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AMC TC Episode 2 release!  "COME GET IT!"

User is offline   MetHy 

#361

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That would be a pretty awesome thing to see! If you want I can sign you up at the dev forums at the AMC web forums so even if you only get to build a room or two it'll contribute towards the effort (and you can put in some input along the way) either that or a EP2 usermap - either one is cool for me!


We'll talk about it again soon

View PostJblade, on 29 July 2015 - 11:30 AM, said:

Hmm, that wouldn't be hard to do - any suggestions on a non-intrusive way to trigger it? Holding shift at the end of it maybe?


Why not just the "crouch" button like for ninja rolls at the end of a fall?
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User is offline   MetHy 

#362

I've pretty much finished my playthrough of ep1+2 now, all I've got left is Zaxtor's map which I gave up on last playthrough because I was stuck in the base.

I'm spotted a pretty serious glitch with PACTOS: if you skip the cutscenes using "alt-fire", he won't actually start moving and the fight won't start. I tried it twice and twice it happened.

I've beaten him without cheating this time, although I did resort to save-scumming. I assume it's possible to kill him legit but very hard. It's really hard to get the timing for the roll and it's also very hard to know when you can shoot him or not. Sometimes it feels like I can shoot him while he's running, however near the end of his run and before he stands and starts to charge up his attack, he becomes immune, which feels really weird, as if there was no given rule or clue of when you can shoot him or not. Also I guess it would be nice to have some kinda of audio sign telling the charge, like you know some kind of robotic/mechanic charge sound. This would also help time the roll to avoid it and the attack would feel less "random out of nowhere".

edit : Also what's up with the freefalling? How is it supposed to be going on? Last time I had a jetpack, because I used DNKROW on PACTOS.... But I totally forgot about that and thought it was normal that I had a jetpack; so I used it to land on the building. This time I just jumped down and James went through the building and kept falling... until he even went through the ground, at which point I pressed the jump key and it ended the game.

edit: how do you earn ressources for buying buildings and salettiles and how much impact can that do on missions?

I'm tech lvl9, did I miss a scientist somewhere? Do you have the list of their locations?

What's the best mission to grind for money?

Can I start over a new game on another difficulty while keeping my progress? Or would "DNSKILL" work?

This post has been edited by MetHy: 30 July 2015 - 08:12 AM

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User is offline   Jblade 

#363

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I'm spotted a pretty serious glitch with PACTOS: if you skip the cutscenes using "alt-fire", he won't actually start moving and the fight won't start. I tried it twice and twice it happened.

Thanks for letting me know, the alt-fire skip thing is just a debug thing I accidentally left in.

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I've beaten him without cheating this time, although I did resort to save-scumming. I assume it's possible to kill him legit but very hard. It's really hard to get the timing for the roll and it's also very hard to know when you can shoot him or not. Sometimes it feels like I can shoot him while he's running, however near the end of his run and before he stands and starts to charge up his attack, he becomes immune, which feels really weird, as if there was no given rule or clue of when you can shoot him or not. Also I guess it would be nice to have some kinda of audio sign telling the charge, like you know some kind of robotic/mechanic charge sound. This would also help time the roll to avoid it and the attack would feel less "random out of nowhere".

he does have sounds for all charge 'states', but they could be more distinctive - for what it's worth, his telekinetic protection is actually a physical shield in front of him. You should be able to bounce grenades and stuff to hit him from behind.

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edit : Also what's up with the freefalling? How is it supposed to be going on? Last time I had a jetpack, because I used DNKROW on PACTOS.... But I totally forgot about that and thought it was normal that I had a jetpack; so I used it to land on the building. This time I just jumped down and James went through the building and kept falling... until he even went through the ground, at which point I pressed the jump key and it ended the game.

You should just jump out of the building and wait till you hit the floor, and the ending should play without any input. I'll take a look and see what's up with that.

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edit: how do you earn ressources for buying buildings and salettiles and how much impact can that do on missions?

Resources are earned by buying factories, and they build resources after each mission beaten (including user maps) They don't affect missions (at least in this episode) but they open up the ability to mine for more resources on the moons around the solar system. If you build an airport, you can order a supply drop in missions located nearby (in a preset point in the mission) which gives you a bunch of ammo and armour.

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I'm tech lvl9, did I miss a scientist somewhere? Do you have the list of their locations?

There's some in Megabase, a few more in Dis base in the locked store room (but you need to play as me to use a timeportal) some in Snow base, and a few more in Energeia.

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What's the best mission to grind for money?

Well - basically play maps with lots of enemies. Right now you earn 1k for every 30 enemies killed but I changed that to 15 for the next patch...I'd recommend picking a good long Duke usermap and playing through that. The more enemies the better (roch island is pretty fun) For maps in the TC, the Beach map located in Australia is long and has a ton of enemies.

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Can I start over a new game on another difficulty while keeping my progress? Or would "DNSKILL" work?

Yep - you can start a new episode on another skill level and all of your campaign progress and base budget remains (There's even a little portal in the EP2 intro map so you can skip straight to the base map - also to save time you can select a character with the alt-fire key to spawn straight in the main base hub rather than the character's room)
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#364

Back from the dead :) !!

I had a few things to report that aren't bugs but I forgot most of them because of my holly day trip but I might as well put them here :/

Only thing right now that Methy didn't report is with the AK-103 : when you select the GL the OC's hand disappears and the GL has no handle :/

Also the bug Mehty described with James falling from the space station has also happened to me once, I still don't know what makes it happen though ...
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User is offline   MetHy 

#365

I just did a video of Tower Of Life

I actually saved and died twice at the part where you jump above lava. Except from that the playthrough is alright


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User is offline   Jblade 

#366

Nice - in that little secret room with the RPG you can blow up the left corner of the room to reveal a shortcut back up as well as some DUP missiles and a fortune cookie.

Also in the Snow base map back in episode 1 you can grab a shotgun belt which speeds up the reload for James and Highwire by about x2 if you give it to them as equipment. It makes using guns like the KSG-12 a dream (and also good to see you used the colour customisation option as well!)
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User is offline   MetHy 

#367

Yeah, I've got both of that. I just didn't equip the belt.

Too bad the colour customisation doesn't change the colour on the weapon selection at the top of the screen (when switching weapons)
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#368

Also too bad it doesn't affect the pick-ups as well like James' KSG voxel that is green.

Personally I don't use it that much, most weapons are fine the way they are I'd say except for Sang's SR21 which I put in white instead of the default blue :/
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