Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#3901 Posted 21 July 2013 - 05:57 AM
This post has been edited by TON: 21 July 2013 - 08:35 AM
#3902 Posted 21 July 2013 - 09:22 AM
TON, on 21 July 2013 - 05:57 AM, said:
Do you know any game with this?
#3903 Posted 21 July 2013 - 09:30 AM
However, because of the limitations of BUILD, this would be impossible, or at least impractical. Sure, someone could make a plane water model to be used when the sprite is used but the difficulty and resource expense would not be made up for with the benefits. What would you use it for? Non TROR translucent water which is generally seen in older maps or maps not made for polymer.
#3904 Posted 21 July 2013 - 09:37 AM
Steveeeie, on 21 July 2013 - 03:35 AM, said:
I personally feel the art style is inconsistent overall however.
I think it is also a case of people not being pleased with what they have, which might be the reason so many call for a remake in a more recent engine like UDK / Cryengine.
This is probable because we have almost pushed the art as far is it can go without modifying the levels.
The HRP is much better than Doomsday. And frankly Doom levels will never look good in highres because the maps are square, while Duke 3D levels still have some real-life sense.
The problem with the HRP is that it was focused in remake all the tiles, instead of taking care of the details. In other words it choose quantity over quality.
#3905 Posted 21 July 2013 - 09:54 AM
Mateos, on 21 July 2013 - 09:22 AM, said:
No, I've only seen the 3d animations models
http://www.turbosqui...on-model/647471
This post has been edited by TON: 21 July 2013 - 09:55 AM
#3906 Posted 21 July 2013 - 09:58 AM
TON, on 21 July 2013 - 05:57 AM, said:
I think the EDuke32 guys are still working on a way to get hardcoded transparent water surfaces into the game. That's as far as it will probably go, but it looks really nice.
If you are referring to water fountains, well... I am not sure if 3D models would look convincing for those, but someone can always try, anyway.
This post has been edited by NightFright: 21 July 2013 - 09:59 AM
#3907 Posted 21 July 2013 - 10:34 AM
#3908 Posted 21 July 2013 - 10:52 AM
NightFright, on 21 July 2013 - 09:58 AM, said:
That wouldn't work very well. The authors of the original levels have not taken care so the bottom always matches the top.
#3909 Posted 21 July 2013 - 11:25 AM
Mr.Flibble, on 21 July 2013 - 09:30 AM, said:
Water effects like this are usually done with a physics system made up of a bunch of textured polygons, same with fire and smoke.
#3910 Posted 21 July 2013 - 11:44 AM
There are problems with the HRP, and maybe it would be benefited from being treated more like a 'proper' mod and have an art director who could oversee content and do some direction, but that's not happened and I don't see it occurring now. It's still a work in progress (will probably always be!) and it's improving all the time.
Everyone would like a new engine. That isn't anything against Plagman, but you would have to instigate a shit-ton of features to bring it up to the state of a modern engine. That isn't just the renderer, but things like particles, how maps are created, how to import meshes as geometry, reflections, optimization.... the list goes on. That is why everyone was so pissed when 2K/GBX refused to release the editor to DNF. It would be great to have a modern engine to create some great new Duke stories, but due to 3DR's legal stance, you were stuck with using Duke3D's source code or you were SOL. DNF, with all it's faults was the last real chance for modellers to get hold of a (comparatively) recent game engine.
Oh, here are the new Duke skins. Model coming soon, but there is nothing really different, I just got a bug with the weight painting on his belt buckle sorted out.
Dukeskins11.zip (3.48MB)
Number of downloads: 185
This post has been edited by Tea Monster: 21 July 2013 - 11:47 AM
#3911 Posted 21 July 2013 - 11:47 AM
Tea Monster, on 21 July 2013 - 11:44 AM, said:
Reloaded being an example, sadly :/
#3912 Posted 21 July 2013 - 11:49 AM
Mateos, on 21 July 2013 - 11:47 AM, said:
Yep, even if the game was completely crap (not saying it would, but just as case example), it would have been a 'legal' way of making modern Duke mods.
#3913 Posted 21 July 2013 - 12:05 PM
NightFright, on 12 July 2013 - 12:35 AM, said:
Are we in a rush to release something now? I understand this has been pushed back already, I have a few things I definitely want to get in before the release.
However I am on Holiday this week and wont be out of action for 2 weeks and probably need a couple of weeks to finish up my stuff.
The things I want to get in are:
Hydrant / Broken Hydrant 99%
toilet / broken toilet 50%
Urinal / Broken Urinal 90%
Fire Extinguisher 50%
Camera 99%
Paper Towel Holder 50%
Tp Holder 50%
This post has been edited by Steveeeie: 21 July 2013 - 12:45 PM
#3914 Posted 21 July 2013 - 02:42 PM
Steveeeie, on 21 July 2013 - 12:05 PM, said:
However I am on Holiday this week and wont be out of action for 2 weeks and probably need a couple of weeks to finish up my stuff.
The things I want to get in are:
Hydrant / Broken Hydrant 99%
toilet / broken toilet 50%
Urinal / Broken Urinal 90%
Fire Extinguisher 50%
Camera 99%
Paper Towel Holder 50%
Tp Holder 50%
#3915 Posted 21 July 2013 - 02:47 PM
1051_handdryer_2013-b.zip (757.02K)
Number of downloads: 177
#3916 Posted 21 July 2013 - 11:41 PM
This post has been edited by NightFright: 22 July 2013 - 12:09 AM
#3917 Posted 21 July 2013 - 11:58 PM
You'd have to get a series of frames that loop, and then export each frame as a separate MD3 and put them all together in NPherno's compiler.
This post has been edited by Tea Monster: 21 July 2013 - 11:59 PM
#3918 Posted 22 July 2013 - 12:19 AM
#3920 Posted 22 July 2013 - 03:08 AM
You could put an image of a splash onto planes and animate them with blenders particle system and then export that as an md3. That would work for fire as well but it would be a shite - ton of work. It would probably be easier to remake the game as a doom3 or UDK mod.
This post has been edited by Tea Monster: 22 July 2013 - 03:23 AM
#3921 Posted 22 July 2013 - 04:00 AM
#3922 Posted 22 July 2013 - 04:49 AM
Tea Monster, on 22 July 2013 - 03:08 AM, said:
You could put an image of a splash onto planes and animate them with blenders particle system and then export that as an md3. That would work for fire as well but it would be a shite - ton of work. It would probably be easier to remake the game as a doom3 or UDK mod.
What about a hack that add sprite-like particles to the vertices of a model?
This post has been edited by Fox: 22 July 2013 - 04:49 AM
#3923 Posted 22 July 2013 - 05:27 AM
Purely as a thought exercise, UDK or Doom 3? I would have just gone for UDK but D3 is open source and cross platform.
#3924 Posted 22 July 2013 - 07:18 AM
Tea Monster, on 22 July 2013 - 05:27 AM, said:
Purely as a thought exercise, UDK or Doom 3? I would have just gone for UDK but D3 is open source and cross platform.
Hmm Doom is open source and you can do whatever with it but building anything with would take a shit tone of work.
Even thought UDK is closed, it has a much better engine and editing tools.
This post has been edited by Steveeeie: 22 July 2013 - 07:19 AM
#3925 Posted 22 July 2013 - 07:21 AM
Fox, on 22 July 2013 - 02:58 AM, said:
It would need hundreds of frames to simulate it properly ..
And like tea monster has said the game would probably grind.
#3926 Posted 22 July 2013 - 07:49 AM
UKD is a far superior development system though and it's renderer is amazing.
#3927 Posted 22 July 2013 - 08:08 AM
Tea Monster, on 22 July 2013 - 07:49 AM, said:
UKD is a far superior development system though and it's renderer is amazing.
Same! appart from the staples html css and js.
So i can only speak from a non programer point of view and my preference would be UDK.
#3928 Posted 22 July 2013 - 08:58 AM
NightFright, on 21 July 2013 - 11:41 PM, said:
It's suspicious that your 1051_handdryer_d.png and 1051_handdryer_s.png do not convert to the same TGA as Tea Monster's originals. There's a 'new' PNGOUT.EXE available at Ken Silverman's site (2013-02-20), which you might want to check out.
Fox, on 21 July 2013 - 09:37 AM, said:
Tea Monster, on 21 July 2013 - 02:47 PM, said:
#3929 Posted 22 July 2013 - 12:41 PM
Steveeeie, on 21 July 2013 - 12:05 PM, said:
However I am on Holiday this week and wont be out of action for 2 weeks and probably need a couple of weeks to finish up my stuff.
The things I want to get in are:
Hydrant / Broken Hydrant 99%
toilet / broken toilet 50%
Urinal / Broken Urinal 90%
Fire Extinguisher 50%
Camera 99%
Paper Towel Holder 50%
Tp Holder 50%
I saw your Tp Holder model and it's perfect.
About the fire extinguisher it should be like this
#3930 Posted 22 July 2013 - 01:32 PM
Steveeeie, on 21 July 2013 - 12:05 PM, said:
However I am on Holiday this week and wont be out of action for 2 weeks and probably need a couple of weeks to finish up my stuff.
[...]
We don't have to push it, and if you still have so much stuff in the pipeline, it's probably worth waiting for. If no one has any considerable objections, I'd say we extend the deadline for now by at least 4 weeks, to August 31. The more we get into the HRP, the better. And who knows, maybe it gives some folks a little time to come up with some bonus additions.
This post has been edited by NightFright: 22 July 2013 - 01:42 PM