Ion Fury "formerly Ion Maiden, launching August 15!"
#1457 Posted 17 April 2018 - 09:20 AM
This post has been edited by MusicallyInspired: 17 April 2018 - 09:20 AM
#1458 Posted 17 April 2018 - 12:07 PM
Quote
And then there's the size of the levels. Ion Maiden's scale is ridiculous, with everything too wide and too tall, but that's totally fine because of your equally ridiculous run speed and jump height. You don't need special abilities to traverse the world, not even a sprint meter, because you can just run everywhere. Ion Maiden has the old school's vital kineticism, a sense of speed that more earthbound modern shooters has forgotten. I'm not saying that making everything fast is ideal in all cases, but when environments are this enormous zooming through them feels great.
#1459 Posted 17 April 2018 - 12:20 PM
#1460 Posted 17 April 2018 - 12:42 PM
Jblade, on 17 April 2018 - 12:20 PM, said:
Yeah, Gggmanlives made the same mistake in his video. Can people comment on this article to point out the mistake?
#1461 Posted 17 April 2018 - 07:27 PM
I'm enjoying queen of the hill, but I don't know if I'll get much farther than stage 6. My poor little 2gb 650ti & fx 8320 start choking in the middle of it when there are too many enemy on the screen.
Still having fun though.
Be cool if this mode had several different arena styled maps to choose from.
#1462 Posted 17 April 2018 - 08:21 PM
I got to phase 8 until I died from wounds - I think with enough practice and position control, I can probably finish it.
#1463 Posted 17 April 2018 - 09:11 PM
Forge, on 17 April 2018 - 07:27 PM, said:
Don't worry, by the time Update 2 comes out at 3DR, Update 3 with improved performance will be ready
#1464 Posted 17 April 2018 - 09:50 PM
#1465 Posted 17 April 2018 - 09:59 PM
TerminX, on 17 April 2018 - 09:50 PM, said:
Yes, update 2 is live, I'm downloading it now.
#1466 Posted 17 April 2018 - 10:40 PM
#1467 Posted 17 April 2018 - 11:39 PM
Even though I still don't understand why they keep version 1.0 there. I severely doubt anybody will want to get that. OK, it's labelled "update 2", but afaik you don't need to download v1.0 first before updating. All the files you need to play are in the new release. Anyway, I hope the guys at 3DR finally woke up and will be able to respond faster in the future. Nobody expects them to be as fast as Steam, but a reasonable timeframe of maybe 2-3 days would be desirable.
One way or the other, I appreciate the service provided by TerminX for those that couldn't wait. It's the kind of support this game deserves and many other companies fail to provide.
This post has been edited by NightFright: 17 April 2018 - 11:46 PM
#1468 Posted 18 April 2018 - 01:25 AM
NightFright, on 17 April 2018 - 11:39 PM, said:
If they keep this up they'll become the next Ubisoft!
It's a bit disappointing to see how long it takes for 3DR to get its shit together.
#1469 Posted 18 April 2018 - 02:32 AM
Jimmy, on 17 April 2018 - 10:40 PM, said:
Maybe because Voidpoint is just a developer-for-hire? They don't own the IP, they don't have any other games under their belt, and most publishers don't give the proper credit to the developers unless the team is already well-known across the industry. Heck, even the well-known studios don't get the credit they deserves. It just happens that Voidpoint owns the port, have extremely talented people on board and 3DR obviously don't have the budget for the likes of Nerve or other "professional" developers. Why pay more for less? As far as Build Engine games go, you can't find a better team than this one.
#1470 Posted 18 April 2018 - 02:33 AM
#1471 Posted 18 April 2018 - 02:57 AM
Micky C, on 18 April 2018 - 02:33 AM, said:
Wave 2 is the worst in that regard. After that you start getting a lot more enemies, which also gives you more time so it's much less of a hassle once you get past w.2.
#1472 Posted 18 April 2018 - 04:24 AM
necroslut, on 18 April 2018 - 02:57 AM, said:
Yep, wave 2 is the "hit or miss" part of QotH, after that the timer stops becoming a problem.
This post has been edited by Zaxx: 18 April 2018 - 04:24 AM
#1473 Posted 18 April 2018 - 04:25 AM
You should never really run out of time and that wasn't the intention. It's just there to prevent camping in a corner really.
#1474 Posted 18 April 2018 - 07:13 AM
oasiz, on 18 April 2018 - 04:25 AM, said:
then you can claim victory. mission accomplished.
What this mode needs is more maps. I'm going to assume that once I've beaten it, I'll probably never touch it again for a year or more.
This post has been edited by Forge: 18 April 2018 - 07:14 AM
#1475 Posted 18 April 2018 - 12:17 PM
Forge, on 18 April 2018 - 07:13 AM, said:
What this mode needs is more maps. I'm going to assume that once I've beaten it, I'll probably never touch it again for a year or more.
I think the main problem is the lack of variety: horde modes like this are pretty boring in fully developed games too so there is not much you can do if it's part of a demo. The enemy variety is limited, you have only one weapon, only health pickups and armor, no power ups.
The thing is though that Ion Maiden's combat is fun so a mode like this could be great in the full version with enemy variety, more arenas, power ups etc. and there is a bit of co-op potential here too.
#1477 Posted 19 April 2018 - 11:51 PM
Sanek, on 18 April 2018 - 02:32 AM, said:
How does the first and second part of your post even make sense together in your head? If there's no better team to develop for BUILD you would think they'd be shown a little more respect.
#1478 Posted 20 April 2018 - 12:19 AM
Jimmy, on 19 April 2018 - 11:51 PM, said:
The way I see it it's just hard to explain to the general consumer what EDuke32 is, what Voidpoint is, where this whole thing is coming from = why the dev team is the most important factor in the game's quality. Saying "3D Realms = Duke 3D = Ion Maiden" is a much simpler message and hell, it may even be more effective. It's just the way it is for now but if Voidpoint ships the full game and the full game will be awesome (and of course it will be but keep in mind that IM is Vp's first commercial product) that "3D Realms" message will quickly turn into "Voidpoint".
This post has been edited by Zaxx: 20 April 2018 - 12:20 AM
#1480 Posted 20 April 2018 - 05:54 AM
#1481 Posted 20 April 2018 - 06:01 AM
Nancsi, on 20 April 2018 - 05:54 AM, said:
You'd be surprised of the kind of variety a single author can pull off when they want to though.
#1482 Posted 20 April 2018 - 06:11 AM
#1483 Posted 20 April 2018 - 09:04 AM
Micky C, on 20 April 2018 - 06:01 AM, said:
Of course, but people are at their best in their own style. And there is little room to do experimental stuff in a commercial Build engine game which selling point is to do high quality maps. I still encourage that at least 4 of the planned 7 zones should be one man's vision.
This post has been edited by Nancsi: 20 April 2018 - 09:05 AM
#1484 Posted 21 April 2018 - 02:56 AM
Jimmy, on 19 April 2018 - 11:51 PM, said:
I respect the makers of the game but no matter how good they are, nobody ever heard of them until Ion Maiden was announced.
It's just that Vpoint don't have any brand recogntion, while 3DR is a legend. It's that simple.
#1485 Posted 21 April 2018 - 03:46 AM
#1486 Posted 21 April 2018 - 05:23 PM
I ask my girl to keep me awake watching this soporific video again. (post 1476) One person in the audience was definitely sick (person with purple hair). Thus, perhaps the Vice President of 3D Realms and Scott Miller were sick, or sickly, tired and stressed out? Let’s (or I will anyway) give them some time to promote this awesome game.
I prefer Bombardier over Queen of the Hill, but hey, I’m an old fart, so if you like Queen of the Hill, I love you still.
Best Wishes to all involved, super ecstatic for the game. Go forth guys and win - winning is a nice feeling.

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