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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Hank 

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#4321

Thanks Mark, I thought it's an EDuke32 issue. Thus, normals are fixable. :) See below
Attached Image: ductOpt2.jpg
The diffuse has now a faked depth added and the normal is a more common normal with a simpler height map.

For those that like the looks
http://www.mediafire...HRPDuctOpt2.zip
it contains tiff files, so you can use any compression you want.


in your .def file, I recommend the following
texture 342
{
	pal 0 { file "textures/0342_d.png" }
	normal { file "textures/0342_n.png" parallaxbias 0 parallaxscale 0.01 }
	// the other textures are called from the HRP set!!
}


added.
Those did not look right when lighting is applied. So I fixed the faked depth effect to a fair compromise, I think, and added the banked-up duct tile 343 into the set. The broken tile # 341, I simply set the parallaxbias and parallaxscale to 0.

new file
http://www.mediafire...PIssuedOpt2.zip

new image
Attached Image: ductOpt2b.jpg

Those that still want the first version, just PM me and I'll send it. :)

The things I don't know could fill libraries.

This post has been edited by Hank: 08 January 2017 - 08:41 PM

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