NUKEMDAVE, on 07 January 2013 - 07:03 PM, said:
More and more people are wanting a "reloaded" Duke 3D anyway. Instead of people being upset about Reloaded being stalled, why not just make it happen in the best way possible via EDuke?
Hendricks266, on 07 January 2013 - 07:16 PM, said:
It already exists; it's called Duke Plus. The maps don't have extra detail but the new smoke, gore, weather, etc show what can be done.
This. DukePlus/Eternity is as close as it gets to what I hoped for DNF to be. (Still needs an above-average PC.)
Plagman, on 07 January 2013 - 08:47 PM, said:
Honestly, I'd be fine with completely ignoring user maps for the purpose of the HRP, and make sure that the official episodes look as good as possible. Not sure how many people agree with that, however.
No surprise that I completely disagree. Without all those user maps the Duke3D community might be non-existent nowadays.
Mr.Flibble, on 07 January 2013 - 09:23 PM, said:
If we wanted to make the HRP look good for user maps, we'd be in for a monumental, near impossible, task.
No. Once the user map maphack system is supported by EDuke32, it would be a big step forward already. Plus, I've started asking for user-map-only stuff and I'm answered.
There aren't that many non-episode sprites left which are really often used in user maps, so the task is far from being monumental. It's only big.
Mr.Flibble, on 07 January 2013 - 09:23 PM, said:
There are thousands of published user maps out there and the more creative mappers used sprites and textures in ways that the original designers never intended them to be used. There are various sprites not used in the original maps (parts of animations) that are found as parts of user map architecture etc. It would be basically impossible to satisfy the user maps from the pre-HRP period.
The focus should be on remaining faithful to the original art and levels.
Hm, the last sentence contradicts the preceding paragraph IMO. Keeping textures and models faithful to the original is
exactly what's needed to make the user maps look good in the HRP. Btw, the part-of-animation problem is what got me into starting all that UserMapHack stuff.
Micky C, on 08 January 2013 - 02:45 AM, said:
Well, looks like someone's gotta stand up for the user maps...
Thanks.
Micky C, on 08 January 2013 - 02:45 AM, said:
[...] I think people play user maps a hell of a lot more than the original levels these days.)
Yup. Playing through the Episodes every now and then is fun, but there is so much stuff out there which is superior in so many ways - and looks damn good with the HRP.