Ion Fury "formerly Ion Maiden, launching August 15!"
#1441 Posted 15 April 2018 - 11:25 AM
#1442 Posted 16 April 2018 - 07:11 AM
TerminX, on 15 April 2018 - 12:21 AM, said:
I didn't anticipate a full response to my lengthy post, but I appreciate that you read it. I cant give you, Micky C, and oasiz a vote up -- must be a new user anti-abuse thing -- but I appreciate your responses and patience.
Now then, time for another suggestion:
I.e. If the player throws a right hook at an enemy from a stationary position or less than max acceleration, apply hook damage and give the enemy a random chance of a small flinch. Otherwise, if the player is running toward the enemy at max acceleration and player throws a connecting hook, then apply the same damage as a stationary hook but give it a full chance of a knockdown of humanoid and bump player a little in the opposite direction. Maybe from a jump or fall too.
I suppose distance traveled would be less abusable than max acceleration.
#1443 Posted 16 April 2018 - 06:37 PM
#1444 Posted 16 April 2018 - 06:46 PM
#1445 Posted 16 April 2018 - 07:17 PM
MusicallyInspired, on 16 April 2018 - 06:46 PM, said:
Okay.
The people in the gog forum are confusing me then.
A few hours ago someone posted the change log as if update 2 had been distributed.
#1446 Posted 16 April 2018 - 10:12 PM
#1447 Posted 17 April 2018 - 12:32 AM
#1448 Posted 17 April 2018 - 01:47 AM
Well, at least I could try the minigun, now let's never play this again.
#1449 Posted 17 April 2018 - 02:18 AM
For the time being, try disabling sound effects to see if that changes your perf. For some reason it's locking the game quite a bit with some users (being worked on).
#1450 Posted 17 April 2018 - 02:41 AM
oasiz, on 17 April 2018 - 02:18 AM, said:
For the time being, try disabling sound effects to see if that changes your perf. For some reason it's locking the game quite a bit with some users (being worked on).
Interesting, I thought it was simply the combination of one of the more demanding maps of the game and having 100 spiders on screen.
#1451 Posted 17 April 2018 - 03:02 AM
Zaxx, on 17 April 2018 - 01:47 AM, said:
I do but sadly that run counts as cheated after I save and load my game to get rid the other problem caused me timed out and dead.
Some enemies tends like stuck on their spawn point(s) or some terrains on the map, since there is time limit so it's big problem(early stages just worse than later as enemies just not many on early stages) because I have to run the whole map to find out where are they just stuck.
I just hope that stuck problem also will be fixed too...
This post has been edited by Player Lin: 17 April 2018 - 03:02 AM
#1452 Posted 17 April 2018 - 03:05 AM
However it does require a bit of smarter trickling with the spiders than just having all at one go
You should see how over engineered the setup is (nobody except me really dares to touch it)
Spoilers: if you noclip out of bounds (with map cheat), you will find some hints on how the game mode was done.
Player Lin: unstucking enemies is something that's being worked on, I think the current test build works without issues.
#1453 Posted 17 April 2018 - 05:40 AM
MusicallyInspired, on 16 April 2018 - 06:46 PM, said:
If I recall correctly, Digital deluxe buyers won't even get the first update even. Just the first version that came out on feb 28.
#1454 Posted 17 April 2018 - 07:06 AM
Five days and not one word.
If they came out and explained that there would be a delay, I would be okay with it. Instead we have to hear it from somebody else at a different forum.
I don't do twitter, facebook, or whatever either. I don't know what they're talking about there. 3dr has a website with a forum. They should use it.
I can't afford to spend money on games very often. I saved up a gift-card I had received for Christmas just for the sole purpose of buying Ion Maiden, and this poor customer relations experience is leaving a bitter taste over my purchase.
I'm going back to DOS solitaire and Duke3d user maps from 1997 after this.
This post has been edited by Forge: 17 April 2018 - 07:40 AM
#1455 Posted 17 April 2018 - 07:25 AM
DavoX, on 17 April 2018 - 05:40 AM, said:
Incorrect. I definitely have the first update already. As well, the initial release was 80MB and now it's 70MB. A definite change there.
This post has been edited by MusicallyInspired: 17 April 2018 - 07:26 AM
#1456 Posted 17 April 2018 - 07:32 AM
MusicallyInspired, on 17 April 2018 - 07:25 AM, said:
Check the IM (version of eduke32)'s maiden.log file, seem the first two line:
Ion Maiden Preview Campaign r6825 Built Apr 12 2018 13:07:45, GCC 7.3.0, 64-bit
This is the PCU2 build, if yours not this then it's old version(PCU1)... I guess.
This post has been edited by Player Lin: 17 April 2018 - 07:34 AM
#1457 Posted 17 April 2018 - 09:20 AM
This post has been edited by MusicallyInspired: 17 April 2018 - 09:20 AM
#1458 Posted 17 April 2018 - 12:07 PM
Quote
And then there's the size of the levels. Ion Maiden's scale is ridiculous, with everything too wide and too tall, but that's totally fine because of your equally ridiculous run speed and jump height. You don't need special abilities to traverse the world, not even a sprint meter, because you can just run everywhere. Ion Maiden has the old school's vital kineticism, a sense of speed that more earthbound modern shooters has forgotten. I'm not saying that making everything fast is ideal in all cases, but when environments are this enormous zooming through them feels great.
#1459 Posted 17 April 2018 - 12:20 PM
#1460 Posted 17 April 2018 - 12:42 PM
Jblade, on 17 April 2018 - 12:20 PM, said:
Yeah, Gggmanlives made the same mistake in his video. Can people comment on this article to point out the mistake?
#1461 Posted 17 April 2018 - 07:27 PM
I'm enjoying queen of the hill, but I don't know if I'll get much farther than stage 6. My poor little 2gb 650ti & fx 8320 start choking in the middle of it when there are too many enemy on the screen.
Still having fun though.
Be cool if this mode had several different arena styled maps to choose from.
#1462 Posted 17 April 2018 - 08:21 PM
I got to phase 8 until I died from wounds - I think with enough practice and position control, I can probably finish it.
#1463 Posted 17 April 2018 - 09:11 PM
Forge, on 17 April 2018 - 07:27 PM, said:
Don't worry, by the time Update 2 comes out at 3DR, Update 3 with improved performance will be ready
#1464 Posted 17 April 2018 - 09:50 PM
#1465 Posted 17 April 2018 - 09:59 PM
TerminX, on 17 April 2018 - 09:50 PM, said:
Yes, update 2 is live, I'm downloading it now.
#1466 Posted 17 April 2018 - 10:40 PM
#1467 Posted 17 April 2018 - 11:39 PM
Even though I still don't understand why they keep version 1.0 there. I severely doubt anybody will want to get that. OK, it's labelled "update 2", but afaik you don't need to download v1.0 first before updating. All the files you need to play are in the new release. Anyway, I hope the guys at 3DR finally woke up and will be able to respond faster in the future. Nobody expects them to be as fast as Steam, but a reasonable timeframe of maybe 2-3 days would be desirable.
One way or the other, I appreciate the service provided by TerminX for those that couldn't wait. It's the kind of support this game deserves and many other companies fail to provide.
This post has been edited by NightFright: 17 April 2018 - 11:46 PM
#1468 Posted 18 April 2018 - 01:25 AM
NightFright, on 17 April 2018 - 11:39 PM, said:
If they keep this up they'll become the next Ubisoft!
It's a bit disappointing to see how long it takes for 3DR to get its shit together.
#1469 Posted 18 April 2018 - 02:32 AM
Jimmy, on 17 April 2018 - 10:40 PM, said:
Maybe because Voidpoint is just a developer-for-hire? They don't own the IP, they don't have any other games under their belt, and most publishers don't give the proper credit to the developers unless the team is already well-known across the industry. Heck, even the well-known studios don't get the credit they deserves. It just happens that Voidpoint owns the port, have extremely talented people on board and 3DR obviously don't have the budget for the likes of Nerve or other "professional" developers. Why pay more for less? As far as Build Engine games go, you can't find a better team than this one.