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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Mark 

#4351

But the hanging guy in the jury is still a sprite
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User is offline   Jim 

#4352

I meant the hanging guy in a suit
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User is online   MusicallyInspired 

  • Buy Mage's Initiation!

#4353

Ohhh.
0

#4354

It was a hung jury :rolleyes:

I never got that joke until now.
1

User is offline   Roma Loom 

  • Loomsday Device

#4355

a bit futuristic raw 3d concept of one of my favs

Attached thumbnail(s)

  • Attached Image: Freezer_preview_05.png

9

User is offline   Mark 

#4356

Can we expect to see all new weapons with proper gloss maps in Eduke by the end of the month? :P

Thats good enough to make even TeaMonster drool.

This post has been edited by Mark: 23 September 2018 - 01:48 PM

0

User is offline   TON 

#4357

Thatīs other level

HRP lives
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User is offline   TURBOKID 

#4358

View PostRoma Loom, on 23 September 2018 - 01:14 PM, said:

a bit futuristic raw 3d concept of one of my favs


Bit like what i was doing, heh :dukeaffirmative:
Attached Image: a2.png
-1

User is offline   Marya 

#4359

 Jim, on 05 September 2018 - 12:25 PM, said:

I meant the hanging guy in a suit
Last i recall it was a firemonk a refrence to blood i think.

Has anybody done a remake of the ripper back into the plasma gun or whatever it was in lameduke?

I dunno if i asked this before but does anybody mind if models in the HRP pack are used for other things? like other games?

 TURBOKID, on 11 March 2019 - 07:48 AM, said:

Bit like what i was doing, heh :dukeaffirmative:
a2.png
It's just me but the barrels seem a big long XD

This post has been edited by Marya: 23 August 2019 - 06:17 PM

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#4360

thought the monk was a reference to rise of the triad instead?
https://usercontent1.hubstatic.com/654570_f520.jpg
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User is offline   Marya 

#4361

 splitterface, on 23 August 2019 - 07:30 PM, said:

thought the monk was a reference to rise of the triad instead?
Spoiler

then it was Rise of the Triad I don't remember....

 Roma Loom, on 23 September 2018 - 01:14 PM, said:

a bit futuristic raw 3d concept of one of my favs
sweet, the freezethrower was orginally suppose to be a flamethrower.

This post has been edited by Marya: 23 August 2019 - 08:23 PM

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User is offline   Roma Loom 

  • Loomsday Device

#4362

Hey guys. I'm trying to get the latest Blender 2.8 md3 import/export plug. Am I supposed to download all the stuff and somehow merge the latest pull request into dev version? I'm still really far from this stuff
https://github.com/n...der-md3/pull/18
GitHub
Blender 2.8 support by axredneck · Pull Request #18 · neumond/bl...
Please merge as separate branch in order to not break Blender 2.79 support.
Currently it exports/imports UVs but doesn't import textures.
1

User is offline   Kyanos 

#4363

View PostRoma Loom, on 03 October 2019 - 12:21 PM, said:

Hey guys. I'm trying to get the latest Blender 2.8 md3 import/export plug. Am I supposed to download all the stuff and somehow merge the latest pull request into dev version? I'm still really far from this stuff
https://github.com/n...der-md3/pull/18
GitHub
Blender 2.8 support by axredneck · Pull Request #18 · neumond/bl...
Please merge as separate branch in order to not break Blender 2.79 support.
Currently it exports/imports UVs but doesn't import textures.

Attached File  io_export_md3.zip (6.02K)
Number of downloads: 72
I updated my exporter to 2.8 a while back if you want to try it. Just drop it in scripts/addons and then enable it like any other.
It's still in trials, only Mark and Tea Monster have seen it so please let me know if you encounter any bugs.
3

User is online   Tea Monster 

  • Polymancer

#4364

What are people's thoughts on replacing the current HRP monsters with the ones from HHR?
0

User is online   Phredreeke 

#4365

I'm not sure, while I think the HHR models are higher quality - I feel the current HRP ones are more faithful to the originals.

Then again, I don't think I'm the intended audience for the HRP anyway
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User is online   Tea Monster 

  • Polymancer

#4366

 Phredreeke, on 25 October 2019 - 06:10 AM, said:

I'm not sure, while I think the HHR models are higher quality - I feel the current HRP ones are more faithful to the originals.

(...)

That's why I haven't uploaded them earlier myself. Night Fright was very keen before the mod was released, and I warned him at that time that we updated a lot of the designs - The Battlelord design was inspired by an alpha version of DNF. Anyone interested in 'pixel purity' may not like the designs. There has been a deafening silence since the mod came out, so I've assumed that was what the reaction was.
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User is offline   Mark 

#4367

Since I was part of HHR I have a bias to want to see them in the HRP. But to replace some and leave the other old ones in would not be right. Inconsistant content has been a major critique of the HRP.

On the other hand, if its already a mess of styles whats the harm? :P

I would want to see them tested in a bunch of vanilla and user maps first to make sure there are no issues. There shouldn't be but you never know for sure.

This post has been edited by Mark: 25 October 2019 - 06:42 AM

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User is online   NightFright 

  • The Truth is in here

#4368

You can always compile an override pack to be loaded on top of the HRP itself if you want to avoid mixing things up.
1

User is offline   TON 

#4369

I think there are some 3D models that could be added without problems:

  • Camera
  • Tank

https://i.ibb.co/HgCSKq9/duke3d.jpg

  • The previous version of the Trooper (I think that is your second best 3d model) but isn't included in HHR. (The image is in your public album)
    You could post that image in this thread and I think all will want that model in HRP.


  • Enforcer

https://cdnb.artstation.com/p/assets/images/images/007/202/579/small/owen-egan-owenegan-enforcer04.jpg?1504438819

  • Classic Cycloid Emperor (Unfinished)

http://i.imgur.com/RoMBGnE.jpg

  • Skycar

https://cdnb.artstation.com/p/assets/images/images/019/743/969/large/owen-egan-moonshuttle1.jpg?1564828094

This post has been edited by TON: 25 October 2019 - 09:20 AM

1

User is online   MusicallyInspired 

  • Buy Mage's Initiation!

#4370

Override pack is the way to go I think.

Though, most people who prefer the originals just play in 8-bit mode anyway, don't they? Or at least not with the HRP pack anyway. I guess it doesn't matter to me at this point, long as the original pack with the old models are still available somewhere. My biggest thing is preservation and archiving of every little thing. Even the ancient shotgun and pistol.

This post has been edited by MusicallyInspired: 25 October 2019 - 11:24 AM

1

User is online   Phredreeke 

#4371

 MusicallyInspired, on 25 October 2019 - 10:50 AM, said:

Though, most people who prefer the originals just play in 8-bit mode anyway, don't they?


Polymost + Voxel pack + Fox's skyboxes for me :P
2

User is online   Tea Monster 

  • Polymancer

#4372

I like original 8 bit, but I love having the voxels and corrected skies.

Ton - what was this 'unpublished' trooper model?
0

User is online   Tea Monster 

  • Polymancer

#4373

TON asked me to post a picture of the original model of the Lizard Trooper I was working on. The one in HHR was made by a guy called CGPhantom, not myself.

I thought, while I'm at it, I'll post my work-formerly-in-progress (WFIP) gallery.

This was the original Liz Trooper model by myself.
https://i.imgur.com/MfVH6Ql.png
https://i.imgur.com/zHCZJ14.png

Fat Commander sculpt (not finished).
https://i.imgur.com/232eYAz.jpg

We considered adding the Octabrain to HHR at one point. This is a test sculpt to see what he would look like. Not at all a complete concept. VERY WFIP.
https://i.imgur.com/3uXYq0l.jpg

Here are some concept art of different Battlelord designs that are more like the original DN3D design.
https://i.imgur.com/dCBYWeS.jpg

This post has been edited by Tea Monster: 26 October 2019 - 06:06 AM

9

User is offline   Marya 

#4374

Other than the battle lord (which needs some work honestly in my opinion.) those all look really good, i really hate the DNF models and these look aewsome.


that enforcer looks great and the octobrain despite being just a sculpt looks good too.

This post has been edited by Marya: 27 October 2019 - 10:01 AM

0

User is offline   Besli 

#4375

Original:
https://imgur.com/kfM0LUX

HD Retexture:
https://imgur.com/uTCiBmf

Better one:
https://pbs.twimg.co...zecVAAIgTE7.jpg

This post has been edited by Besli: 26 January 2020 - 05:51 AM

3

User is online   Phredreeke 

#4376

Shouldn't they have the same aspect ratio as the original?
0

#4377

View PostBesli, on 26 January 2020 - 05:50 AM, said:


I get that "Better one" is more faithful to the original in the bat/vampire image, but the lettering looks so much better on the HD Retexture.
0

User is online   NightFright 

  • The Truth is in here

#4378

Inspired by Lunick's suggestion over at another thread, I am proposing a new direction in order to compile a major new HRP release after all. We have been talking often about this in several threads on many occasions, but it's time to make it official.

The general idea is a complete overhaul of the pack regarding its core components, i.e. textures and sprite replacements. To put it short: Open trashcan, put highres textures and models we have inside (all of them, no regrets), close trashcan, forget about it and go ahead with adding more faithful and (far) more consistent artwork. Some of the work is actually already done.

HRP 5.0 should/could contain
1) AI upscales of all the original textures (with optional Vacation/DC/NWinter packs)
2) Voxel pack (instead of models)
3) Maphacks (we basically have them already, including necessary adjustments for voxels)
4) SC-55 Music Pack (as before)

The intention is to keep these four packs separate, i.e. it wouldn't be a single file, but any release would bundle those together. Advantage would be that updates for each of the components is possible at any time. Since basically only the voxel pack (with maphacks included) might receive updates after release, this would keep download size for general HRP updates fairly small.

Pros:
1) Consistent art direction and general completeness of textures/"models" (voxels in this case)
2) Music pack, voxels, maphacks and upscaled enemies are basically done already (upscales in Alien Armageddon, for example - unless it's supposed to go beyond 2x resolution)
3) Especially the voxel pack has really high quality and can be considered being faithful to the original sprite art
4) Textures stop being artistic approximations/interpretations to imitate the originals as close as possible - you would HAVE the originals, but in higher resolution
5) We get rid of the super-ugly babe models (just to name the worst of all first). Good riddance!

Cons:
1) Enemies will probably not be 3D any more, but rather upscaled sprites (but TBH that's rather an advantage over the current models since most of those are not really fitting)
2) Polymer isn't supporting voxels yet, i.e. this new HRP would only be for software and Polymost (unless coder team changes it)
3) Visual gimmicks like texture normals/spec maps etc would have to be remade from scratch (if we still want them) since we'd throw everything into the trash that has been made so far

Uncertainties:
1) We would need a few people again who would be willing to actively participate in this endeavor, especially regarding content creation.
2) Are 2x upscales for sprites as we have them already sufficient?
3) What should be the upscale factor for textures? (Suggestion: 4x or 8x)
4) Are there any licensing issues when upscaling original art? (I guess not since it's also done for other games like Doom, Heretic or Hexen)
5) Widescreen (menu/HUD) graphics based on original art. Do we want them? Can anybody make them? Will they work reliably in EDuke32?
6) What to do with the old HRP after this actually happened? (Suggestion: Keep it as something like "HRP Legacy Edition")

Urgent to-dos that I consider necessary/recommendable for this to happen would be:
- Someone has to create AI upscales of ALL Duke3D textures and sprites (sprites we should already have, actually). Addons may follow later
- "Complete" the voxel pack (mainly add Vacation assets, other necessary stuff like pickups is done by now)
- Add EDuke32 code support for automatic vacation.grp detection to choose the correct voxels
- Polymer support for voxels (not a must IMHO, but it'd be a plus)

What say you?

This post has been edited by NightFright: 18 September 2020 - 07:36 AM

4

#4379

Having just tested the Voxel pack myself, this sounds like a hell of an idea.
0

User is online   MrFlibble 

#4380

View PostNightFright, on 18 September 2020 - 06:49 AM, said:

1) AI upscales of all the original textures (with optional Vacation/DC/NWinter packs)

BTW, what was the reasoning behind the current (?) rule to not include upscales in HRP, mentioned somewhere before?
0

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