LeoD, on Dec 1 2010, 06:22 PM, said:
But you can tell if polymer works for you without that:
I have been working with it a lot of time (I mean, high resolution pack).
Unfortunatelly, the game crashes when the process of the textures is terminated. I can see a first screen of the game inside the map, then it crashes.
Here is one of the logs:
Quote
[a lot of "Error: glGetTexLevelParameteriv returned GL_FALSE!" errors]...
Caching "highres/screen/fonts/smallfont/3134_21.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/screen/fonts/smallfont/3134_11.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/screen/fonts/smallfont/3134_23.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/screen/fonts/smallfont/3134.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Cache time: 10564ms
Caching "highres/sprites/build/0001.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/sprites/build/0002.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/sprites/build/0003.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
Caching "highres/sprites/build/0004.png"
Error: glGetTexLevelParameteriv returned GL_FALSE!
E1L8: USER MAP
Fatal Signal caught: SIGSEGV. Bailing out.
7767: 3944 ifp 128 148994448
7770: 3945 action 148989084
7772: 3946 else 148994476
7774: 3947 ifp 32 148994476
7777: 3948 action 148989124
7779: 3949 else 148994504
7781: 3950 ifp 8 148994504
7784: 3951 action 148989164
7786: 31337 }
7787: 3953 enda 30 0 0 0
7792: 3960 ifcount 48 148994544
7795: 3961 resetcount
7796: 3962 else 148994584
7798: 31337 {
7799: 3964 ifcount 32 148994580
7802: 3965 sizeto 32 32
7805: 31337 }
7806: 3978 ifhitweapon
current actor: 9 (1405)
g_errorLineNum: 3953, g_tw: 4
Wrote eduke32.cfg
Wrote settings.cfg
Syncing memcache to texcache
Uninitializing DirectDraw...
Here is my old friend "segmentation fault"...
Could be a hardware problem? I mean, my computer is not able to handle polymer...
Thanks!

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