Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#3931 Posted 22 July 2013 - 03:02 PM
Hopefully, Steveeeie can take advantage of it.
#3932 Posted 22 July 2013 - 07:16 PM
#3933 Posted 23 July 2013 - 12:39 PM
Steveeeie, on 21 July 2013 - 12:05 PM, said:
#3934 Posted 23 July 2013 - 01:19 PM
NightFright, on 22 July 2013 - 01:32 PM, said:
Yeah man, haste makes waste.
This post has been edited by Ms. Radar: 23 July 2013 - 01:20 PM
#3935 Posted 23 July 2013 - 05:42 PM
This post has been edited by Mark.: 23 July 2013 - 05:43 PM
#3936 Posted 24 July 2013 - 02:08 AM
This post has been edited by TON: 24 July 2013 - 02:08 AM
#3937 Posted 24 July 2013 - 02:29 AM
Mark., on 23 July 2013 - 05:42 PM, said:
Although I don't your models are bad, I think you need to spend some time looking into high poly modeling and baking out ao and normal maps to a low poly.
This post has been edited by Steveeeie: 24 July 2013 - 02:30 AM
#3938 Posted 24 July 2013 - 02:31 AM
LeoD, on 23 July 2013 - 12:39 PM, said:
I will see what I can do !
#3939 Posted 24 July 2013 - 05:58 AM
Mark., on 23 July 2013 - 05:42 PM, said:
The marked area seems to imply that a round lamp is depicted. In US Movies/TV series the model you're proposing is the one I see most frequently, and it would fit quite well into the originals game's maps. Concerning user maps' living room suitability I'd choose a round model though, which is more multi-purpose.
#3940 Posted 24 July 2013 - 06:00 AM
LeoD, on 24 July 2013 - 05:58 AM, said:
The marked area seems to imply that a round lamp is depicted. In US Movies/TV series the model you're proposing is the one I see most frequently, and it would fit quite well into the originals game's maps. Concerning user maps' living room suitability I'd choose a round model though, which is more multi-purpose.
I think thats just the light.
#3941 Posted 24 July 2013 - 09:13 AM
LeoD, on 24 July 2013 - 05:58 AM, said:
The marked area seems to imply that a round lamp is depicted. In US Movies/TV series the model you're proposing is the one I see most frequently, and it would fit quite well into the originals game's maps. Concerning user maps' living room suitability I'd choose a round model though, which is more multi-purpose.
Seems like it could go either way. the top one I would label as a "table lamp" seen in waiting room or a living room, the bottom one would be labeled as a "desk lamp" seen on a office desk.
In vanilla duke, IIRC, it is used as a "desk lamp" in office areas. So I would tend towards the "desk lamp" style. But as mentioned, mods use it outside of the desk lamp roll. In fact, here's a recent example from the Duke Begins mod just posted:
The "table lamp" would would look best in this situation if models used. (I'm guessing that this mod is intended for 8bit)
If it's possible, do both, and have the default palette be the desk lamp model, and then other green-switching palettes have the "table lamp" style. Unfortunately, I don't think you can have palette-based model switches, can you?
#3942 Posted 24 July 2013 - 11:04 AM
This post has been edited by Mark.: 24 July 2013 - 11:05 AM
#3943 Posted 24 July 2013 - 11:52 AM
Mark., on 24 July 2013 - 11:04 AM, said:
What I am suggesting is just the standard workflow for modern game art.
#3944 Posted 24 July 2013 - 12:29 PM
#3945 Posted 27 July 2013 - 07:08 PM
This post has been edited by ReaperMan: 27 July 2013 - 07:09 PM
#3946 Posted 27 July 2013 - 07:52 PM
ReaperMan, on 27 July 2013 - 07:08 PM, said:
UGGGHHHHHHHHHHHHHH... No!
#3950 Posted 27 July 2013 - 09:42 PM
Mr.Flibble, on 27 July 2013 - 08:14 PM, said:
If you have used other modeling programs its not that hard to learn. Besides, Blender became much easier to use after 2.5.
This post has been edited by ReaperMan: 27 July 2013 - 09:54 PM
#3951 Posted 28 July 2013 - 12:57 AM
#3952 Posted 28 July 2013 - 01:04 AM
ReaperMan, on 27 July 2013 - 09:42 PM, said:
Speaking as someone who has used every modeling program under the sun at least once in his life I can say that is definately not true of everyone. Some people like Blender and pick it up very easy. For other's it just... It's uncomfortable. I just don't care for the interface at all.
#3953 Posted 28 July 2013 - 01:48 AM
I honestly think that Blender is better than them as it is able to do more, but you aren't going to be rendering living room models, so all you really need is a modeller that can kick out Objs and do subdivision smoothing. Either of those will be fine for that.
If you want to learn Max (as most of the pros do), if you know a student or a teacher who has a school email address, you can grab a 3 year educational license for either Max or Maya. My Son did this with Maya and he's made some storming stuff.
If you want to get into sculpting at all for organics, Sculptris is free and Blender can do sculpting as well. Having a sculpting app is great for props as well, as I like to take my hard surface stuff into Z-Brush (yes, I bought a license) and ding it up a bit before baking off my normals.
Blender has got a LOT better - and more useable with the advent of the 2.6 series, especially the new modelling tools. Before they came along, I'd push for the first three as a stand alone modeller.
This post has been edited by Tea Monster: 28 July 2013 - 01:49 AM
#3954 Posted 07 August 2013 - 12:30 PM
Who is in charge of the monsters? At the pace of how fast everything else is being updated and overhauled, the monsters are starting to look way, way out of date / toony in contrast. While a great effort in its day, they seriously need an overhaul.
Or am I the only one thinking this?
Is there a team in charge of them at all? Could I maybe offer help if there is none?
#3955 Posted 07 August 2013 - 01:12 PM
Pretty much ALL the models need an overhaul. The Cycloid and the Lunar Overlord are new. Apart from that, they all need doing.
Nobody has 'Dibbs'ed' them as yet. If you have a copy of Sculptris or ZBrush, get cracking!
#3956 Posted 07 August 2013 - 01:42 PM
Tea Monster, on 07 August 2013 - 01:12 PM, said:
Pretty much ALL the models need an overhaul. The Cycloid and the Lunar Overlord are new. Apart from that, they all need doing.
Nobody has 'Dibbs'ed' them as yet. If you have a copy of Sculptris or ZBrush, get cracking!
Oh dang, I thought you were, since you put them off your shoulders.
Do you still have the meshes of the enforcer, pig cop and trooper? Maybe I could pick up from where you left off?
This post has been edited by Skyrilla: 07 August 2013 - 02:05 PM
#3957 Posted 08 August 2013 - 05:18 AM
I may have some other plans for one or two of them in the future so I have no plans to release anything.
#3958 Posted 08 August 2013 - 05:21 AM
Tea Monster, on 08 August 2013 - 05:18 AM, said:
I may have some other plans for one or two of them in the future so I have no plans to release anything.
Hopefully those plans are dedicated to HRP 5.3! Otherwise, I'll see if I can give it a gander, I'm pretty okay at modeling anatomy and organic things, I just don't have many fancy tools for zBrush.