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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Jim 

#4351

I use HRP along with Dukeplus, and there is no model for the hanging man, just a sprite. Is this normal?
0

#4352

View PostJim, on 31 August 2018 - 07:27 PM, said:

I use HRP along with Dukeplus, and there is no model for the hanging man, just a sprite. Is this normal?


I don't believe there is actually any model for the hung man yet O_o

Therefore it would be normal unless a model has been added that I'm not aware of ?
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4353

I seem to recall a model for the hanged man...

I always assumed it was the Heretic guy, actually. Is that true or no?
0

User is offline   Mark 

#4354

Nope. Its still a sprite.
0

User is offline   Tea Monster 

  • Polymancer

#4355

Do you mean the monk? Hellbound made a model of him.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4356

Yes. I knew I remembered it.
0

User is offline   Mark 

#4357

But the hanging guy in the jury is still a sprite
0

User is offline   Jim 

#4358

I meant the hanging guy in a suit
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4359

Ohhh.
0

#4360

It was a hung jury :rolleyes:

I never got that joke until now.
1

User is offline   Roma Loom 

  • Loomsday Device

#4361

a bit futuristic raw 3d concept of one of my favs

Attached thumbnail(s)

  • Attached Image: Freezer_preview_05.png

9

User is offline   Mark 

#4362

Can we expect to see all new weapons with proper gloss maps in Eduke by the end of the month? :rolleyes:

Thats good enough to make even TeaMonster drool.

This post has been edited by Mark: 23 September 2018 - 01:48 PM

0

User is offline   TON 

#4363

That´s other level

HRP lives
0

User is offline   TURBOKID 

#4364

View PostRoma Loom, on 23 September 2018 - 01:14 PM, said:

a bit futuristic raw 3d concept of one of my favs


Bit like what i was doing, heh :)
Attached Image: a2.png
-1

User is offline   Marya 

#4365

View PostJim, on 05 September 2018 - 12:25 PM, said:

I meant the hanging guy in a suit
Last i recall it was a firemonk a refrence to blood i think.

Has anybody done a remake of the ripper back into the plasma gun or whatever it was in lameduke?

I dunno if i asked this before but does anybody mind if models in the HRP pack are used for other things? like other games?

View PostTURBOKID, on 11 March 2019 - 07:48 AM, said:

Bit like what i was doing, heh :(
Attachment a2.png
It's just me but the barrels seem a big long XD

This post has been edited by Marya: 23 August 2019 - 06:17 PM

0

#4366

thought the monk was a reference to rise of the triad instead?
Posted Image
0

User is offline   Marya 

#4367

View Postsplitterface, on 23 August 2019 - 07:30 PM, said:

thought the monk was a reference to rise of the triad instead?
Spoiler

then it was Rise of the Triad I don't remember....

View PostRoma Loom, on 23 September 2018 - 01:14 PM, said:

a bit futuristic raw 3d concept of one of my favs
sweet, the freezethrower was orginally suppose to be a flamethrower.

This post has been edited by Marya: 23 August 2019 - 08:23 PM

0

User is offline   Roma Loom 

  • Loomsday Device

#4368

Hey guys. I'm trying to get the latest Blender 2.8 md3 import/export plug. Am I supposed to download all the stuff and somehow merge the latest pull request into dev version? I'm still really far from this stuff
https://github.com/n...der-md3/pull/18
GitHub
Blender 2.8 support by axredneck · Pull Request #18 · neumond/bl...
Please merge as separate branch in order to not break Blender 2.79 support.
Currently it exports/imports UVs but doesn't import textures.
1

User is offline   Kyanos 

#4369

View PostRoma Loom, on 03 October 2019 - 12:21 PM, said:

Hey guys. I'm trying to get the latest Blender 2.8 md3 import/export plug. Am I supposed to download all the stuff and somehow merge the latest pull request into dev version? I'm still really far from this stuff
https://github.com/n...der-md3/pull/18
GitHub
Blender 2.8 support by axredneck · Pull Request #18 · neumond/bl...
Please merge as separate branch in order to not break Blender 2.79 support.
Currently it exports/imports UVs but doesn't import textures.

Attached File  io_export_md3.zip (6.02K)
Number of downloads: 208
I updated my exporter to 2.8 a while back if you want to try it. Just drop it in scripts/addons and then enable it like any other.
It's still in trials, only Mark and Tea Monster have seen it so please let me know if you encounter any bugs.
3

User is offline   Tea Monster 

  • Polymancer

#4370

What are people's thoughts on replacing the current HRP monsters with the ones from HHR?
0

User is offline   Phredreeke 

#4371

I'm not sure, while I think the HHR models are higher quality - I feel the current HRP ones are more faithful to the originals.

Then again, I don't think I'm the intended audience for the HRP anyway
0

User is offline   Tea Monster 

  • Polymancer

#4372

View PostPhredreeke, on 25 October 2019 - 06:10 AM, said:

I'm not sure, while I think the HHR models are higher quality - I feel the current HRP ones are more faithful to the originals.

(...)

That's why I haven't uploaded them earlier myself. Night Fright was very keen before the mod was released, and I warned him at that time that we updated a lot of the designs - The Battlelord design was inspired by an alpha version of DNF. Anyone interested in 'pixel purity' may not like the designs. There has been a deafening silence since the mod came out, so I've assumed that was what the reaction was.
0

User is offline   Mark 

#4373

Since I was part of HHR I have a bias to want to see them in the HRP. But to replace some and leave the other old ones in would not be right. Inconsistant content has been a major critique of the HRP.

On the other hand, if its already a mess of styles whats the harm? :o

I would want to see them tested in a bunch of vanilla and user maps first to make sure there are no issues. There shouldn't be but you never know for sure.

This post has been edited by Mark: 25 October 2019 - 06:42 AM

0

User is online   NightFright 

  • The Truth is in here

#4374

You can always compile an override pack to be loaded on top of the HRP itself if you want to avoid mixing things up.
1

User is offline   TON 

#4375

I think there are some 3D models that could be added without problems:

  • Camera
  • Tank

Posted Image

  • The previous version of the Trooper (I think that is your second best 3d model) but isn't included in HHR. (The image is in your public album)
    You could post that image in this thread and I think all will want that model in HRP.


  • Enforcer

Posted Image

  • Classic Cycloid Emperor (Unfinished)

Posted Image

  • Skycar

Posted Image

This post has been edited by TON: 25 October 2019 - 09:20 AM

1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4376

Override pack is the way to go I think.

Though, most people who prefer the originals just play in 8-bit mode anyway, don't they? Or at least not with the HRP pack anyway. I guess it doesn't matter to me at this point, long as the original pack with the old models are still available somewhere. My biggest thing is preservation and archiving of every little thing. Even the ancient shotgun and pistol.

This post has been edited by MusicallyInspired: 25 October 2019 - 11:24 AM

1

User is offline   Phredreeke 

#4377

View PostMusicallyInspired, on 25 October 2019 - 10:50 AM, said:

Though, most people who prefer the originals just play in 8-bit mode anyway, don't they?


Polymost + Voxel pack + Fox's skyboxes for me :o
2

User is offline   Tea Monster 

  • Polymancer

#4378

I like original 8 bit, but I love having the voxels and corrected skies.

Ton - what was this 'unpublished' trooper model?
0

User is offline   Radar 

  • King of SOVL

#4379

View PostPhredreeke, on 25 October 2019 - 11:43 AM, said:

Polymost + Voxel pack + Fox's skyboxes for me :o


I play the exact same way, but I also include your upscale pack. I know you mentioned that only AA displays the upscaled art properly, but I do think it's worth isolating the necessary code into your own pack for those like me who want to play with upscaled art without all that extra overhead.
0

User is offline   Tea Monster 

  • Polymancer

#4380

TON asked me to post a picture of the original model of the Lizard Trooper I was working on. The one in HHR was made by a guy called CGPhantom, not myself.

I thought, while I'm at it, I'll post my work-formerly-in-progress (WFIP) gallery.

This was the original Liz Trooper model by myself.
Posted Image
Posted Image

Fat Commander sculpt (not finished).
Posted Image

We considered adding the Octabrain to HHR at one point. This is a test sculpt to see what he would look like. Not at all a complete concept. VERY WFIP.
Posted Image

Here are some concept art of different Battlelord designs that are more like the original DN3D design.
Posted Image

This post has been edited by Tea Monster: 26 October 2019 - 06:06 AM

9

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