
AMC TC Episode 2 release! "COME GET IT!"
#151 Posted 30 March 2015 - 10:52 AM
In the Filter I could select "Episode 3 missions" and that one appears, I also got the occasion to select "Episode 4 missions" but I didn't have the reflex to try and select it and I actualy don't remember how I got the occasion to.
It seems to be set in Egypt for a Pyramid but that sounds weird since that's Ep 2 not 3 and I fear that it might be an incomplete WIP map :/
Any idea why it's there ?
I haven't tried the map because I'm too focused on the EDF missions at the time and I'll still have to play the Ep 2 missions after that.
#152 Posted 30 March 2015 - 12:15 PM
Does that do anything? I thought it's a new artifact but it doesn't show up in the loadout menu...
#153 Posted 30 March 2015 - 12:39 PM
The_Sentinel, on 30 March 2015 - 12:15 PM, said:
Does that do anything? I thought it's a new artifact but it doesn't show up in the loadout menu...
The stuff you find in EDF Mission maps are decorations for the living quarters of various AMC operatives. As far as I can tell, that's literally all they're for, but hey, still a nice little diversion.
#154 Posted 30 March 2015 - 01:03 PM
This post has been edited by Mister Sinister: 30 March 2015 - 01:47 PM
#156 Posted 30 March 2015 - 01:29 PM
Player Lin, on 30 March 2015 - 06:04 AM, said:



Damn, I wish I knew you spoke Chinese (probably kinda obvious given your nickname sorry) since this was something I was actually worried about! If you have some time, would you be interested in giving me the proper translation for those letters? The english version shows up back at base in the documentation room (which has been moved next to the briefing room) Also let me know if you see any other silly signs in the wrong places

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Sorry you didn't enjoy the level, Zaxtor's levels are an acquired taste I have to admit. This sounds like a troubling bug, so you're saying that your loadout returned to default when you entered the next map? The book of Viridi does as you described - the Spirit Shawl protects against attacks by enemies like the Lost (the ghost that screams at you) and makes it really easy to see.
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woops, pay no attention to the man behind the curtain

Mister Sinister, on 30 March 2015 - 01:03 PM, said:
First of all, congrats for making it that far! Onto the problem:
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That's a fair point, but the LR300 does have a M203 which combined with the various 40mm shell types makes it quite useful. I wanted to stay away from LMGs as I felt that doesn't really suit James that much...I want to go with more exotic weapon types (For example, the double-barrelled Gilboa AR) Ultimately Highwire, Rusty and Geoffrey didn't get new weapons apart from gold shotgun variants due to their absence from the community. It's not a personel thing but I felt it was better to dedicate the time and resources to still active members. If they came back I'd definitely rectify this at least.
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Heh, are you sure it's because he feels bad about the destruction and not just that it put a dent in MS-Corp's profits from that region?

DavoX, on 30 March 2015 - 10:22 AM, said:


Cool, looking forward to it

This post has been edited by Jblade: 30 March 2015 - 01:33 PM
#157 Posted 30 March 2015 - 01:45 PM
This post has been edited by Mister Sinister: 30 March 2015 - 01:46 PM
#159 Posted 30 March 2015 - 02:02 PM
Mister Sinister, on 30 March 2015 - 01:45 PM, said:
Glad you enjoyed the episode, looking forward to seeing your analysis as well

#160 Posted 30 March 2015 - 02:07 PM
I also remember that I wanted to make a map for AMC TC. I even posted about it, but then I was carried away with quite a lot of business. Well, maybe next time?

EDIT: I was playing on Expert, not Professional.
Anyway, good job everyone!
This post has been edited by Mister Sinister: 30 March 2015 - 02:08 PM
#163 Posted 30 March 2015 - 02:28 PM
Mister Sinister, on 30 March 2015 - 02:18 PM, said:
Lol, so I just kinda spoiled it for you

#164 Posted 30 March 2015 - 02:28 PM
This post has been edited by Forge: 30 March 2015 - 02:28 PM
#165 Posted 30 March 2015 - 02:32 PM
What is the area scan for in the PDA by the way?
This post has been edited by XThX2: 30 March 2015 - 02:36 PM
#166 Posted 30 March 2015 - 02:48 PM
XThX2, on 30 March 2015 - 02:32 PM, said:
It's main gameplay function is to show you if certain things are interact-able or if they can be blown up, as well as the combination to most multiple switch puzzles. Otherwise it can provide background information on most bodies and blood stains, to let you know the rough estimated age (which is just world building fluff)
#167 Posted 30 March 2015 - 08:30 PM
#168 Posted 30 March 2015 - 08:46 PM
Did you get those too?
(i'm pretty sure that's how you get an upgrade in ghost ship, i don't remember the rest off the top of my head)
This post has been edited by Forge: 30 March 2015 - 08:48 PM
#169 Posted 30 March 2015 - 09:04 PM
#170 Posted 30 March 2015 - 09:56 PM
Jblade, on 29 March 2015 - 01:30 PM, said:


This post has been edited by Brony-Aur Stomp: 30 March 2015 - 10:12 PM
#171 Posted 30 March 2015 - 11:45 PM
Zero X. Diamond, on 30 March 2015 - 08:30 PM, said:
If you play as me during the Dis base mission, there's a time portal you can find inside the blue keycard room - there's a few more scientists inside there.
That artifact is the book of Nails; if it's not the same bug as Havoc got where artifacts go missing for some reason, you can find it in Millhaven by jumping on top of the library and walking around the outskirts of the mountain ledge behind it.
#172 Posted 31 March 2015 - 04:27 AM
Jblade, on 30 March 2015 - 01:29 PM, said:

Sure.
https://sites.google...ightChinese.txt
I don't see any weird signs in BTiC level, but I'm not 100% sure, if I found a weird one, I'll post here...

#173 Posted 31 March 2015 - 05:15 AM
Zero X. Diamond, on 30 March 2015 - 09:04 PM, said:
Okay. Maybe my memory is a little fuzzy about it.
I played ghost ship starting with a tech level of 6, i collected a few scraps of paper, but I don't recall ever seeing any scientists. After I completed the level I was at tech level 8.
I'm assuming the papers I collected raised the tech level.
Micky should know.
#174 Posted 31 March 2015 - 06:04 AM
#175 Posted 31 March 2015 - 09:00 AM
Also in many dialogues I read "must of", they should be "must have", shouldn't they?
This post has been edited by XThX2: 31 March 2015 - 09:04 AM
#176 Posted 31 March 2015 - 10:55 AM
#177 Posted 31 March 2015 - 11:23 AM
#178 Posted 31 March 2015 - 01:46 PM
XThX2, on 31 March 2015 - 11:23 AM, said:
There was a bug with the level exit that another person discovered, this has been fixed. Sorry about the fuckup.
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Micky will get a kick out of this as he and Mikko busted my balls about my common southern English tongue

The blood spatter issue, I kinda hope to improve blood effects a bit since they're still a bit outdated compared to the new explosions and stuff.
Player lin; thanks a huge bunch for that translated text, I'll put it to use right away!

#179 Posted 31 March 2015 - 02:09 PM
Lt.Havoc, on 31 March 2015 - 10:55 AM, said:
Did you pick up the temp weapon next to the keycard there? It's pretty damn powerful and you really shouldn't be using regular weapons in that situation. If you're in a big empty open area and there's a keycard, a weapon, and one of those giant health boosters close together in the middle of nowhere, it's usually a sign that something's about to happen and that you should pick those things up.