Trooper Dan, on 24 October 2016 - 10:49 AM, said:
I could adjust the color on the skins but I have no idea how to make new arm models.
Yeah, this is something that would require third-party support (the remodelling). Sadly I'm no 3D artist either.
Trooper Dan, on 24 October 2016 - 10:49 AM, said:
Yeah, I think I did it that way because it seemed easier at the time. LIke so many things in a big old project, this has ended up in the "if it ain't broke don't fix it" category.
In a way it's easier because it tells the player the current mode, but when rapidly switching through weapons it's probably better to have alt fires always readily available without overlap with the regular fires, as mistakes can be fatal in DP, haha.
Trooper Dan, on 24 October 2016 - 10:49 AM, said:
Why? The overall package is already zipped, what would be the benefit of that?
I think only a little better organized since it's less files in the folder. The idea would be to make it like the HRP. I actually did not use the standard install because I wanted to use the latest EDuke32 build with it, without realizing that it's probably better to unzip Duke Plus and then overwrite the EDuke32 build in it with the latest.
Trooper Dan, on 24 October 2016 - 10:49 AM, said:
Thank you, but I don't see it as very similar to Brutal Doom. It's a mod that gives mappers and the player a ton of options.
You're right, I think they're similar only in how they enhance gameplay, but each does their own thing. I don't map so I can't use the mapping features, but these already set it apart from Brutal Doom.
My favorite thing about Duke Plus, though, is how everything is done in real time. If I want to change anything on the fly, I can just press the Duke Plus menu key, adjust something and done. No restarting of maps nor the executable.