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AMC TC Episode 2 release!  "COME GET IT!"

User is offline   Lt.Havoc 

#91

Okay, something is up with the controls, I have tested it, I went and loaded the episode 1 AMC_TC standalone build and there if I press sprint and then forward and jump, I make a long jump, so the keyboard is fine. No,w I loaded AMC-TC Episode 2 standalone and there it doesnt do it, I cant do a run jump, expect I am somehow in the air and then double press jump while holding shit or something like that. I did manage to at least get the first C4 at the Oil rig level but getting back is just as frustrating as getting to it, because touching the water means instant death and at times where you should be on the platform (you here the chunk sound if you hit metal) it still counts as "failed" and you die. I had to reload the same so many times that the game simply quits. I am not sure what I am doing wrong here but the simple spring jump mechanic seems to be broken somehow, at least for me. And when I get a long jump, its always by pure luck and because I was hammering the jump, sprint and forward key. Also, I wish that cut scene could be skipped and I could reload simply without having to press escape and then load the level.

Just for illustrating, I put spring on the right shift, jump on number pad zero and use the arrow keys for movement (IGI had that layout and somehow it stuck with me since then, never managed to get the WASD control scheme) and as stated, all these keys work and respond no problemo in the lastest version of the standalone Episode one, but seem not to work in Episode 2 and I have NO idea why. Spiriting and then jumping should ALWAYS result in a long jump, but it simply doesnt, making this map incredible frustrating and should other maps rely on that I will have a lot of problems getting through the game without cheating and that on easy. I am sorry if you cant replicate it, but I am telling you what I experience, if you want I record myself jumping to death over and over again if that helps.
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#92

I was able to do that whole section without any problems, so I don't know what your issue is here. It's apparently not the fault of the game as I've noticed no change myself and it seems nobody else has either.

EDIT: Another mapping bug: there's a bathroom in Zeta Base Lower--later on, after you've been to the upper base--where the occupied indicators are switched. The men's room makes no indication, but there's a shadow in there, while the women's room turns red and bloops but is empty.

This post has been edited by Zero X. Diamond: 27 March 2015 - 04:35 PM

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User is offline   Mark 

#93

If ( working ) AMC1 is using an older version of Eduke32, upgrade it to the version being used by AMC2. If the problem appears in AMC1 then you know where it comes from. And if it still works OK then at least you have eliminated one possible source.

This post has been edited by Mark.: 27 March 2015 - 04:33 PM

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#94

I'm uh... I'm not sure this is a bug? I assume it is, but since it IS some sort of weirdo research lab... are the sharks in the Zeta Base Lower aquarium SUPPOSED to be swimming upside down? Because they are.

EDIT: Okay, I'm still missing a few things in Zeta Base.

1.) Where is the toolbox?
2.) How do I enter the nuclear area?

This post has been edited by Zero X. Diamond: 27 March 2015 - 06:11 PM

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User is offline   Micky C 

  • Honored Donor

#95

 Zero X. Diamond, on 27 March 2015 - 04:20 PM, said:

EDIT: Another mapping bug: there's a bathroom in Zeta Base Lower--later on, after you've been to the upper base--where the occupied indicators are switched. The men's room makes no indication, but there's a shadow in there, while the women's room turns red and bloops but is empty.


I think those signs are actually meant to indicate which toilet you're allowed in based on gender. If you're playing as a male character the female light should always flash red when you go near it.
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User is offline   Radar 

  • King of SOVL

#96

 Micky C, on 23 March 2015 - 04:15 AM, said:

I sacrificed my grades for this so you guys better enjoy it!


Don't worry, I'll sacrifice mine too now to play it. :D
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#97

Addendum to my list of secret frustrations: how do I get into the locked security office that's up the stairs across from the food court on the lower level?

EDIT: And of course, as soon as I added this addendum, I figured that one out. Still stumped about the nuclear power area and the toolbox...

EDIT #2: Aaaaaand I'm an idiot. The nuclear power area was easy as shit once I realized my mistake. It's just the damned toolbox... and these assorted magical ritual tools I've assembled. Thought for sure I'd use them beyond that door...

EDIT #3: This... appears to be a bug? Number of secrets obviously doesn't display correctly. Lower level said there were 16 total, while the upper level said 6. However, the total number of secrets was the same for either one. And I'm over 16 total and still haven't gotten into the armory, so... I dunno if that's an engine bug or a mod bug, but there you go.

This post has been edited by Zero X. Diamond: 28 March 2015 - 12:30 AM

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User is offline   Lt.Havoc 

#98

 Mark., on 27 March 2015 - 04:31 PM, said:

If ( working ) AMC1 is using an older version of Eduke32, upgrade it to the version being used by AMC2. If the problem appears in AMC1 then you know where it comes from. And if it still works OK then at least you have eliminated one possible source.

Okay I tested that just a moment ago and can confirm that it has something to do with the EDuke32 version. If I copy the new eduke version into the AMCTC1, I have the same issues as I described, if I switch back to the old EDuke version, everything works just fine with the sprint-jumping. I have no idea why that is and what was changed from version to version that would effect this and why I am the only one that has this issue and nobody else. I still have the same Saitek Pro Gaming Keyboard then before and still use the same Win7 version as before. I should not have this issue, yet it exists. It confuses and frustrates me to no end because if the problem cant be replicated, it cant be eliminated. Guess I simply have to wait for the next update and hope it fixes this and if not, I cant play the game anymore.

This post has been edited by Lt.Havoc: 28 March 2015 - 12:38 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #99

 Lt.Havoc, on 28 March 2015 - 12:32 AM, said:

It confuses and frustrates me to no end because if the problem cant be replicated, it cant be eliminated.

Can you attach an eduke32.log from a session when you have the problem?
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User is offline   Lt.Havoc 

#100

Yes, I can here is the log, I hope that helps.

Attached File(s)


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#101

I was talking with Micky and it reminded me that I've been encountering a strange and mildly inconvenient bug now and again. It only seems to happen on the start of a level or on loading a save. What happens is that you appear to be holding one weapon, but attempting to fire does absolutely nothing. Switching to another weapon instantly changes the weapon you're holding into another one as it lowers before switching to whatever you selected. It's almost as if another weapon is equipped beneath the first or something. Micky thinks it may have something to do with temp weapons, but I can't confirm that it only happens with temp weapons as it hasn't happened to me recently enough to remember.
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User is offline   Lt.Havoc 

#102

I recall that bug happening a lot when I was playing John Manson and picked up his M4, he would suddenly hold Zxantors RPG but when you pressed fire, he would switch to the actually picked up weapon. That isnt all, if you got Johns rocketlauncher, you could not pick up any ammo for it because it used the same sprite then the temp rocket launcher and no ammo type was specified for it, so once the roket launcher was empty, you could not pick up any rockets to fill it again. I hope that problem was addressed now.
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User is offline   Hendricks266 

  • Weaponized Autism

  #103

 Lt.Havoc, on 28 March 2015 - 12:53 AM, said:

Yes, I can here is the log, I hope that helps.

Thanks.

Switching keyboard layout from 00000407 to 00000409


As I suspected... I think this is also the cause of the recent loss of the ability to use Shift+KP to pan textures in Mapster.

This keyboard layout switching doesn't seem to actually help anything. I'll test if disabling it fixes the issue.
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User is offline   Lt.Havoc 

#104

So, thats the whole problem? I am not insane (well, not more insane then unusual)? I always wondered why the keyboard layout was being switched. I am using European/Germany key layouts, so it switches to US Layout and that causes the problem?
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User is offline   Jblade 

#105

 Zero X. Diamond, on 27 March 2015 - 10:41 PM, said:

EDIT #3: This... appears to be a bug? Number of secrets obviously doesn't display correctly. Lower level said there were 16 total, while the upper level said 6. However, the total number of secrets was the same for either one. And I'm over 16 total and still haven't gotten into the armory, so... I dunno if that's an engine bug or a mod bug, but there you go.

Yeah that's a bug, I haven't fixed it yet but I'll take another crack at it.

As for the toolbox, near the medical bay next to the destroyed bulkhead you blew up to grab the boolbox, there's a security office to it's left - inside is a broken switch you can repair and gain access to the armory.

The magic ritual tools don't do anything, I did mean to add a secret but didn't have the time to do it. I believe Snowfall (the author) originally just used them for decoration and didn't realise they were items you could pick up.

As for that weapon bug, it happens sporadically - if you get it again, it would help me a huge bunch if you'd make a savegame as soon as you get it and send it across to my e-mail. I get it myself and forgot to save the game so I can test and find out what's been happening.

Quote

I think those signs are actually meant to indicate which toilet you're allowed in based on gender. If you're playing as a male character the female light should always flash red when you go near it.

Heh heh, as Micky said they're just visual things that go red if you're going into the wrong toilet.

By the way, Denton, stay out of the ladies restroom. That kind of activity embarrasses the agency more than it does you.
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User is offline   Daedolon 

  • Ancient Blood God

#106

There's a blocking wall in the first AMC map, when you go across the catwalk to the separate building, there's a grate on the ceiling with a black/yellow warning stripe trimming, the wall on the side of the central building blocks your movement.
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User is offline   Jblade 

#107

 Daedolon, on 28 March 2015 - 08:27 AM, said:

There's a blocking wall in the first AMC map, when you go across the catwalk to the separate building, there's a grate on the ceiling with a black/yellow warning stripe trimming, the wall on the side of the central building blocks your movement.

Nice catch, thanks - just fixed it!

I've also fixed the issue where aborting a mission prevents the PDU from being used afterwards...I'll do some more testing tomorrow to see if I can fix that weapon selection problem as well.
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#108

I've encountered an odd glitch with the PDA. During the Ghost Ship mission it wasn't responding to its binded key. At first I thought it has something to do with plot, but then I've discovered that PDA doesn't work in the next mission. I tried rebinding the key, but it doesn't respond anyway. What's wrong?
BTW, thanks for help James.
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User is offline   Jblade 

#109

 Mister Sinister, on 28 March 2015 - 08:35 AM, said:

I've encountered an odd glitch with the PDA. During the Ghost Ship mission it wasn't responding to its binded key. At first I thought it has something to do with plot, but then I've discovered that PDA doesn't work in the next mission. I tried rebinding the key, but it doesn't respond anyway. What's wrong?
BTW, thanks for help James.

This is a known issue, I have a savegame where this occured so I should be able to fix it - have you aborted a mission using the button? That's one cause of it and I'm not sure if there's any others.
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User is offline   XThX2 

#110

Something happened and I can't access my PDA anymore. None of the boss health meters show up either. I haven't really done anything specific so I can't really help much besides that but... Somehow this happened :D
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User is offline   Jblade 

#111

I'm working on the PDU thing as I keep saying :D As for the boss bars...are you fighting the robots at the end of Island Facility by any chance? They don't have boss bars, but I may have to add them since people seem to feel they should still have them.
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#112

I think I did abort one mission. Nevermind then, if there's no need to use the PDA later in the game (scanning and etc.), then I'm fine with that.

BTW I find the New L.A. level kinda amusing. I was playing as James, going around, exploring and stuff, trying to eat everything that gets in my sight, but this guy doesn't want to. However, he seems to be enjoying any kind of booze I manage to find or steal in this level. I robbed the bartender and drank a bottle of unidentified alchohol I found under the stairs. What's with the food on the moon that makes James go "eeeew"?
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User is offline   XThX2 

#113

 Jblade, on 28 March 2015 - 10:12 AM, said:

I'm working on the PDU thing as I keep saying :D As for the boss bars...are you fighting the robots at the end of Island Facility by any chance? They don't have boss bars, but I may have to add them since people seem to feel they should still have them.


Yes but not only those, the boss at Ganymede also didn't show it's bar and I clearly remember it had one.

EDIT: Reading the post above now it makes sense! I aborted the fishy something mission and couldn't access my PDA ever since.

This post has been edited by XThX2: 28 March 2015 - 10:23 AM

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User is offline   Jblade 

#114

 Mister Sinister, on 28 March 2015 - 10:20 AM, said:

I think I did abort one mission. Nevermind then, if there's no need to use the PDA later in the game (scanning and etc.), then I'm fine with that.

BTW I find the New L.A. level kinda amusing. I was playing as James, going around, exploring and stuff, trying to eat everything that gets in my sight, but this guy doesn't want to. However, he seems to be enjoying any kind of booze I manage to find or steal in this level. I robbed the bartender and drank a bottle of unidentified alchohol I found under the stairs. What's with the food on the moon that makes James go "eeeew"?

You should be able to restart the episode (you can skip the intro sequence with a handy portal right ahead) and then carry on from where you were on the base map, that should allow usage of the PDU again.

As for the later part, well I hate fish so it seemed appropriate :D If you drink coffee as me you get 2+ more health than normal (and if you use a Coffee machine as Rusty it'll actually add 20 to his health-kit item)

Quote

Yes but not only those, the boss at Ganymede also didn't show it's bar and I clearly remember it had one.

Hmm, are you playing on normal, or Professional/Armageddon? The boss bars don't appear on those difficulty levels.

This post has been edited by Jblade: 28 March 2015 - 10:36 AM

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User is offline   XThX2 

#115

 Jblade, on 28 March 2015 - 10:34 AM, said:

You should be able to restart the episode (you can skip the intro sequence with a handy portal right ahead) and then carry on from where you were on the base map, that should allow usage of the PDU again.

As for the later part, well I hate fish so it seemed appropriate :D If you drink coffee as me you get 2+ more health than normal (and if you use a Coffee machine as Rusty it'll actually add 20 to his health-kit item)

Hmm, are you playing on normal, or Professional/Armageddon? The boss bars don't appear on those difficulty levels.

Oh that was intentional then, I was playing on Professional. Alright, no problem then.
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User is offline   Lt.Havoc 

#116

Also, whats with James randomly signing during the game? I do regular stuff and he is like "What a Thrill!! Dancing in the night, ohhh what a Thrill!" or something like that.
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User is offline   Jblade 

#117

 Lt.Havoc, on 28 March 2015 - 11:43 AM, said:

Also, whats with James randomly signing during the game? I do regular stuff and he is like "What a Thrill!! Dancing in the night, ohhh what a Thrill!" or something like that.

That randomly plays if you're climbing a ladder, it's a reference to a scene in Metal Gear Solid 3.
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User is offline   Daedolon 

  • Ancient Blood God

#118

Damn, I wish I could've seen that in the game myself instead of reading it here. I absolutely love MGS3.
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#119

Okay, so, I've loved everything else so far. I was hoping I'd never make a post like this, but I've just found something that I absolutely hate. And it's the first person platforming and unintuitive log teleporter maze that opens up Zaxtor's mission. It was so confusing and infuriating that I gave up any pretense of attempting to do it properly and just noclipped around until I found the blue key and then went straight to the entrance. I couldn't even figure out how I was supposed to get out of that starting area without cheating; I'm assuming it has something to do with wall jumping, since that other weird Zaxtor guy was talking about it behind the cabin, but that's also rather difficult to deal with, since it requires you to somehow know what's happening behind you in order to really be effective. The logs were just confusing as I had no idea what happened the first time I stepped over one, and it often seemed like going into one was the wrong choice. I just... it was so frustrating.
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User is offline   Jblade 

#120

 Zero X. Diamond, on 28 March 2015 - 12:50 PM, said:

Okay, so, I've loved everything else so far. I was hoping I'd never make a post like this, but I've just found something that I absolutely hate. And it's the first person platforming and unintuitive log teleporter maze that opens up Zaxtor's mission. It was so confusing and infuriating that I gave up any pretense of attempting to do it properly and just noclipped around until I found the blue key and then went straight to the entrance. I couldn't even figure out how I was supposed to get out of that starting area without cheating; I'm assuming it has something to do with wall jumping, since that other weird Zaxtor guy was talking about it behind the cabin, but that's also rather difficult to deal with, since it requires you to somehow know what's happening behind you in order to really be effective. The logs were just confusing as I had no idea what happened the first time I stepped over one, and it often seemed like going into one was the wrong choice. I just... it was so frustrating.

Zaxtor's levels are divisive like that, which is why I gave it a lvl 5 difficulty rating and made it an optional level. It's not a level vital to beating the episode so you can leave that one and carry on with the next ones (Ghost ship and Far mountain reaches should be the other open ones for you) I had to decide between altering Zaxtor's level a massive deal to make it simple to beat or respecting his work and gameplay preferences enough...we did some minor work to make it a bit more navigable but I also felt that having a really difficult optional level would be an interesting concept to try out. Of course the other issue is that the player base isn't really big enough to support that idea a whole lot.

Spoiler


also I noticed that somebody tweeted Yahtzee about the reference to his Duke mod Age of Evil I put in a few places, it would be kinda cool to see him and Gabriel do a video over it (hey they did a 'let's drown out' over Brutal Doom so it's not like it's unprecedented :D)

This post has been edited by Jblade: 28 March 2015 - 01:11 PM

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