Duke Plus "feedback and general discussion of Duke Plus"
#1651 Posted 30 May 2017 - 02:29 PM
#1652 Posted 19 September 2017 - 10:58 AM
I tried make weapon model similiar to original one from 20th edition but I'm not good in graphic editing so I used model from z-pack for me (it's same model as original from HRP pack but it's changed to red color plus few more details). Sadly Im not good programmer in .CON files so I was able only to change weapon skin model and projectiles but everything else remained unchanged (blue lighting of projectile, ability to freeze enemies and mighty foot kick action). That doesn't look good of course so that's why I wanted to ask you if you could think about this add.
Thank you in advance for your reply
#1653 Posted 12 September 2018 - 01:58 PM
#1654 Posted 12 September 2018 - 04:15 PM
Jim, on 12 September 2018 - 01:58 PM, said:
They shouldn't be spawning at all, unless:
1) You have them set to spawn in the DukePlus menu (in which case open the menu and turn that setting off)
OR
2) They are set to spawn by the level designer, in which case there is no command to get rid of them. You might be able to kill them, though. It's been a long time, but there might be a friendly fire setting in the menu which would allow you to kill them.
#1655 Posted 07 October 2018 - 01:48 AM
Attached File(s)
-
armor.rar (473.28K)
Number of downloads: 302
#1656 Posted 16 October 2018 - 01:02 PM
#1657 Posted 16 October 2018 - 03:20 PM
#1659 Posted 17 October 2018 - 09:09 AM
#1660 Posted 17 October 2018 - 10:41 AM
Overlord Master, on 17 October 2018 - 09:09 AM, said:
There's two different places where there are defs for the pistol model, corresponding to the right and left hands. My guess is you changed one of them but not the other.
#1661 Posted 17 October 2018 - 11:12 AM
#1662 Posted 18 October 2018 - 08:14 AM
#1663 Posted 18 October 2018 - 12:50 PM
If we got a new renderer and/or a new HRP then I would probably be motivated to do a new DukePlus overhaul.
#1664 Posted 18 October 2018 - 12:57 PM
This post has been edited by Overlord Master: 18 October 2018 - 12:58 PM
#1665 Posted 03 June 2020 - 02:53 PM
2.50 6-3-20 Maintenance release
Maintenance fixes: These are mostly things that used to work and got broken over time
• Fixed crash on loading certain maps which have vending machines such as E3L2
• Shell casings will stop spinning on the ground (yes, this got broken AGAIN)
• The altfire/reload key now uses Eduke32’s hardcoded function for that which is right-mouse by default
• Fixed jitteriness when on Duke’s bike caused by newer camera code
• Fixed issues with DukePlus menu where camera could still move a little and sometimes it would skip over menu items
• Fixed some invalid sprite ID and other invalid references in code
• Various small fixes since 2016 that had been included with LeoD’s nixfix pack
• Includes new Eduke32 with various changes
https://www.moddb.co...ds/dukeplus-250
Disclaimer: I'm sure there are things that are still broken. The purpose of this update is to eliminate some of the more serious and obvious breakages so that players can continue to enjoy the included levels using a modern version of EDuke32.
#1666 Posted 03 June 2020 - 05:13 PM
This post has been edited by Mark: 03 June 2020 - 05:14 PM
#1667 Posted 03 June 2020 - 05:30 PM
#1668 Posted 03 June 2020 - 05:39 PM
#1669 Posted 03 June 2020 - 05:43 PM
Oh crap, did I forget to turn models back on in the menu. Hold on.
AAAAHHHHGGGG!!!! I turned off models when I first installed the vanilla dukeplus. After installing the HRP I forgot to turn models back on.
I just heard the Church Lady say "never mind"
I did notice the looking down at map start issue is still present the first time the game loads. After that it corrects itself.
This post has been edited by Mark: 03 June 2020 - 05:52 PM
#1670 Posted 03 June 2020 - 06:07 PM
Mark, on 03 June 2020 - 05:43 PM, said:
Oh crap, did I forget to turn models back on in the menu. Hold on.
AAAAHHHHGGGG!!!! I turned off models when I first installed the vanilla dukeplus. After installing the HRP I forgot to turn models back on.
I just heard the Church Lady say "never mind"
I did notice the looking down at map start issue is still present the first time the game loads. After that it corrects itself.
You weren't completely wrong. It did turn out that I had applied my changes to an earlier version + nixfix. So just now found the more recent version and applied the new changes to that...mostly. The only regression I can see is that the freezer altfire still shoots 3 balls instead of 2. Anyway, I'm uploading this shortly and it will replace what's on Mod DB.
EDIT: The upload has been updated.
This post has been edited by Trooper Dan: 03 June 2020 - 06:21 PM
#1671 Posted 03 June 2020 - 08:54 PM
Trooper Dan, on 03 June 2020 - 06:07 PM, said:
Looks like that it won't hurt the player when it bounces back, not that is a bad thing honeslty .
No idea if it is related to the new DP changes or the new eduke32 behaviours.
#1672 Posted 15 June 2020 - 11:35 AM
#1673 Posted 15 June 2020 - 11:41 AM
bullbob, on 15 June 2020 - 11:35 AM, said:
set up your controls-keyboard & then you'll know.
you'll prob want to do that anyway, so you know what your reload key is
This post has been edited by Forge: 15 June 2020 - 11:42 AM
#1674 Posted 15 June 2020 - 12:58 PM
#1675 Posted 16 July 2020 - 11:27 PM
-On the EDuke32 startup window, I saw 2.40 still being mentioned. In game, the DP version number in top right corner is DP 250. Both should be changed to 2.51 (or 2.52 if you intend to release another maintenance update).
-The monitor at beginning of Skycar Demo still shows glitched art (an ice cube?) instead of showing instructions as seen on this old video from the old DNWMD mod: https://www.moddb.co...truction/videos
-A newly introduced bug which involves when picking up objects (for example the wet floor sign and mop, both at beginning of DP Effects) and throwing them, they become indestructible. They can be still broken if you don't pick them up at all. I haven't tried to see if this happens if you use Gravity Gun to grab them, I will test soon.
-Another newly introduced bug where the status of levels completed in the DP Hub is reset when you start a new game. In the older DP versions, the progress was saved even when starting a new game. Now it is necessary to continue from a saved game, which isn't too bad but I know that health and armor isn't reset between levels. Maybe this was changed recently and I will have to test more and complete more maps because so far I finished the first two levels with 100 health, so I have neither an advantage nor a disadvantage compared to if I started the episode from scratch.
-A request to add more DP maps in the Hub map, such as the unused From Base to Base map which is included in the dpmaps folder (From Base to Base 2 is the one that's used but I think both should be included anyway) and maybe other DP levels that were released around 2010 or so and weren't included.
This post has been edited by RunningDuke: 16 July 2020 - 11:29 PM
#1676 Posted 16 July 2020 - 11:48 PM
Just to be clear: DukePlus is dead; it was dead before this update and it is dead now. Someday I suppose there will be another maintenance update so that people can still play it. Right now, I barely have enough time to get my active projects finished in a reasonable timeframe and hopefully I can do that before I die or otherwise retire from Duke modding.
#1677 Posted 02 September 2021 - 12:28 AM
A masterpiece never dies. I think that thanks to it Duke Nukem has extended his life and many people (even new generations, for example thanks to monster capsules) continue to use it.
Said this I hope someone is interesting to this one: in Dukeplus when you use the Battlelord Cannon and want to throw a mortar by it, so the mortar is without any gravity, reaches incredibile distances rembalzing more than a wall. It's a "crazy ball"
Thanks
PS
I can confirm with last Eduke binary that problem with blue card puzzle visible only with night vision goggles: you can't take it.
#1678 Posted 02 September 2021 - 12:32 PM
Thanks
#1679 Posted 02 September 2021 - 09:35 PM
#1680 Posted 22 September 2021 - 03:31 AM
Danukem, on 02 September 2021 - 09:35 PM, said:
I report another "bug". Laser shot from laser pistol doesn't break any glass.
In the hope of future revisions...
Thanks