EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1921 Posted 26 November 2010 - 10:23 PM
#1922 Posted 26 November 2010 - 11:04 PM
Latest version is always at the top.
Or do you mean the HRP, that can be downloaded here.
http://hrp.duke4.net/download.php
#1923 Posted 29 November 2010 - 10:38 PM
For those that don't know what they are looking at, it's E1L1 but in a angled view.
#1926 Posted 30 November 2010 - 08:40 AM
Tea Monster, on Nov 30 2010, 08:27 AM, said:
If you want to view the level in all its glory, just use the full 3D mode.
#1927 Posted 30 November 2010 - 09:17 AM
If you want textures, I believe you can use the Polymer renderer and clip outside the map.
This post has been edited by Hendricks266: 30 November 2010 - 09:18 AM
#1928 Posted 30 November 2010 - 09:52 AM
#1931 Posted 30 November 2010 - 01:46 PM
Is it just me or are people unable to edit anything in this mode? Although I'm aware that this feature is still in its early stages and has much potential for the future as it becomes more complex.
Edit:
Hendricks266, on Dec 1 2010, 02:47 AM, said:
That thing is so useful for so many reasons. I made my avatar with an external render in mapster
This post has been edited by Micky C: 30 November 2010 - 01:48 PM
#1932 Posted 30 November 2010 - 09:07 PM
Would it be possible to start building truly 3D maps???
#1933 Posted 01 December 2010 - 04:49 AM
This post has been edited by Micky C: 01 December 2010 - 04:49 AM
#1934 Posted 01 December 2010 - 07:42 AM
Is there a donwloadable Polymer version, or is only available for delopers?
Thanks for everything folks!
#1935 Posted 01 December 2010 - 08:49 AM
Although you deserve being called a lazy noob for not finding the solution on this very page, I'd suggest DT to edit the top posting of this thread and add an obvious download link.
#1936 Posted 01 December 2010 - 09:01 AM
LeoD, on Dec 1 2010, 05:49 PM, said:
Although you deserve being called a lazy noob for not finding the solution on this very page, I'd suggest DT to edit the top posting of this thread and add an obvious download link.
Thanks for the information.
I downloaded eduke with that links this morning , specifically I downloaded the .zip file, but what I get was a eduke.exe version without the polymer light effects. Do I have to download the bz2 file and compile it to get eduke + polymer?
This post has been edited by herejex: 01 December 2010 - 09:04 AM
#1937 Posted 01 December 2010 - 09:13 AM
#1938 Posted 01 December 2010 - 09:19 AM
High Treason, on Dec 1 2010, 06:13 PM, said:
I my good! It's true! Thank you!
#1939 Posted 01 December 2010 - 09:22 AM
But you can tell if polymer works for you without that:
#1940 Posted 01 December 2010 - 12:04 PM
#1941 Posted 01 December 2010 - 12:18 PM
ctrl + p is your freind here
#1942 Posted 01 December 2010 - 12:44 PM
Micky C, on Nov 30 2010, 10:46 PM, said:
Yes, for the time being various editing keys are disabled in side-view mode. The problem here is that it would be potentially confusing since you need to map a (x, y) mouse position to a position in 3D space. I intend to disambiguate the controls by having the middle mouse button have a special function: for example, when dragging a sprite, without MMB it's drag in BUILD (x, y) plane and with MMB, in the plane that corresponds to the screen.
Piano Man, on Dec 1 2010, 06:07 AM, said:
Would it be possible to start building truly 3D maps???
I'm not sure what you mean by "building on different axes" but there are no new inherent capabilities -- all you can do with the new mode you also could do before. The main goal is simply convenience for architecture that spreads wide in the z direction, for spritework, and the like.
Tea Monster, on Dec 1 2010, 09:04 PM, said:
A crashlog would help .
edit: Shift-A/Z tilts the side-view up and down. Forgot to mention that in the commit message...
#1943 Posted 01 December 2010 - 12:48 PM
Also few vidrestarts make mapster and eduke crash which is really annoying since I need to vidrestart to compare classic and polymer textures. The crashlog of eduke32_debug executable is something like this:
Failed to init bfd from (C:\Windows\system32\atioglxx.dll) 0x1db58eea : C:\Windows\system32\atioglxx.dll : DrvPresentBuffers Failed to init bfd from (C:\Windows\system32\atioglxx.dll) 0x1e00a3c7 : C:\Windows\system32\atioglxx.dll : atiPS 0x5661ed : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ polymer.c (775) : in function (polymer_loadboard) 0x565d29 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ polymer.c (620) : in function (polymer_init) 0x5182a6 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ engine.c (8260) : in function (setgamemode) 0x4d9c53 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/osdcmds. c (364) : in function (osdcmd_restartvid) 0x54ef21 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ osd.c (1776) : in function (OSD_Dispatch) 0x54ebbd : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ osd.c (1619) : in function (OSD_DispatchQueued) 0x426452 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10017) : in function (app_main) 0x55df94 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b5a16 : D:\Games\Duke3D Polymer\eduke32.debug.exe : main.c 0x4010db : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c 0x401158 : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\Windows\syswow64\kernel32.dll) 0x75d43677 : C:\Windows\syswow64\kernel32.dll : BaseThreadInitThunk Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll) 0x77259d72 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll) 0x77259d45 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain
This post has been edited by Roma Loom: 01 December 2010 - 12:53 PM
#1945 Posted 01 December 2010 - 02:32 PM
LeoD, on Dec 1 2010, 06:22 PM, said:
But you can tell if polymer works for you without that:
I have been working with it a lot of time (I mean, high resolution pack).
Unfortunatelly, the game crashes when the process of the textures is terminated. I can see a first screen of the game inside the map, then it crashes.
Here is one of the logs:
Quote
[a lot of "Error: glGetTexLevelParameteriv returned GL_FALSE!" errors]...
Caching "highres/screen/fonts/smallfont/3134_21.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/screen/fonts/smallfont/3134_11.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/screen/fonts/smallfont/3134_23.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/screen/fonts/smallfont/3134.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Cache time: 10564ms
Caching "highres/sprites/build/0001.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/sprites/build/0002.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/sprites/build/0003.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/sprites/build/0004.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
E1L8: USER MAP
Fatal Signal caught: SIGSEGV. Bailing out.
7767: 3944 ifp 128 148994448
7770: 3945 action 148989084
7772: 3946 else 148994476
7774: 3947 ifp 32 148994476
7777: 3948 action 148989124
7779: 3949 else 148994504
7781: 3950 ifp 8 148994504
7784: 3951 action 148989164
7786: 31337 }
7787: 3953 enda 30 0 0 0
7792: 3960 ifcount 48 148994544
7795: 3961 resetcount
7796: 3962 else 148994584
7798: 31337 {
7799: 3964 ifcount 32 148994580
7802: 3965 sizeto 32 32
7805: 31337 }
7806: 3978 ifhitweapon
current actor: 9 (1405)
g_errorLineNum: 3953, g_tw: 4
Wrote eduke32.cfg
Wrote settings.cfg
Syncing memcache to texcache
Uninitializing DirectDraw...
Here is my old friend "segmentation fault"...
Could be a hardware problem? I mean, my computer is not able to handle polymer...
Thanks!
#1946 Posted 01 December 2010 - 02:34 PM
http://dukeworld.duk...ke32/synthesis/
#1947 Posted 01 December 2010 - 02:50 PM
Plagman, on Dec 2 2010, 12:23 AM, said:
I'm pretty sure same thing happens at the office on GF9600GT, but I will check this out soon to be sure. Also I've re-played doom3 recently in windowed mode, alt-tabbing here and there and everything was ok.
#1948 Posted 01 December 2010 - 04:19 PM
EDIT: n/m, how can you change angles?
This post has been edited by MusicallyInspired: 01 December 2010 - 04:25 PM
#1949 Posted 01 December 2010 - 04:54 PM
MusicallyInspired, on Dec 2 2010, 01:19 AM, said:
EDIT: n/m, how can you change angles?
F3
edit... press w. that looks really good!!
OK this is sick. these few minutes i have been editing my mountain map. ive always wanted the walls to be perfectly sloped. but without 3d editing i did not have the possibility. but with this ive already fixed it so it looks decent o.O
This post has been edited by Jhect: 01 December 2010 - 05:22 PM