Duke4.net Forums: EDuke32 2.0 and Polymer! - Duke4.net Forums

Jump to content

  • 213 Pages +
  • « First
  • 65
  • 66
  • 67
  • 68
  • 69
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   Piano Man 

#1975

I have seen it... I know it's unofficial... but I'm talking about a proper, official way to build proper room over room levels.

Maybe even room over room over room :rolleyes:
0

#1976

oh thats sad. i wonder what the next move will be then. how will you upgrade the mapster32. maybe you should start with the controlls of the 3d view
0

User is offline   djdori11 

#1977

View Postdjdori11, on Dec 2 2010, 01:46 AM, said:

the problems i have with lastest builds and polymer hrp:
1.this problem:
http://img408.imageshack.us/img408/2189/ed...20123041814.jpg
2.the game crashing randomly.
3.the game slow on my nice computer.
4.all other ati card problems (only liner and nearest textures filters work etc..)

when you will fix it? i really want to finsih the game with polymer hrp but this problems really annoy me.. (especialy the crashing problem) so.. yeah.. plz try to fix this problems and most important the crashing problem! thanks!

oh and i want u 2 know that this problems (except 4) happens only when i use polymer!
so.. hope you'll fix the problems soon!
0

User is offline   NUKEMDAVE 

#1978

My uncle just bought a laptop and I tried running Polymer on it. I didn't expect it to run it since it just has Intel graphics, but it did run it and quite well. Well, that was without using the maphacks and Polymer HRP pack. I tried it with those installed, too, but it lagged a bit. That was the only problem. Here's the specs:

Attached Image: DSC00106.JPG
1

User is offline   Stabs 

#1979

with stuff like this becoming more prevalent the intel graphics card can feast on penis
0

User is offline   Radar 

  • King of SOVL

#1980

I too can run Polymer on my Intel graphics accelerater from 2007. The lights don't have any brightness level between super bright and dark, so I'm not bragging I can get it running flawlessly, but I can at least load it and play a level. :rolleyes:
0

User is offline   Daedolon 

  • Ancient Blood God

#1981

What the hell is going on, I'm away for a month and we get an isometric view for 2D mode and model clipping? :rolleyes:
0

User is offline   Danukem 

  • Duke Plus Developer

#1982

View PostDaedolon, on Dec 10 2010, 05:44 PM, said:

What the hell is going on, I'm away for a month and we get an isometric view for 2D mode and model clipping? :rolleyes:


Yeah. Imagine what we could get if you would leave for a year.



j/k
0

#1983

hehe. right now all it really does is giving you another view. but that can actually be useful. at least for me :S
that is the 3d view i am talking about :rolleyes:
0

User is offline   VinsaneOne 

#1984

Finally, I now have a rig with enough balls to run Polymer!
It's fan-fuckin-tastic!

Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.2
Vendor: NVIDIA Corporation
Renderer: GeForce 6100/PCI/SSE2/3DNOW!
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
EOF: EDuke32

Posted Image
Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
0

User is offline   Roma Loom 

  • Loomsday Device

#1985

Looks like the texture above the door is outdated. It was polymerized long time ago. I'd gladly doublechecked it but I don't recognize this map...

Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:

Posted Image

Uploaded with ImageShack.us

This post has been edited by Roma Loom: 13 December 2010 - 10:05 AM

0

#1986

Don't recognise? It's E1L2, how can you not recognise it?
0

User is offline   Roma Loom 

  • Loomsday Device

#1987

My first thought was that it's related to e1l2 but I've never looked at this door from this angle.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1988

It's the slope and the vent at the end that gives it away. :rolleyes:
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1989

You mean you've never went behind that counter to get the shotgun?
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1990

I always stop there and check all my weapons because there is a sign stating me to do so. :rolleyes:
0

#1991

i have never seen the door from that side xD
0

#1992

View PostVinsaneOne, on Dec 12 2010, 10:43 PM, said:

Finally, I now have a rig with enough balls to run Polymer!
It's fan-fuckin-tastic!
Posted Image
Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!

Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.

View PostRoma Loom, on Dec 13 2010, 10:15 AM, said:

My first thought was that it's related to e1l2 but I've never looked at this door from this angle.

You need to start playing some duke 3D man :rolleyes:
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.

This post has been edited by Mr.Deviance: 13 December 2010 - 08:59 PM

0

User is offline   LeoD 

  • Duke4.net topic/3513

#1993

View PostMr.Deviance, on Dec 14 2010, 05:49 AM, said:

I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.

Sounds like first symptoms of the blackhart-disease. :rolleyes:
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1994

View PostMr.Deviance, on Dec 14 2010, 05:49 PM, said:

I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.

Type in the console

r_pr_wireframe 1 and hit enter.
0

#1995

View PostLeoD, on Dec 14 2010, 03:29 AM, said:

Sounds like first symptoms of the blackhart-disease. :rolleyes:

I wasn't being ironic. I've literally played Duke 3D way too much, especially the first levels, I know them with my eyes closed.
0

User is offline   Mike Norvak 

  • Music Producer

#1996

I hav a question? What graphic card recommend me to run Polymer properly, i ´m looking for something below $170 (dollars) maybe too cheap? I´m running under Windows 7 32 bits , with an AMD Athlon 64 X2 Dual core 6000+ at 3.00Ghz and 2Gb on RAM
0

User is offline   Plagman 

  • Former VP of Media Operations

#1997

http://www.google.com/products/catalog?cli...ed=0CDsQ8wIwBA#
0

User is offline   Mike Norvak 

  • Music Producer

#1998

Okay Thanks! Now i'm gonna check what's the price in my country...
0

User is offline   Stabs 

#1999

or 9800gtx or gtx 260 or gts250/240
0

User is offline   Mike Norvak 

  • Music Producer

#2000

View PostDanM, on Dec 14 2010, 05:59 PM, said:

or 9800gtx or gtx 260 or gts250/240


Yeah i'm checking and the price for this product (GeForce GTX 460) is too expensive, near to double. So i think gtx9800 or 250 is the best (just about 165 -175 dollars)

And could i run poly fine with the system specifications pointed before?, u know, maps like those on Eternity ,etc.
0

User is offline   Stabs 

#2001

run with the gts250 if you can, its basically a more updated version of the 9800gtx
0

User is offline   Sobek 

  • There's coffee in that nebula!

#2002

I'd also note that you can tell something isn't right because the HUD model doesn't appear to have any lighting applied to it at all...
0

User is offline   VinsaneOne 

#2003

View PostRoma Loom, on Dec 13 2010, 12:37 PM, said:

Looks like the texture above the door is outdated. It was polymerized long time ago. I'd gladly doublechecked it but I don't recognize this map...

Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:

Posted Image

Uploaded with ImageShack.us



View PostMr.Deviance, on Dec 13 2010, 11:49 PM, said:

Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.


You need to start playing some duke 3D man http://forums2.duke4...tyle_emoticons/default/laugh.gif
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.



View PostSobek, on Dec 14 2010, 07:44 PM, said:

I'd also note that you can tell something isn't right because the HUD model doesn't appear to have any lighting applied to it at all...

All I know is it looks real good to me compared to what I've been use to seeing all these years. An this......

......it's not that outdated as you see in the log below.

EDuke32 2.0.0devel 20100311
addsearchpath(): Added I:/DN3D/
OS: Windows XP (5.1.2600) Service Pack 1
Large page support available
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/polymer_hrp.zip'.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2004

Your eduke version will soon be a year old, and your HRP is out of date.
Update your shit.
0

Share this topic:


  • 213 Pages +
  • « First
  • 65
  • 66
  • 67
  • 68
  • 69
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options