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EDuke32 2.0.0devel 20100727 Using D:/Games/Duke3D/ for game data Windows Vista (build 6.0.6002) Service Pack 2w/ nedmalloc.dll Initializing DirectDraw... Searching for game data... Using D:/Games/Duke3D/autoload/ for game data Using 'duke3d.grp' as main game data file. Using file 'autoload/duke3d_soundtrack_true_midi_sound_sc55.zip' as game data. Using file 'autoload/polymer_hrp174.zip' as game data. Using file 'autoload/polymer_mhk.zip' as game data. Using file 'autoload/duke3d_soundtrack_true_midi_sound_sc55.zip' as game data. Using file 'autoload/polymer_hrp174.zip' as game data. Using file 'autoload/polymer_mhk.zip' as game data. Compiling: GAME.CON (149972 bytes) Including: DEFS.CON (35688 bytes) Including: USER.CON (43474 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3941: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5864: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Resizing code buffer to 16187*4 bytes Script compiled in 92ms, 16179*4b, version 1.4+ 1918/11264 labels, 321/2048 variables 125 quotes, 207 actors Initialized 24.0M cache Loading 'duke3d.def' warning: defined hightile replacement for empty tile 9000. Maybe some tiles???.art are not loaded? warning: defined hightile replacement for empty tile 9001. Definitions file 'duke3d.def' loaded. RTS file DUKE.RTS was not found Initializing OSD... Switching kb layout from 0000040C to 00000409 Initializing DirectInput... - Enumerating attached game controllers - No game controllers found Uninitializing DirectInput... Executing "settings.cfg" Disabling desktop composition... Setting video mode 1280x800 (32-bit fullscreen) Enabling ATI FBO color attachment workaround. OpenGL Information: Version: 2.1.8545 Release Vendor: ATI Technologies Inc. Renderer: ATI MOBILITY RADEON X1900 Cache contains 62487817 bytes of garbage data Initializing Polymer subsystem... PR : Initialization complete. Initializing music... Initializing sound... Found 2 possible completions for 'r_pr_ati_': r_pr_ati_fboworkaround r_pr_ati_nodepthoffset Press TAB again to cycle through matches "r_pr_ati_fboworkaround" is "1" r_pr_ati_fboworkaround: enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect Found 2 possible completions for 'r_pr_ati_': r_pr_ati_fboworkaround r_pr_ati_nodepthoffset Press TAB again to cycle through matches "r_pr_ati_nodepthoffset" is "0" r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect r_pr_ati_nodepthoffset 1 "r_pr_ati_nodepthoffset" is "1" r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect Disabling desktop composition... Setting video mode 1280x800 (32-bit fullscreen) Enabling ATI FBO color attachment workaround. Cache contains 62487817 bytes of garbage data Initializing Polymer subsystem... PR : Initialization complete. PR : Board loaded. Loaded map hack file '/E3L1.mhk' Cache time: 176561ms E3L1: RAW MEAT Found 2 possible completions for 'r_pr_ati': r_pr_ati_fboworkaround r_pr_ati_nodepthoffset Press TAB again to cycle through matches "r_pr_ati_fboworkaround" is "1" r_pr_ati_fboworkaround: enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect "r_pr_ati_nodepthoffset" is "0" r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect OpenGL Information: Version: 2.1.8545 Release Vendor: ATI Technologies Inc. Renderer: ATI MOBILITY RADEON X1900 Maximum anisotropy: 16.0 BGRA textures: supported Non-power-of-2 textures: supported Texure compression: supported Clamp-to-edge: supported Multisampling: not supported Nvidia multisample hint: not supported ARBfp fragment programs: supported Depth textures: supported Shadow textures: supported Frame Buffer Objects: supported Rectangle textures: supported Multitexturing: supported env_combine: supported Vertex Buffer Objects: supported Shader Model 4: not supported Occlusion queries: supported GLSL: supported Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint Wrote eduke32.cfg Wrote settings.cfg Uninitializing DirectDraw...
Lunick, on Jan 8 2011, 04:15 AM, said:
Tea Monster, on Jan 8 2011, 06:54 AM, said:
Lunick, on Jan 8 2011, 06:15 AM, said:
Skulldog, on Jan 9 2011, 08:40 AM, said:
This post has been edited by Gambini: 10 January 2011 - 05:42 PM
This post has been edited by 0utlawz: 11 January 2011 - 10:38 AM
The Commander, on Jan 11 2011, 03:24 AM, said:
Plagman, on Jan 11 2011, 09:04 PM, said:
Plagman, on Jan 11 2011, 09:04 PM, said:
Scrooge, on Jan 7 2011, 09:25 PM, said:
EDuke32 2.0.0devel 20100727 ... Uninitializing DirectInput... Executing "settings.cfg" Disabling desktop composition... Setting video mode 1280x800 (32-bit fullscreen) Enabling ATI FBO color attachment workaround. OpenGL Information: Version: 2.1.8545 Release Vendor: ATI Technologies Inc. Renderer: ATI MOBILITY RADEON X1900 ...... Version: 2.1.8545 Release Vendor: ATI Technologies Inc. Renderer: ATI MOBILITY RADEON X1900 Maximum anisotropy: 16.0 BGRA textures: supported Non-power-of-2 textures: supported Texure compression: supported Clamp-to-edge: supported Multisampling: not supported Nvidia multisample hint: not supported ARBfp fragment programs: supported Depth textures: supported Shadow textures: supported Frame Buffer Objects: supported Rectangle textures: supported Multitexturing: supported env_combine: supported Vertex Buffer Objects: supported Shader Model 4: not supported Occlusion queries: supported GLSL: supported
if (!Bstrncmp(glinfo.renderer,"Radeon X1", 9)) { r_vbos = 0; #ifdef POLYMER pr_ati_nodepthoffset = 1; initprintf("Enabling ATI R520 polygon offset workaround.\n"); #endif }
Enabling ATI FBO color attachment workaround. Enabling ATI R520 polygon offset workaround. OpenGL Information: Version: 2.1.8545 Release Vendor: ATI Technologies Inc. Renderer: Radeon X1900 MOBILITY
TX, on Jan 15 2011, 06:43 PM, said:
TX, on Jan 16 2011, 07:11 PM, said:
DanM, on Jan 16 2011, 06:09 PM, said:
This post has been edited by DeeperThought: 16 January 2011 - 06:25 PM
DeeperThought, on Jan 16 2011, 06:17 PM, said: