '+' elsewhere to make up for it, that reputation thing needs a timer to retract mistaken clicks).
I purchased it through 3dr to maximize your profits from the sale, but I'm disappointed in the lackadaisical attitude 3dr has taken.
As pointed out, if we post our questions about delays (or anything else that may have unfavorable annotations) at the 3dr forum, they ignore them, then delete them. Your house is the only place we can vent. It's not directed at you. Sorry 'bout that.
Oh, my reply wasn't directed at you... I didn't think your post was out of line. I understand your irritation. I just don't care for Hank's reply, because I don't feel that we at Voidpoint personally did anything to warrant that kind of reaction.
#1426 Posted 14 April 2018 - 11:56 AM
TerminX, on 13 April 2018 - 10:20 PM, said:
Oh, easy!
First off, the post describes my sentiments towards 3D Realms.
I asked for better interaction there two times. I won’t ask a third time
As for you, and Voidpoint; I am a fan of Mapster since it was version 0.4 . After years and years and years of struggling, you guys created a winning game. And I wanted to be part of this excitement, as a fan. Thanks to 3D Realms’ information distribution methods, I’m second fiddle.
And as before, delete my post(s) or send it to the Outhouse.
#1427 Posted 14 April 2018 - 12:20 PM
I understand your frustration, but you also have to understand that sometimes these things happen. It's not like there's any malicious intent here or anybody doesn't care about you as a customer because the platform you purchased the game on hasn't sold as many copies as the others.
I can't say I know anything about any posts made on or removed from 3DR's forums, but if they were anything like your recent posts in this thread I'm not too surprised. I'm much more lenient here and don't plan on deleting your posts but I implore you to chill the fuck out.
#1428 Posted 14 April 2018 - 01:40 PM
Still, my troll post here worked. I now know what happened, thanks for that.
This post has been edited by Hank: 14 April 2018 - 01:40 PM
#1429 Posted 14 April 2018 - 05:12 PM
TerminX, on 14 April 2018 - 12:20 PM, said:
Thank you.
We should be getting this from 3dr though. Their indifference to keeping their customers informed and updated is a bit disconcerting.
TerminX, on 14 April 2018 - 12:20 PM, said:
The post in question may not have been Hank's, I'm apparently mistaken about that, but it was pretty innocuous.
It simply asked something along the lines of if the 3dr customers were going to get updates the same as the steam customers, or were we going to have to wait until the final version is released.
This post has been edited by Forge: 14 April 2018 - 05:16 PM
#1430 Posted 14 April 2018 - 10:29 PM
TerminX, on 14 April 2018 - 12:20 PM, said:
That's such an "indie problem", I love it!
#1431 Posted 14 April 2018 - 11:28 PM
https://i.imgur.com/nUP4bYa.jpg
My setup:
Win 10 64 bit
i7 2600
GTX 970, latest WHQL drivers
OpenGL renderer of course.
This post has been edited by Zaxx: 14 April 2018 - 11:29 PM
#1432 Posted 14 April 2018 - 11:57 PM
TL;DR, Things I don't like:
TL;DR, Things I would like to see:
And I'm running out of things to whinge about. I just like a good moan more than anything. But allow me one question if you can answer it:
• Since this is built on eDuke32 and Mapster32 -- both licensed under GNU GPL v2 -- will you be releasing your changes to the engine and editor after you push them out of the Cathedral? A stupid question, but I have to ask.
#1433 Posted 15 April 2018 - 12:12 AM
I'm 99% sure there are no mirrors because they're not compatible with the skybox feature. It's a technical limitation of the engine. Sure, there'd be some underground areas where they could have mirrors, but they'd need to be consistent across the levels.
Quote
The changes are coming out in eduke32 as they're implemented in Ion Maiden. There's no real difference between the executables.
This post has been edited by Micky C: 15 April 2018 - 12:15 AM
#1434 Posted 15 April 2018 - 12:21 AM
Thanks for the lengthy post, Shodanbot. I read all of it, though it's quite a bit more than I have time to comment on at the moment. You have some good suggestions and a few of them are already on our to-do lists.
#1435 Posted 15 April 2018 - 01:22 AM
#1436 Posted 15 April 2018 - 01:58 AM
Here are just a few minor bugs in the log:
And a one serious:
And here are a few non-serious map errors (with images!):
Not a bug, but I was snooping through the scripts and couldn't resist when I found this cute detail in the weapons CON. I added comments.
#1437 Posted 15 April 2018 - 09:01 AM
Micky C, on 15 April 2018 - 01:22 AM, said:
As far as I can see Ion Maiden is using the same kind of skyboxes the original Build games had. Sure, there are 3D buildings in the background but those are part of the map geometry, the skybox is just a 2D image without any kind of 3D "skyboxing", you don't have anything above you (no texture), you just think you do because it's supposed to be a black sky.
I've never played AMC TC but I don't see how IM's "skybox" could be different from the original Build stuff.
This post has been edited by Zaxx: 15 April 2018 - 09:05 AM
#1438 Posted 15 April 2018 - 09:46 AM
Zaxx, on 15 April 2018 - 09:01 AM, said:
I've never played AMC TC but I don't see how IM's "skybox" could be different from the original Build stuff.
I think terminology is getting mixed here, IM definitely has Unreal-style Skyboxes which the city resides in. You can see for yourself with the full map cheat and no clipping. No previous Build game had that.
We do it with a hack involving showview whereas I'm sure Voidpoint have got a more elegant solution that'll let it work with mirrors and stuff.
This post has been edited by Jblade: 15 April 2018 - 09:47 AM
#1439 Posted 15 April 2018 - 10:46 AM
#1440 Posted 15 April 2018 - 11:14 AM
Not sure if this applies in Build but in QE, gldsrc, and Source, when I want to display distant objects that the player will never get to I typically make simple "cards" (with collision off) of the thing I want to display. It might be a distant radio mast or a few trees, but it could be anything really. I don't know if it applies here, but unless I'm mistaken would simplifying the objects and removing their collision -- such as the traffic lights -- outside the arena on E3L5 be of any benefit to performance? I really should learn how to use the editor for Build.
EDIT: My performance at 1080p during the arena fight drops to 40 or so once the mech start taking bits out of the arena, but it's usually 90+ in this area. Unless I put my nostalgia goggles on and play it at 480p on classic renderer. At that point, no noticeable hitching.
This post has been edited by Shodanbot: 15 April 2018 - 11:21 AM