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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Micky C 

  • Honored Donor

#3781

View PostSteveeeie, on 28 May 2013 - 04:27 AM, said:

Thanks, there isn't anything tricky going on here, so it was pretty straight forward ;)

I was actually thinking it lacked detail, but I wasn't too concerned because of its size.

It still needs some screws, and some form of mount.


Now that you mention it yeah. I was mesmerized by the lense piece I guessPosted Image
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User is offline   Steveeeie 

#3782

View PostTON, on 28 May 2013 - 04:28 AM, said:

Wow

By the bye, I know is in progress but I think the lens should have also in left,right and down the word secucam like the original


I think the grey is just to show where the lens is on the original sprite.
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User is offline   NightFright 

  • The Truth is in here

#3783

Can you maybe (re)do the Enforcer or the slime babes next? Just like that camera... thanks a lot! ;)

This post has been edited by NightFright: 28 May 2013 - 05:53 AM

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User is offline   Steveeeie 

#3784

View PostNightFright, on 28 May 2013 - 05:53 AM, said:

Can you maybe (re)do the Enforcer or the slime babes next? Just like that camera... thanks a lot! ;)


I'm not very good at organic objects, but I will do some soon :P I was planning on practicing organic modeling on the slime babe.

Did anybody notice the slimebabe in Rage?
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User is offline   Paul B 

#3785

I think there needs to be a red light on it too so we know its functional and not just a toy. lol

This post has been edited by Paul B: 28 May 2013 - 06:15 AM

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User is offline   TON 

#3786

View PostPaul B, on 28 May 2013 - 06:14 AM, said:

I think there needs to be a red light on it too so we know its functional and not just a toy. lol


The model isn't textured yet ,it has the light
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User is offline   Steveeeie 

#3787

View PostTON, on 28 May 2013 - 06:21 AM, said:

The model isn't textured yet ,it has the light


This ;)
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User is offline   Steveeeie 

#3788

Another Lunchtime update.

Didn't have as long today ;)

Attached thumbnail(s)

  • Attached Image: cam2.jpg

3

User is offline   Spiker 

#3789

You definately need more lunch breaks! How do you make a low-poly of it?
2

User is offline   Steveeeie 

#3790

View PostSpiker, on 29 May 2013 - 07:08 AM, said:

You definately need more lunch breaks! How do you make a low-poly of it?


I wish the day was one long lunch break! I usually model on top of it, some times I will make a low poly from a high poly for harder shapes, but it doesn't always give the best results.
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User is offline   Steveeeie 

#3791

Here is the finished hydrant:

Sorry its not something new. I'm trying to wrap up the models that aren't finished yet.

I have re-uv'd and textured the hydrant, as there was a lot of wasted space in the old map and I wasn't very pleased with the texture.

I have also included the broken hydrant.

Steve ;)

Attached thumbnail(s)

  • Attached Image: Hydrants.jpg

Attached File(s)



This post has been edited by Steveeeie: 29 May 2013 - 11:46 AM

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User is offline   Spiker 

#3792

Yeah, you have like 10(?) models in the works right now so it's good you managed to finish this one before starting another one.
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User is offline   Steveeeie 

#3793

View PostSpiker, on 29 May 2013 - 11:53 AM, said:

Yeah, you have like 10(?) models in the works right now so it's good you managed to finish this one before starting another one.


Theres probably a few more than that ;) I have got myself sorted out and organised.. so the majority should be here this week.
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User is offline   Steveeeie 

#3794

Here is the new Large Medkit and Portable Medkit.

The large medkit is a completely different model to the one previously uploaded.

The small medkit isn't included, I will be doing this at a later date.

Enjoy

Attached File(s)


2

User is offline   TON 

#3795

Small medkit should be like this

Posted Image


In white ;)

This post has been edited by TON: 04 June 2013 - 08:55 AM

3

User is offline   Steveeeie 

#3796

Nice references! Will crack this out tommorow night ! ;)
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User is offline   Steveeeie 

#3797

LUNCHTIME:

Attached thumbnail(s)

  • Attached Image: small_health.jpg

5

User is offline   LeoD 

  • Duke4.net topic/3513

#3798

Really nice work, Steveeeie. Now for the inevitable nitpicking:

View PostSteveeeie, on 29 May 2013 - 11:45 AM, said:

Here is the finished hydrant [...] I have also included the broken hydrant.
Besides that you chose the wrong manufacturer ;) , after destroying the hydrant, the broken model clips into the ground, at least in E1L1, E1L2. Maybe the model's origin needs to be moved.
Attached Image: 0950_brokenhydrant-clip.jpg

View PostSteveeeie, on 29 May 2013 - 01:19 PM, said:

Here is the new Large Medkit and Portable Medkit
Though looking great, dropping the symmetry of the first aid kit is a bit problematic: It forces all maphacks to be revised, because they were made assuming that both sides look the same. (Especially my user map maphacks are affected, but some regular game maps appear to have this issue as well.) And the majority of maps, which will never be maphacked, might contain hard to spot first aid kits forever.
Attached Image: E4L6-0053_firstaid-onesided.jpg
I'd appreciate if you would make the kit recognisable from the back side, too.
Attached Image: 0053_firstaid_d-mockup.jpgAttached Image: 0053_firstaid_d-mockup2.jpgjpg]

And I think we need some more wooden textures from your tree :P :
Attached Image: E4L5-wood.jpg
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User is offline   Steveeeie 

#3799

View PostLeoD, on 30 May 2013 - 10:35 AM, said:

Really nice work, Steveeeie. Now for the inevitable nitpicking:

Besides that you chose the wrong manufacturer ;) , after destroying the hydrant, the broken model clips into the ground, at least in E1L1, E1L2. Maybe the model's origin needs to be moved.
Attachment 0950_brokenhydrant-clip.jpg


Ok

View PostLeoD, on 30 May 2013 - 10:35 AM, said:

Though looking great, dropping the symmetry of the first aid kit is a bit problematic: It forces all maphacks to be revised, because they were made assuming that both sides look the same. (Especially my user map maphacks are affected, but some regular game maps appear to have this issue as well.) And the majority of maps, which will never be maphacked, might contain hard to spot first aid kits forever.
Attachment E4L6-0053_firstaid-onesided.jpg
I'd appreciate if you would make the kit recognisable from the back side, too.
Attachment 0053_firstaid_d-mockup.jpgAttachment 0053_firstaid_d-mockup2.jpg


Ok I can do that but it will take a while, it will need to go back to high poly phase.

View PostLeoD, on 30 May 2013 - 10:35 AM, said:

And I think we need some more wooden textures from your tree :P :
Attachment E4L5-wood.jpg


I'll look into this once I finish some of the models, there are a few wood textures I'm looking at replacing. :P

This post has been edited by Steveeeie: 30 May 2013 - 11:14 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3800

But it do make sense that the Medkit is labeled from only one side. It's nowhere to be as problematic as, say, all weapon sprites.
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User is offline   Steveeeie 

#3801

Im SUPER pleased with how this turned out.. >>>SUPER<<< PLEASED ;)

Attached thumbnail(s)

  • Attached Image: small_med.jpg

6

#3802

I often wondered what the original artists used for references. Is there a list somewhere? Sometimes it's hard to tell what a 24 pixel tall object is :P

View PostLeoD, on 30 May 2013 - 10:35 AM, said:

Really nice work, Steveeeie. Now for the inevitable nitpicking:

Besides that you chose the wrong manufacturer ;) , after destroying the hydrant, the broken model clips into the ground, at least in E1L1, E1L2. Maybe the model's origin needs to be moved.



Oh and Steveeeie your model work is excellent. I can't believe the pace you crank things out.

This post has been edited by ForeverDuke: 30 May 2013 - 01:12 PM

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User is offline   Steveeeie 

#3803

Thanks man ;)

My day is Work - Morning, 3D - Lunch, Work - Afternoon, 3D Evening.

I just love doing it, it is a lot of fun.
2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3804

View PostForeverDuke, on 30 May 2013 - 01:10 PM, said:

Is there a list somewhere?

Posted Image
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User is offline   LeoD 

  • Duke4.net topic/3513

#3805

View PostFox, on 30 May 2013 - 12:44 PM, said:

But it do make sense that the Medkit is labeled from only one side.
Yes, it does, but I think that HRP-real-life outweighs that.

View PostFox, on 30 May 2013 - 12:44 PM, said:

It's nowhere to be as problematic as, say, all weapon sprites.
I disagree on this one. Completely different colours on each side are more obvious than, say, an RPG handle pointing into the wrong direction. Steveeeie, I won't be after you for not changing this ASAP, but you should keep it on your list somewhere. :P

View PostSteveeeie, on 30 May 2013 - 01:08 PM, said:

Im SUPER pleased with how this turned out.. >>>SUPER<<< PLEASED ;)
Please put a red cross on the backside, too. :P
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User is offline   Steveeeie 

#3806

View PostLeoD, on 30 May 2013 - 02:24 PM, said:

Please put a red cross on the backside, too. ;)


There is :P

This post has been edited by Steveeeie: 30 May 2013 - 02:25 PM

1

User is offline   Steveeeie 

#3807

Any requests for lunch?

Has to be a model.

This post has been edited by Steveeeie: 31 May 2013 - 12:09 AM

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User is offline   Lunick 

#3808

View PostSteveeeie, on 31 May 2013 - 12:09 AM, said:

Any requests for lunch?

Has to be a model.


Lunick is a good model ;)
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User is offline   Steveeeie 

#3809

LeoD.

Don't Commit any of the new Medkits.

I am going to provide new files for all of them at the weekend.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3810

View PostPlagman, on 25 May 2013 - 10:55 PM, said:

There used to be a "HRP to-do list" on someone's homepage, it was a nifty PHP thing with all ART tiles with green or red background depending if they had been remade or not. I think at some point it stopped being updated and we used a wiki to summarize what was left to be done instead. These days I think pretty much everything is remade, it's just a matter of starting to replace stuff that doesn't look as good as it could.

I think that the focus on making highres replacament for all tiles was a bad decision. Emphasis has been put in quantity instead of quality, as a result several textures or models don't serve the purpose of enhancing the game. Besides everything has been made by independent users, so the surfaces don't fit together (i.e. each alien texture with it's own tone of green). The inclusion of new engine features such as Polymer half-way doesn't help.

===//===//===

Duke Nukem 64:

Posted Image Posted Image

Not sure if there is any pratical difference in the Small Medkit (perhaps the color), but the Portable Medkit has some discrepancies, especially the big red cross.

This post has been edited by Fox: 31 May 2013 - 12:44 AM

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