[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#361 Posted 14 June 2016 - 11:38 PM
In other news, "Zombie Crisis" will also make the cut for 2.1. This will be the last entry before the release, however. It's time to stop somewhere or I'll never finish in time.
This post has been edited by NightFright: 15 June 2016 - 02:47 AM
#362 Posted 15 June 2016 - 04:52 AM
This post has been edited by FistMarine: 11 December 2016 - 07:01 AM
#363 Posted 15 June 2016 - 12:14 PM
#364 Posted 16 June 2016 - 12:56 AM
This post has been edited by FistMarine: 11 December 2016 - 07:01 AM
#365 Posted 16 June 2016 - 01:09 AM
#366 Posted 16 June 2016 - 03:13 AM
This post has been edited by Nancsi: 16 June 2016 - 03:13 AM
#367 Posted 16 June 2016 - 03:41 AM
In the meantime, Jungle Tour 1-3 will be added to the update.
This post has been edited by NightFright: 16 June 2016 - 03:41 AM
#368 Posted 16 June 2016 - 07:51 AM
This post has been edited by FistMarine: 11 December 2016 - 07:01 AM
#369 Posted 16 June 2016 - 08:46 AM
FistMarine, on 16 June 2016 - 07:51 AM, said:
Guess it's partially my fault that he can't stop now The more addons he's adding, the further goes the desire to add more, and the starting point was my request for AvP and TA, also all that TA testing thing and the keycard loss have only heated up the interest inside NF (just kidding)
#370 Posted 16 June 2016 - 11:32 AM
This post has been edited by FistMarine: 11 December 2016 - 07:01 AM
#371 Posted 16 June 2016 - 01:24 PM
This post has been edited by NightFright: 16 June 2016 - 01:24 PM
#372 Posted 16 June 2016 - 06:18 PM
NightFright, on 16 June 2016 - 01:24 PM, said:
Well, idk about the others, but in my case it won't cause any inconvenience really, I'm able to gather all my patience to wait for the download
#373 Posted 17 June 2016 - 07:14 AM
https://forums.duke4...iew__getnewpost
This post has been edited by Fantinaikos: 17 June 2016 - 07:17 AM
#374 Posted 17 June 2016 - 07:46 AM
This post has been edited by FistMarine: 11 December 2016 - 07:02 AM
#375 Posted 17 June 2016 - 08:26 AM
FistMarine, on 17 June 2016 - 07:46 AM, said:
Huh, I actually was about to offer NF the same after seeing the LORCH 3 thread, but then I remembered he'd already suffered from his "compilation expansion fever" and rejected the idea
#376 Posted 17 June 2016 - 09:24 AM
This post has been edited by FistMarine: 11 December 2016 - 07:02 AM
#377 Posted 17 June 2016 - 12:47 PM
This post has been edited by NightFright: 17 June 2016 - 12:48 PM
#378 Posted 17 June 2016 - 08:17 PM
NightFright, on 17 June 2016 - 12:47 PM, said:
I guess the fever hasn't been cured yet.
Btw, have you set certain music tracks for the maps? (I mean, so that the first level has sth else instead of stalker.mid, for example) If you have (or not, anyway), I'd like to suggest gotham.mid for the third map (if you read my review within the LORCH 3 thread, you'll understand the case and, I think, maybe even agree with me upon this ).
This post has been edited by Polunka: 17 June 2016 - 09:27 PM
#379 Posted 17 June 2016 - 10:06 PM
#380 Posted 17 June 2016 - 10:11 PM
NightFright, on 17 June 2016 - 10:06 PM, said:
OK, that's neat
#381 Posted 17 June 2016 - 11:26 PM
This post has been edited by FistMarine: 11 December 2016 - 07:02 AM
#382 Posted 18 June 2016 - 04:40 AM
FistMarine, on 17 June 2016 - 11:26 PM, said:
http://msdn.duke4.net/revquakedemo.php
http://msdn.duke4.net/revcrackmod.php
http://msdn.duke4.ne...castlequest.php
http://msdn.duke4.ne...hallsofdoom.php
It's 2 TCs and 2 mini episodes. I only hope the mini episodes are going to be included at least. That's all for now.
Remember playing Halls of Doom and Crackdown, they're both not bad, tho Crackdown has just one map iirc, which is a letdown. Definitely would play Castle Quest, don't know about Quake TC: according to Mikko's review, I could just play the original Quake which I have on GOG instead
P.S.: I guess fever is now gonna turn into cancer or even worse. Well, unless NF has taken his daily portion of anti-curiosity pills (yea, this joke is getting old despite being mentioned for just the third time, seems I've brought it up a bit too many times in such a short period of time).
This post has been edited by Polunka: 18 June 2016 - 04:53 AM
#383 Posted 18 June 2016 - 06:27 AM
http://www.moddb.com/mods/hellduke-tc
It is a TC that inevitably requires his dedicated .dat to work with the compilation, but it's clearly a community desire playing it again since as you can see from the conversation some CON updates have been made in years (not bad for a 2009 TC) https://forums.duke4...m-become-alive/ but inevitably whit time even those corrections become outdated. It was also the very first mod which I did an HRP for http://www.mediafire...php?5kzjwyjmkwt
#384 Posted 18 June 2016 - 08:07 AM
#385 Posted 18 June 2016 - 09:00 AM
This post has been edited by FistMarine: 11 December 2016 - 07:02 AM
#386 Posted 18 June 2016 - 09:19 AM
Hendricks266, on 18 June 2016 - 08:07 AM, said:
I always check midis having names identical to Duke3D files. If they are renamed originals, I don't use the midis at all but just define the proper midi through con definitions.
#387 Posted 18 June 2016 - 09:21 AM
#388 Posted 18 June 2016 - 09:24 AM
#389 Posted 19 June 2016 - 05:08 PM
NightFright, on 18 June 2016 - 09:24 AM, said:
Btw., here comes a list of maps which did not have their latest version put into the Addon Compilation:
- quakis.grp : Done & Dusted
- c3po.grp : Fruit Loops
- opblitz.grp : Operation Blitzkrieg: Polymer Edition
- space.grp : Munasta1
- urban.grp :
Lessing5
Jailbird2
The Railway Station (now pinxten.grp)
ACB Studios (Mediafire download)
Paradisiac Shopping
Tropical Alien Massacre > new version in Sunburn (Mediafire download)
Banco -> superseded by Bank
Retrospective -> superseded by Katu183
This post has been edited by LeoD: 19 June 2016 - 05:15 PM
#390 Posted 19 June 2016 - 09:17 PM
This post has been edited by FistMarine: 11 December 2016 - 07:02 AM