Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#4357 Posted 23 September 2018 - 01:14 PM
#4358 Posted 23 September 2018 - 01:46 PM
Thats good enough to make even TeaMonster drool.
This post has been edited by Mark: 23 September 2018 - 01:48 PM
#4360 Posted 11 March 2019 - 07:48 AM
Roma Loom, on 23 September 2018 - 01:14 PM, said:
Bit like what i was doing, heh
#4361 Posted 23 August 2019 - 06:14 PM
Jim, on 05 September 2018 - 12:25 PM, said:
Has anybody done a remake of the ripper back into the plasma gun or whatever it was in lameduke?
I dunno if i asked this before but does anybody mind if models in the HRP pack are used for other things? like other games?
TURBOKID, on 11 March 2019 - 07:48 AM, said:
This post has been edited by Marya: 23 August 2019 - 06:17 PM
#4362 Posted 23 August 2019 - 07:30 PM
#4363 Posted 23 August 2019 - 08:21 PM
splitterface, on 23 August 2019 - 07:30 PM, said:
Roma Loom, on 23 September 2018 - 01:14 PM, said:
This post has been edited by Marya: 23 August 2019 - 08:23 PM
#4364 Posted 03 October 2019 - 12:21 PM
https://github.com/n...der-md3/pull/18
GitHub
Blender 2.8 support by axredneck · Pull Request #18 · neumond/bl...
Please merge as separate branch in order to not break Blender 2.79 support.
Currently it exports/imports UVs but doesn't import textures.
#4365 Posted 03 October 2019 - 02:06 PM
Roma Loom, on 03 October 2019 - 12:21 PM, said:
https://github.com/n...der-md3/pull/18
GitHub
Blender 2.8 support by axredneck · Pull Request #18 · neumond/bl...
Please merge as separate branch in order to not break Blender 2.79 support.
Currently it exports/imports UVs but doesn't import textures.
io_export_md3.zip (6.02K)
Number of downloads: 267
I updated my exporter to 2.8 a while back if you want to try it. Just drop it in scripts/addons and then enable it like any other.
It's still in trials, only Mark and Tea Monster have seen it so please let me know if you encounter any bugs.
#4366 Posted 25 October 2019 - 06:07 AM
#4367 Posted 25 October 2019 - 06:10 AM
Then again, I don't think I'm the intended audience for the HRP anyway
#4368 Posted 25 October 2019 - 06:21 AM
Phredreeke, on 25 October 2019 - 06:10 AM, said:
(...)
That's why I haven't uploaded them earlier myself. Night Fright was very keen before the mod was released, and I warned him at that time that we updated a lot of the designs - The Battlelord design was inspired by an alpha version of DNF. Anyone interested in 'pixel purity' may not like the designs. There has been a deafening silence since the mod came out, so I've assumed that was what the reaction was.
#4369 Posted 25 October 2019 - 06:36 AM
On the other hand, if its already a mess of styles whats the harm?
I would want to see them tested in a bunch of vanilla and user maps first to make sure there are no issues. There shouldn't be but you never know for sure.
This post has been edited by Mark: 25 October 2019 - 06:42 AM
#4370 Posted 25 October 2019 - 06:57 AM
#4371 Posted 25 October 2019 - 07:13 AM
- Camera
- Tank
- The previous version of the Trooper (I think that is your second best 3d model) but isn't included in HHR. (The image is in your public album)
You could post that image in this thread and I think all will want that model in HRP.
- Enforcer
- Classic Cycloid Emperor (Unfinished)
- Skycar
This post has been edited by TON: 25 October 2019 - 09:20 AM
#4372 Posted 25 October 2019 - 10:50 AM
Though, most people who prefer the originals just play in 8-bit mode anyway, don't they? Or at least not with the HRP pack anyway. I guess it doesn't matter to me at this point, long as the original pack with the old models are still available somewhere. My biggest thing is preservation and archiving of every little thing. Even the ancient shotgun and pistol.
This post has been edited by MusicallyInspired: 25 October 2019 - 11:24 AM
#4373 Posted 25 October 2019 - 11:43 AM
MusicallyInspired, on 25 October 2019 - 10:50 AM, said:
Polymost + Voxel pack + Fox's skyboxes for me
#4374 Posted 25 October 2019 - 03:00 PM
Ton - what was this 'unpublished' trooper model?
#4375 Posted 25 October 2019 - 05:06 PM
Phredreeke, on 25 October 2019 - 11:43 AM, said:
I play the exact same way, but I also include your upscale pack. I know you mentioned that only AA displays the upscaled art properly, but I do think it's worth isolating the necessary code into your own pack for those like me who want to play with upscaled art without all that extra overhead.
#4376 Posted 26 October 2019 - 04:54 AM
I thought, while I'm at it, I'll post my work-formerly-in-progress (WFIP) gallery.
This was the original Liz Trooper model by myself.
Fat Commander sculpt (not finished).
We considered adding the Octabrain to HHR at one point. This is a test sculpt to see what he would look like. Not at all a complete concept. VERY WFIP.
Here are some concept art of different Battlelord designs that are more like the original DN3D design.
This post has been edited by Tea Monster: 26 October 2019 - 06:06 AM
#4377 Posted 27 October 2019 - 10:00 AM
that enforcer looks great and the octobrain despite being just a sculpt looks good too.
This post has been edited by Marya: 27 October 2019 - 10:01 AM
#4378 Posted 26 January 2020 - 05:50 AM
https://imgur.com/kfM0LUX
HD Retexture:
https://imgur.com/uTCiBmf
Better one:
https://pbs.twimg.co...zecVAAIgTE7.jpg
This post has been edited by Besli: 26 January 2020 - 05:51 AM
#4380 Posted 27 January 2020 - 08:11 PM
Besli, on 26 January 2020 - 05:50 AM, said:
https://imgur.com/kfM0LUX
HD Retexture:
https://imgur.com/uTCiBmf
Better one:
https://pbs.twimg.co...zecVAAIgTE7.jpg
I get that "Better one" is more faithful to the original in the bat/vampire image, but the lettering looks so much better on the HD Retexture.