

EDuke32 2.0.0devel 20100727
Using D:/Games/Duke3D/ for game data
Windows Vista (build 6.0.6002) Service Pack 2w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
Using D:/Games/Duke3D/autoload/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'autoload/duke3d_soundtrack_true_midi_sound_sc55.zip' as game data.
Using file 'autoload/polymer_hrp174.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Using file 'autoload/duke3d_soundtrack_true_midi_sound_sc55.zip' as game data.
Using file 'autoload/polymer_hrp174.zip' as game data.
Using file 'autoload/polymer_mhk.zip' as game data.
Compiling: GAME.CON (149972 bytes)
Including: DEFS.CON (35688 bytes)
Including: USER.CON (43474 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3941: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5864: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 92ms, 16179*4b, version 1.4+
1918/11264 labels, 321/2048 variables
125 quotes, 207 actors
Initialized 24.0M cache
Loading 'duke3d.def'
warning: defined hightile replacement for empty tile 9000. Maybe some tiles???.art are not loaded?
warning: defined hightile replacement for empty tile 9001.
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Switching kb layout from 0000040C to 00000409
Initializing DirectInput...
- Enumerating attached game controllers
- No game controllers found
Uninitializing DirectInput...
Executing "settings.cfg"
Disabling desktop composition...
Setting video mode 1280x800 (32-bit fullscreen)
Enabling ATI FBO color attachment workaround.
OpenGL Information:
Version: 2.1.8545 Release
Vendor: ATI Technologies Inc.
Renderer: ATI MOBILITY RADEON X1900
Cache contains 62487817 bytes of garbage data
Initializing Polymer subsystem...
PR : Initialization complete.
Initializing music...
Initializing sound...
Found 2 possible completions for 'r_pr_ati_':
r_pr_ati_fboworkaround r_pr_ati_nodepthoffset
Press TAB again to cycle through matches
"r_pr_ati_fboworkaround" is "1"
r_pr_ati_fboworkaround: enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect
Found 2 possible completions for 'r_pr_ati_':
r_pr_ati_fboworkaround r_pr_ati_nodepthoffset
Press TAB again to cycle through matches
"r_pr_ati_nodepthoffset" is "0"
r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect
r_pr_ati_nodepthoffset 1
"r_pr_ati_nodepthoffset" is "1"
r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect
Disabling desktop composition...
Setting video mode 1280x800 (32-bit fullscreen)
Enabling ATI FBO color attachment workaround.
Cache contains 62487817 bytes of garbage data
Initializing Polymer subsystem...
PR : Initialization complete.
PR : Board loaded.
Loaded map hack file '/E3L1.mhk'
Cache time: 176561ms
E3L1: RAW MEAT
Found 2 possible completions for 'r_pr_ati':
r_pr_ati_fboworkaround r_pr_ati_nodepthoffset
Press TAB again to cycle through matches
"r_pr_ati_fboworkaround" is "1"
r_pr_ati_fboworkaround: enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect
"r_pr_ati_nodepthoffset" is "0"
r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect
OpenGL Information:
Version: 2.1.8545 Release
Vendor: ATI Technologies Inc.
Renderer: ATI MOBILITY RADEON X1900
Maximum anisotropy: 16.0
BGRA textures: supported
Non-power-of-2 textures: supported
Texure compression: supported
Clamp-to-edge: supported
Multisampling: not supported
Nvidia multisample hint: not supported
ARBfp fragment programs: supported
Depth textures: supported
Shadow textures: supported
Frame Buffer Objects: supported
Rectangle textures: supported
Multitexturing: supported
env_combine: supported
Vertex Buffer Objects: supported
Shader Model 4: not supported
Occlusion queries: supported
GLSL: supported
Extensions:
GL_AMD_performance_monitor GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_texture GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_vertex_array GL_KTX_buffer_region
GL_NV_blend_square GL_NV_texgen_reflection
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_WIN_swap_hint
Wrote eduke32.cfg
Wrote settings.cfg
Uninitializing DirectDraw...
Lunick, on Jan 8 2011, 04:15 AM, said:
Tea Monster, on Jan 8 2011, 06:54 AM, said:
Lunick, on Jan 8 2011, 06:15 AM, said:
Skulldog, on Jan 9 2011, 08:40 AM, said:
This post has been edited by Gambini: 10 January 2011 - 05:42 PM
This post has been edited by 0utlawz: 11 January 2011 - 10:38 AM
The Commander, on Jan 11 2011, 03:24 AM, said:
Plagman, on Jan 11 2011, 09:04 PM, said:
Plagman, on Jan 11 2011, 09:04 PM, said:
Scrooge, on Jan 7 2011, 09:25 PM, said:
EDuke32 2.0.0devel 20100727
...
Uninitializing DirectInput...
Executing "settings.cfg"
Disabling desktop composition...
Setting video mode 1280x800 (32-bit fullscreen)
Enabling ATI FBO color attachment workaround.
OpenGL Information:
Version: 2.1.8545 Release
Vendor: ATI Technologies Inc.
Renderer: ATI MOBILITY RADEON X1900
......
Version: 2.1.8545 Release
Vendor: ATI Technologies Inc.
Renderer: ATI MOBILITY RADEON X1900
Maximum anisotropy: 16.0
BGRA textures: supported
Non-power-of-2 textures: supported
Texure compression: supported
Clamp-to-edge: supported
Multisampling: not supported
Nvidia multisample hint: not supported
ARBfp fragment programs: supported
Depth textures: supported
Shadow textures: supported
Frame Buffer Objects: supported
Rectangle textures: supported
Multitexturing: supported
env_combine: supported
Vertex Buffer Objects: supported
Shader Model 4: not supported
Occlusion queries: supported
GLSL: supported
if (!Bstrncmp(glinfo.renderer,"Radeon X1", 9))
{
r_vbos = 0;
#ifdef POLYMER
pr_ati_nodepthoffset = 1;
initprintf("Enabling ATI R520 polygon offset workaround.\n");
#endif
}
Enabling ATI FBO color attachment workaround.
Enabling ATI R520 polygon offset workaround.
OpenGL Information:
Version: 2.1.8545 Release
Vendor: ATI Technologies Inc.
Renderer: Radeon X1900 MOBILITY
TX, on Jan 15 2011, 06:43 PM, said:
TX, on Jan 16 2011, 07:11 PM, said:
DanM, on Jan 16 2011, 06:09 PM, said:
This post has been edited by DeeperThought: 16 January 2011 - 06:25 PM
DeeperThought, on Jan 16 2011, 06:17 PM, said: