EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1976 Posted 03 December 2010 - 12:28 PM
#1977 Posted 04 December 2010 - 07:24 AM
djdori11, on Dec 2 2010, 01:46 AM, said:
1.this problem:
http://img408.imageshack.us/img408/2189/ed...20123041814.jpg
2.the game crashing randomly.
3.the game slow on my nice computer.
4.all other ati card problems (only liner and nearest textures filters work etc..)
when you will fix it? i really want to finsih the game with polymer hrp but this problems really annoy me.. (especialy the crashing problem) so.. yeah.. plz try to fix this problems and most important the crashing problem! thanks!
oh and i want u 2 know that this problems (except 4) happens only when i use polymer!
so.. hope you'll fix the problems soon!
#1978 Posted 07 December 2010 - 01:05 AM
#1980 Posted 08 December 2010 - 12:09 PM
#1981 Posted 10 December 2010 - 05:44 PM
#1982 Posted 10 December 2010 - 07:44 PM
Daedolon, on Dec 10 2010, 05:44 PM, said:
Yeah. Imagine what we could get if you would leave for a year.
j/k
#1983 Posted 11 December 2010 - 04:36 AM
that is the 3d view i am talking about
#1984 Posted 12 December 2010 - 10:43 PM
It's fan-fuckin-tastic!
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.2
Vendor: NVIDIA Corporation
Renderer: GeForce 6100/PCI/SSE2/3DNOW!
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
EOF: EDuke32

Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
#1985 Posted 13 December 2010 - 09:37 AM
Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:

Uploaded with ImageShack.us
This post has been edited by Roma Loom: 13 December 2010 - 10:05 AM
#1987 Posted 13 December 2010 - 10:15 AM
#1989 Posted 13 December 2010 - 10:33 AM
#1990 Posted 13 December 2010 - 10:45 AM
#1992 Posted 13 December 2010 - 08:49 PM
VinsaneOne, on Dec 12 2010, 10:43 PM, said:
It's fan-fuckin-tastic!

Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.
Roma Loom, on Dec 13 2010, 10:15 AM, said:
You need to start playing some duke 3D man
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.
This post has been edited by Mr.Deviance: 13 December 2010 - 08:59 PM
#1993 Posted 14 December 2010 - 02:29 AM
Mr.Deviance, on Dec 14 2010, 05:49 AM, said:
I would even recognize areas of duke 3d if they were untextured.
Sounds like first symptoms of the blackhart-disease.
#1994 Posted 14 December 2010 - 08:18 AM
Mr.Deviance, on Dec 14 2010, 05:49 PM, said:
I would even recognize areas of duke 3d if they were untextured.
Type in the console
r_pr_wireframe 1 and hit enter.
#1995 Posted 14 December 2010 - 09:26 AM
LeoD, on Dec 14 2010, 03:29 AM, said:
I wasn't being ironic. I've literally played Duke 3D way too much, especially the first levels, I know them with my eyes closed.
#1996 Posted 14 December 2010 - 03:39 PM
#1997 Posted 14 December 2010 - 03:45 PM
#1998 Posted 14 December 2010 - 03:52 PM
#2000 Posted 14 December 2010 - 04:12 PM
DanM, on Dec 14 2010, 05:59 PM, said:
Yeah i'm checking and the price for this product (GeForce GTX 460) is too expensive, near to double. So i think gtx9800 or 250 is the best (just about 165 -175 dollars)
And could i run poly fine with the system specifications pointed before?, u know, maps like those on Eternity ,etc.
#2001 Posted 14 December 2010 - 04:14 PM
#2002 Posted 14 December 2010 - 04:44 PM
#2003 Posted 15 December 2010 - 12:33 AM
Roma Loom, on Dec 13 2010, 12:37 PM, said:
Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:

Uploaded with ImageShack.us
Mr.Deviance, on Dec 13 2010, 11:49 PM, said:
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.
You need to start playing some duke 3D man http://forums2.duke4...tyle_emoticons/default/laugh.gif
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.
Sobek, on Dec 14 2010, 07:44 PM, said:
All I know is it looks real good to me compared to what I've been use to seeing all these years. An this......
......it's not that outdated as you see in the log below.
EDuke32 2.0.0devel 20100311
addsearchpath(): Added I:/DN3D/
OS: Windows XP (5.1.2600) Service Pack 1
Large page support available
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/polymer_hrp.zip'.
#2004 Posted 15 December 2010 - 07:44 AM
Update your shit.
#2005 Posted 15 December 2010 - 07:57 AM
The Commander, on Dec 15 2010, 07:44 AM, said:
Update your shit.
Dude, with a 6100 and with winxp sp1 the latest HRP would lag like shit.
The more you have, the more you want. If he's happy with that old version I think it can only mean good news for him. If that old version looks awesome for him and it also runs decent on his 6100, I think is better than have the latest version lag like shit.
I've tried the latest hrp with polymer on a 6600gt for the fuck of it, and it lags like shit on xp sp3 and win 7 x64. So imagine how a win xp sp1 with a 6100 would run the latest version...
I don't even want to think about it.
This post has been edited by Mr.Deviance: 15 December 2010 - 08:00 AM

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