EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1981 Posted 10 December 2010 - 05:44 PM
#1982 Posted 10 December 2010 - 07:44 PM
Daedolon, on Dec 10 2010, 05:44 PM, said:
Yeah. Imagine what we could get if you would leave for a year.
j/k
#1983 Posted 11 December 2010 - 04:36 AM
that is the 3d view i am talking about
#1984 Posted 12 December 2010 - 10:43 PM
It's fan-fuckin-tastic!
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.2
Vendor: NVIDIA Corporation
Renderer: GeForce 6100/PCI/SSE2/3DNOW!
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
EOF: EDuke32
Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
#1985 Posted 13 December 2010 - 09:37 AM
Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:
Uploaded with ImageShack.us
This post has been edited by Roma Loom: 13 December 2010 - 10:05 AM
#1987 Posted 13 December 2010 - 10:15 AM
#1989 Posted 13 December 2010 - 10:33 AM
#1990 Posted 13 December 2010 - 10:45 AM
#1992 Posted 13 December 2010 - 08:49 PM
VinsaneOne, on Dec 12 2010, 10:43 PM, said:
It's fan-fuckin-tastic!
Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.
Roma Loom, on Dec 13 2010, 10:15 AM, said:
You need to start playing some duke 3D man
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.
This post has been edited by Mr.Deviance: 13 December 2010 - 08:59 PM
#1993 Posted 14 December 2010 - 02:29 AM
Mr.Deviance, on Dec 14 2010, 05:49 AM, said:
I would even recognize areas of duke 3d if they were untextured.
Sounds like first symptoms of the blackhart-disease.
#1994 Posted 14 December 2010 - 08:18 AM
Mr.Deviance, on Dec 14 2010, 05:49 PM, said:
I would even recognize areas of duke 3d if they were untextured.
Type in the console
r_pr_wireframe 1 and hit enter.
#1995 Posted 14 December 2010 - 09:26 AM
LeoD, on Dec 14 2010, 03:29 AM, said:
I wasn't being ironic. I've literally played Duke 3D way too much, especially the first levels, I know them with my eyes closed.
#1996 Posted 14 December 2010 - 03:39 PM
#1997 Posted 14 December 2010 - 03:45 PM
#1998 Posted 14 December 2010 - 03:52 PM
#2000 Posted 14 December 2010 - 04:12 PM
DanM, on Dec 14 2010, 05:59 PM, said:
Yeah i'm checking and the price for this product (GeForce GTX 460) is too expensive, near to double. So i think gtx9800 or 250 is the best (just about 165 -175 dollars)
And could i run poly fine with the system specifications pointed before?, u know, maps like those on Eternity ,etc.
#2001 Posted 14 December 2010 - 04:14 PM
#2002 Posted 14 December 2010 - 04:44 PM
#2003 Posted 15 December 2010 - 12:33 AM
Roma Loom, on Dec 13 2010, 12:37 PM, said:
Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:
Uploaded with ImageShack.us
Mr.Deviance, on Dec 13 2010, 11:49 PM, said:
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.
You need to start playing some duke 3D man http://forums2.duke4...tyle_emoticons/default/laugh.gif
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.
Sobek, on Dec 14 2010, 07:44 PM, said:
All I know is it looks real good to me compared to what I've been use to seeing all these years. An this......
......it's not that outdated as you see in the log below.
EDuke32 2.0.0devel 20100311
addsearchpath(): Added I:/DN3D/
OS: Windows XP (5.1.2600) Service Pack 1
Large page support available
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/polymer_hrp.zip'.
#2004 Posted 15 December 2010 - 07:44 AM
Update your shit.
#2005 Posted 15 December 2010 - 07:57 AM
The Commander, on Dec 15 2010, 07:44 AM, said:
Update your shit.
Dude, with a 6100 and with winxp sp1 the latest HRP would lag like shit.
The more you have, the more you want. If he's happy with that old version I think it can only mean good news for him. If that old version looks awesome for him and it also runs decent on his 6100, I think is better than have the latest version lag like shit.
I've tried the latest hrp with polymer on a 6600gt for the fuck of it, and it lags like shit on xp sp3 and win 7 x64. So imagine how a win xp sp1 with a 6100 would run the latest version...
I don't even want to think about it.
This post has been edited by Mr.Deviance: 15 December 2010 - 08:00 AM
#2006 Posted 15 December 2010 - 08:03 AM
Mr.Deviance, on Dec 15 2010, 07:57 AM, said:
The more you have, the more you want. If he's happy with that old version I think it can only mean good news for him. If that old version looks awesome for him and it also runs decent on his 6100, I think is better than have the latest version lag like shit.
I've tried the latest hrp with polymer on a 6600gt for the fuck of it, and it lags like shit on xp sp3 and win 7 x64. So imagine how a win xp sp1 with a 6100 would run the latest version...
I don't even want to think about it.
He should at least get the latest eduke32.exe, though, because it will actually run better than the one from a year ago. Also, Polymer with no HRP doesn't look half bad.
#2007 Posted 15 December 2010 - 08:40 AM
VinsaneOne, on Dec 15 2010, 02:33 AM, said:
Try the latest synthesis though : Eduke32 - 1734
This post has been edited by Norvak: 15 December 2010 - 08:42 AM
#2008 Posted 15 December 2010 - 04:50 PM
VinsaneOne, on Dec 15 2010, 07:03 PM, said:
......it's not that outdated as you see in the log below.
EDuke32 2.0.0devel 20100311
That's OK, but just as a note, around August the new builds came into effect that supported HUD lighting and, for a lot of people, some pretty impressive performance improvements.
Definitely update to the newest release in Norvak's post above!
#2009 Posted 15 December 2010 - 06:53 PM
#2010 Posted 15 December 2010 - 09:29 PM
DanM, on Dec 15 2010, 06:53 PM, said:
Run DNF with and integrated geforce 6100 on winxp sp1? Are you on ethnobotanical supplements mate?
If the game will come out as a multiplatform game, they will most likely optimize it for multicore cpu's and make it require at least an 8800 gt and 2gb of ddr2 as it's absolute minimum requirements.
Trust me, when I tell you that nothing in this world will make a 6100 run DNF on winxp sp1.
My guess is that it won't even start due to old software to begin with and if by any chance the the os and other drivers get updated, the game will most likely error at launch due to missing shading or other rendering capabilities of that 6100.
If he has winxp sp1 and one year old eduke stuff, he most likely has outdated directx an drivers too.
That pc needs some serious update and upgrading, if he wants to even see one pixel of dnf on his screen.
And I'm saying this with absolutely no exaggeration or irony.
This post has been edited by Mr.Deviance: 15 December 2010 - 09:38 PM