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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Mark 

#3871

Just a suggestion. I think those screw heads are too outdated. It might look snazzier with something similar to this.

Attached thumbnail(s)

  • Attached Image: allen head screw.jpg

0

User is offline   Minigunner 

#3872

I'm just doing what Chuck did.
(Well, except for a position change on the back two screws.)
1

User is offline   Mark 

#3873

Here you go LeoD. I turned it 180 degrees as requested. I'm still going to make a better version in the future.

Attached File(s)



This post has been edited by Mark.: 15 July 2013 - 04:47 PM

3

User is offline   Steveeeie 

#3874

 Mark., on 15 July 2013 - 03:41 PM, said:

Just a suggestion. I think those screw heads are too outdated. It might look snazzier with something similar to this.


My RPG had those but they stuck out too far.
0

User is offline   Steveeeie 

#3875

I have sat on this for a while, 005 Healthbox.

Enjoy

Attached File(s)


6

User is offline   Spiker 

#3876

Keep it coming!
0

User is offline   TON 

#3877

Steveeeie's healthbox images

Attached thumbnail(s)

  • Attached Image: duke0063.jpg


This post has been edited by TON: 16 July 2013 - 11:09 AM

0

User is offline   DavoX 

  • Honored Donor

#3878

Holy shit! I just love the little don't-know-it's-name :)
0

User is offline   Steveeeie 

#3879

 DavoX, on 16 July 2013 - 11:57 AM, said:

Holy shit! I just love the little don't-know-it's-name :)


Clasp? :D
1

User is offline   Steveeeie 

#3880

Re-baked and re-textured the urinal(stall)

The AO of the original looked rough like paper, instead of being smooth like porcelain, to combat this i needed more light bounces .. it took my machine half an hour to get a bake that was smooth enough.

Attached thumbnail(s)

  • Attached Image: urinals.jpg

6

User is offline   Hendricks266 

  • Weaponized Autism

  #3881

^

1

User is offline   DavoX 

  • Honored Donor

#3882

Finally! :)
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3883

Edit: I am not sure about how the game handles model aspect ratio.

This post has been edited by Fox: 17 July 2013 - 04:54 PM

0

User is offline   Tea Monster 

  • Polymancer

#3884

Hand dryer should be in soon.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#3885

 Mark., on 15 July 2013 - 04:46 PM, said:

Here you go LeoD. I turned it 180 degrees as requested. I'm still going to make a better version in the future.
Thanks! I might upload it as a placeholder then. :D

 Steveeeie, on 16 July 2013 - 08:56 AM, said:

I have sat on this for a while, 005 Healthbox.
Very good. :)
Inevitable nitpicking:

Although it's less obvious than with the mic, your box needs a 180 degree turn as well. It looks OK in TON's screenshot, but Mapster shows that it's actually facing the wall.

You should put a whitespace before the closing brackets in your DEFs:
skin { pal 0 file "highres/sprites/pickups/0051_healthbox_d.png" specpower 6 specfactor 1.2}


Most likely the 1.2 is parsed correctly so far, because I can't spot any visible difference, but the error message in the log is still worth to be avoided:
***Error on line highres/sprites/pickups.def:201: expecting float, got "}"

0

User is offline   Tea Monster 

  • Polymancer

#3886

Posted ImagePosted Image
Attached File  1051_handdryer_2013.zip (457.12K)
Number of downloads: 188

New version of 1051. I'm debating on the best way to handle the chrome. In modern engines a mirror shader is applied, and Plagman has stated that Polymer will have this one day. So I've given it a gray colour and oomped up the spec on those parts. It's not ideal, but I don't want to screw it up for when these features are put in. If anyone has a better idea (apart from baking on a render of some chrome), then let me know.

This post has been edited by Tea Monster: 17 July 2013 - 03:03 PM

8

User is offline   Mark 

#3887

This stuff looks so damn good. I haven't checked around the Doom community for a few years. I was just wondering if our Eduke, HRP, Polymer combo is blowing them away or not.

Just one or two comments needed. I don't want to derail the thread.

This post has been edited by Mark.: 17 July 2013 - 04:39 PM

1

User is offline   TON 

#3888

I think that hand dryer need other label like the original :)

Posted Image
Posted Image
0

User is online   NightFright 

  • The Truth is in here

#3889

Awesome stuff, guys! This brings at least some outdated HRP content to a new level, at long last!

This post has been edited by NightFright: 18 July 2013 - 04:02 AM

0

User is offline   Tea Monster 

  • Polymancer

#3890

I usually knock my props around a bit, but previously, people have complained as if they tried to use stuff like the toilet in user maps, they look great in a skid row bathroom, but if the user map was trying to have a corporate or home setting, then it looks weird.

I'll put some wear and tear on though.
0

User is offline   Steveeeie 

#3891

 LeoD, on 17 July 2013 - 09:31 AM, said:

Thanks! I might upload it as a placeholder then. :D

Very good. :D
Inevitable nitpicking:

Although it's less obvious than with the mic, your box needs a 180 degree turn as well. It looks OK in TON's screenshot, but Mapster shows that it's actually facing the wall.

You should put a whitespace before the closing brackets in your DEFs:
skin { pal 0 file "highres/sprites/pickups/0051_healthbox_d.png" specpower 6 specfactor 1.2}


Most likely the 1.2 is parsed correctly so far, because I can't spot any visible difference, but the error message in the log is still worth to be avoided:
***Error on line highres/sprites/pickups.def:201: expecting float, got "}"



No worries, will update tomorrow :)
0

User is offline   Steveeeie 

#3892

 Tea Monster, on 18 July 2013 - 05:13 AM, said:

I usually knock my props around a bit, but previously, people have complained as if they tried to use stuff like the toilet in user maps, they look great in a skid row bathroom, but if the user map was trying to have a corporate or home setting, then it looks weird.

I'll put some wear and tear on though.


Even in those types of environments a good amount of wear an tear can be expected.
2

User is offline   Roma Loom 

  • Loomsday Device

#3893

This is not really HRP related, but it may fit some mod or something: clean tiled wire fence from tile #913

Attached thumbnail(s)

  • Attached Image: fence_wire_d.png
  • Attached Image: fence_wire_n.png

4

User is offline   Micky C 

  • Honored Donor

#3894

I remember the fence model's skin in the HRP has all these stray pixels that make shadows from spotlights through it look awful.
0

User is offline   Mark 

#3895

I have a use for it. Thanks.
0

User is online   NightFright 

  • The Truth is in here

#3896

Deadline reminder for HRP content additions: July 31. :)

Just to mention it again, we will check at that date whether anything worth waiting for is still in the pipeline or it's safe to compile a release. Since LeoD is currently one of the most active ones regarding HRP repository activity, my suggestion is that he should contact me after that day so we can coordinate our efforts. No rushed release like last time. ^^
0

User is offline   LeoD 

  • Duke4.net topic/3513

#3897

 NightFright, on 20 July 2013 - 12:26 PM, said:

Deadline reminder for HRP content additions: July 31. [..] Since LeoD is currently one of the most active ones regarding HRP repository activity, my suggestion is that he should contact me after that day so we can coordinate our efforts.
2013-07-24 (CEST) will probably be my last day to do anything dukish for quite some time. (No idea about weekends yet)
Therefore I have uploaded a big bunch of PNGOUT optimizations for the repo downloaders to test. Additionally I have added the hand dryer, microphone, health box and first aid kit. I know that updates for some of those are in the queue but this way I have cleaned up most pending stuff over here and taken care of Polymost HRP incompatibilities in advance. I might prepare the hydrant as well. (The broken model currently clips into the ground.)

I have extracted a list of currently unused ( == undefined) HRP repo files. These can be removed from the final packages to reduce download size (14 MiB, unless someone knows mods or the likes which actually need them):
Spoiler
Technically the current repository state r532 is release-ready.
The usual suspects for inserting the release version number are: hrp_readme.txt, duke3d_hrp.def, duke3d_hrp_polymost.def, 2492_ver.png, 2492_ver_polymost.png
EDIT: plus the according files found in installer/polymost_override if necessary

Recommended command line for creating the HRP zip:
zip -rq9n .jpg:.png duke3d_hrp.zip highpal highres maphacks *.def *.mhk *.txt


This post has been edited by LeoD: 21 July 2013 - 12:55 AM

1

User is online   NightFright 

  • The Truth is in here

#3898

Fair enough. Should anything spectacular still pop up in the meantime and no one else can put it into SVN, I can also do it. I might also consider doing some new promo screenshots, as the ones on our website are already showing outdated material (mostly regarding models) again. :)
0

User is offline   Tea Monster 

  • Polymancer

#3899

 Mark., on 17 July 2013 - 04:36 PM, said:

This stuff looks so damn good. I haven't checked around the Doom community for a few years. I was just wondering if our Eduke, HRP, Polymer combo is blowing them away or not.

Just one or two comments needed. I don't want to derail the thread.

It is. A common refrain is "Why can't our models look like the Duke HRP?". Which is kind of sad when you see the amount of hate that exists here for our own project.

I think that most of them are looking at the pre-polymer version as well.

Nightfright, I'll drop the new Duke skins when I get home so you can get some screens.

This post has been edited by Tea Monster: 21 July 2013 - 03:29 AM

0

User is offline   Steveeeie 

#3900

 Tea Monster, on 21 July 2013 - 03:21 AM, said:

It is. A common refrain is "Why can't our models look like the Duke HRP?". Which is kind of sad when you see the amount of hate that exists here for our own project.


The HRP is a fantastic community effort, and I think people would be wrong to hate it.

I personally feel the art style is inconsistent overall however.

I think it is also a case of people not being pleased with what they have, which might be the reason so many call for a remake in a more recent engine like UDK / Cryengine.

This is probable because we have almost pushed the art as far is it can go without modifying the levels.

This post has been edited by Steveeeie: 21 July 2013 - 03:38 AM

0

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