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Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   tomo 

  • 3

#1651

Hello, Trooper Dan.

I just noticed that since DP 2.40 in the map Blackened you can no longer collect the blue accesscard that you collect with the night vision goggles it shows up but just seems to be solid.

I've also got a question to ask, i really like the quote style that you put into Essential Duke when you pick up weapons and ive been trying to implement it into DP so far everything seems to be good but i ran into a problem with the tripbomb/moncapsule, i don't know how to make it differentiate between the two, so when i pickup either i get pickup quotes for both, this is what the code looks like any help is much appreciated thanks.

        userquote 1089
        addweapon TRIPBOMB_WEAPON 1
        ifvarn playerally 0 setvar RETURN 1089 else
        setvar RETURN 58
        userquote 58
        ifspawnedby TRIPBOMBSPRITE
          state getweaponcode
        else
          state quikweaponget


EDIT: I actually managed to fix my issue by using this,

        addweapon TRIPBOMB_WEAPON 1
        ifvarn playerally 0 userquote 1089
	ifvarn playerally 1 userquote 58
        ifspawnedby TRIPBOMBSPRITE
          state getweaponcode
        else
          state quikweaponget


but now ive noticed even without any modified cons using a fresh install of DukePlus it still shows lasertripbomb upon initial pickup of a moncapsule, is there anyway around this or is it something that's hardcoded?

This post has been edited by tomo: 30 May 2017 - 05:02 AM

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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,945

#1652

View Posttomo, on 30 May 2017 - 03:57 AM, said:

but now ive noticed even without any modified cons using a fresh install of DukePlus it still shows lasertripbomb upon initial pickup of a moncapsule, is there anyway around this or is it something that's hardcoded?


It's been a while since I've worked on DukePlus, but I don't think I ever bothered to add a separate quote for picking up a moncapsule. The moncapsule is the laser tripbomb tile number displaying a different graphic, so what you would need to do is detect the variable for whether the moncapsule feature is being used (ifvare dukemon YES might do it) and have it display a different quote in that case.

The keycard bug report is worrying -- I wonder if I made the same mistake that I recently did (and then corrected) in Essential Duke. Can you confirm that other keycards work?
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User is offline   tomo 

  • 3

#1653

I can confirm normal keycards work fine, it's just that one that i had problems with, thanks for letting me know ill see if I can get it working.
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User is offline   Lukaso 

  • 0

#1654

Hello Trooper Dan, I really love your DukePlus addon for a few years and I have one question/suggestion. Did you think about adding flamethrower weapon in Hi-res model as alternative weapon under key 0 where freezer is (similiar to chaingun/minigun or shotgun/sawn off shotgun slots) with its own type of ammo as in official 20th edition? It would be really amazing.

I tried make weapon model similiar to original one from 20th edition but I'm not good in graphic editing so I used model from z-pack for me (it's same model as original from HRP pack but it's changed to red color plus few more details). Sadly Im not good programmer in .CON files so I was able only to change weapon skin model and projectiles but everything else remained unchanged (blue lighting of projectile, ability to freeze enemies and mighty foot kick action). That doesn't look good of course so that's why I wanted to ask you if you could think about this add.

Thank you in advance for your reply :)
1

User is offline   Jim 

  • 32

#1655

I do not like dukebots since I have to compete with them to kill stuff, is there a console command to delete them when they spawn?
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,945

#1656

View PostJim, on 12 September 2018 - 01:58 PM, said:

I do not like dukebots since I have to compete with them to kill stuff, is there a console command to delete them when they spawn?


They shouldn't be spawning at all, unless:
1) You have them set to spawn in the DukePlus menu (in which case open the menu and turn that setting off)
OR
2) They are set to spawn by the level designer, in which case there is no command to get rid of them. You might be able to kill them, though. It's been a long time, but there might be a friendly fire setting in the menu which would allow you to kill them.
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User is offline   KillerBudgie 

  • 3

#1657

I decided to take a trip down memory lane and dug up this old armor vest skin. But I can't seem to make it work once Duke picks up armor. Maybe because it needs to be rewritten (It was made about 10 years ago.)

Attached File(s)

  • Attached File  armor.rar (473.28K)
    Number of downloads: 47


The Duke will kill you. The Budgies will eat you! And the Cats finish what the Budgies don't do!

- It's always a good day, to bet on EDuke32!
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#1658

Hello everyone, new member, just one question, is there a way to make dukeplus don't show duke arms when he is holding the pistol? I saw some screenshots of people using the latest HRP and dukeplus show only his hands, when I use, it shows his arms. Thx :)

Please don't rip my head off and shit down my neck.
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User is online   Mark 

  • Honored Donor
  • 2,941

#1659

My guess is because the def file in Dukeplus has a slightly different offset and angle set for the pistol/hand model. I think the def file is in the highres/sprites/firstperson/ subfolder.
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#1660

I will try change it and see if it works

Please don't rip my head off and shit down my neck.
0

#1661

Hello Everyone, i'm trying to "remove" duke's arms in dukeplus, but this happened, any help on how to fix it?Attached Image: duke0000.png

Please don't rip my head off and shit down my neck.
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,945

#1662

View PostOverlord Master, on 17 October 2018 - 09:09 AM, said:

Hello Everyone, i'm trying to "remove" duke's arms in dukeplus, but this happened, any help on how to fix it?Attachment duke0000.png


There's two different places where there are defs for the pistol model, corresponding to the right and left hands. My guess is you changed one of them but not the other.
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#1663

I was editing the duke plus Def and found the two hands codes, but I change the left hand code and nothing happens, I tried changing the entire code, but then the left pistol become a sprite, what should I do?

Please don't rip my head off and shit down my neck.
0

#1664

For some reason, the left doesn't change no matter what I do, i think I'll stay with LeoD Z-pack Until I understand how to change the left pistol.

Please don't rip my head off and shit down my neck.
0

User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,945

#1665

I stopped maintaining DukePlus years ago because I wanted to move on, and because I was tired of making adjustments due to changes in the HRP which would break stuff (case in point, the pistol model). DukePlus still works fine for the most part, and I personally did not use it with the HRP much. I guess what I''m saying is, good luck!

If we got a new renderer and/or a new HRP then I would probably be motivated to do a new DukePlus overhaul.
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#1666

Yeah, I think I wiil play it as it is, the arms aren't that bad, in eternity they still look good, and we definitely need another HRP.

Please don't rip my head off and shit down my neck.

This post has been edited by Overlord Master: 18 October 2018 - 12:58 PM

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