
AMC TC general
#811 Posted 22 November 2017 - 10:06 PM
This post has been edited by Jblade: 22 November 2017 - 10:06 PM
#812 Posted 22 November 2017 - 11:25 PM
This fact is most probably what makes him feel like he's doing random damage, also the fact the life bar disappears while there's barely few HP left can feel frustrasting.
If you run out of ammo against Hyde when the bar disappears you can try and Bayonette him, I once did that and it worked, but make sure you back up as soon as you hit because his punching attack packs a punch (pun pun, lol lol) >_>
#813 Posted 22 November 2017 - 11:30 PM
This post has been edited by Forge: 22 November 2017 - 11:32 PM
#814 Posted 23 November 2017 - 03:44 AM
#816 Posted 23 November 2017 - 09:34 AM
#817 Posted 23 November 2017 - 10:35 AM

#818 Posted 23 November 2017 - 02:41 PM
Jblade, on 23 November 2017 - 10:35 AM, said:

Yep, Episode 3 has a great life bar. It's a shame that we're restricting Episodes 1-2 to use the old one.
Jks
#819 Posted 24 November 2017 - 12:36 AM
Micky C, on 23 November 2017 - 02:41 PM, said:
Jks
Why not applying it to the whole thing ?
#820 Posted 24 November 2017 - 03:45 AM
#821 Posted 24 November 2017 - 05:06 AM
Jblade, on 24 November 2017 - 03:45 AM, said:
Oh sorry ^^
I'm not used to internet acronyms >.<
BTW I am grasping the recent activity to report a few small oddities :
1_ Sang would rather not talk about James' doppleganger, (in the background, in the tunnel) >>

2_ A room with no door ? That ship is evil indeed ... >>

3_ I don't know about you but there are 2 things I find a bit off about the Flamethrower >>

1_ When you see the character's left hand (every character), between the pipe and the gun and above the extremity of the pipe, it feels like it is a remnant of the hand from wherever the sprite comes from.
2_ Mikko's left arm's sleeve looks super large O_o
4_ In the last mission on Mars, with Sang, when you receive a PDU message from Peter Davids he says that reaching him will be "Convulted" ... wouldn't it be "Convoluted" with an O instead ?
#822 Posted 03 December 2017 - 11:34 PM

This post has been edited by Zaxtor: 03 December 2017 - 11:35 PM
#823 Posted 04 December 2017 - 12:35 AM
Zaxtor, on 03 December 2017 - 11:34 PM, said:

I believe that is what the boss would look like if AMC had had its own High Resolution Pack along with the usability of Polymer rendering

It's odd but when I look at its face and eyes it tends to slightly remind me of the last boss of Trequonia's Out of this Dimension level, I don't know it's the size, the distance, the creepiness ... It's like a "nightmarish vision" ^^
Actually Micky's Ghost Ship boss feels kinda the same but it doesn't give me that "nightmarish vision" feeling >_> Because Micky's boss looks very Classy but not really creepy, while this boss is "less classy" (the background of this artwork really is though !) but more creepy ...
#824 Posted 04 December 2017 - 02:53 AM
TheDragonLiner, on 04 December 2017 - 12:35 AM, said:

It's odd but when I look at its face and eyes it tends to slightly remind me of the last boss of Trequonia's Out of this Dimension level, I don't know it's the size, the distance, the creepiness ... It's like a "nightmarish vision" ^^
Actually Micky's Ghost Ship boss feels kinda the same but it doesn't give me that "nightmarish vision" feeling >_> Because Micky's boss looks very Classy but not really creepy, while this boss is "less classy" (the background of this artwork really is though !) but more creepy ...
The boss in Ghost Ship is much bigger.
#825 Posted 04 December 2017 - 05:46 AM
Micky C, on 04 December 2017 - 02:53 AM, said:
Indeed, it contributes to me saying that the Ghost Ship boss is more Classy, and BTW that boss is fought from relatively close which makes it look even bigger (I like it when things are out of proportion like that ...), from what I saw in Zaxtor's videos his boss is fought from farther away which makes it look smaller than it really is ...
But in the end it's true that Ghost Ship boss is bigger, wider, callsier, impressiver and more animater, but Zaxtor's boss is more creepy (creepy in a meliorative way of course) ^^
#826 Posted 04 December 2017 - 12:12 PM
The face in the crazy level of my mod is way bigger.
Takes like a minute for projectile for reaching it.
#827 Posted 05 December 2017 - 10:40 AM
It has a reasonable amount of content in it and I don't want it to go to waste.
#828 Posted 05 December 2017 - 11:31 AM
Mister Sinister, on 05 December 2017 - 10:40 AM, said:
It has a reasonable amount of content in it and I don't want it to go to waste.
I'm sure James would be interested in this. PM him here: https://forums.duke4...user/44-jblade/
#829 Posted 05 December 2017 - 12:14 PM

#830 Posted 07 December 2017 - 01:17 PM
Quote
Because I remember that in V1 there were almost as many HV as NV but in V2 there are almost only NV, it'd be nice for a bit of variety besides I always found that HV looked cool

I don't mean adding a separation between HV and NV, that would be useless, but a replacement a bit like the specialty weapons but for NV/HV you see ?
If you want trade-offs then HV would not have that flashing effect upon firing unlike NV but as a trade it wouldn't expand the visibility unlike NV which can even make things out of visual range visible.
And finally the only OCs who would not be able to have that would be Sang, Merlijn and Rusty since they have something different from NV already ...
I've added this, although all characters have the choice (Rusty's They Live shades were neat but didn't serve any gameplay purpose) between heat and night vision. There's also separate slots for head, chest and belt as well as standard equipment now; but prices have been buffed so fully loading yourself will be expensive and reduce how much you can earn from a level (so save it for the big levels!)
Still a bit WIP, plan is to add a silhouette at the bottom where the items will show up.
This post has been edited by Jblade: 07 December 2017 - 01:17 PM
#831 Posted 12 December 2017 - 04:03 AM
Jblade, on 07 December 2017 - 01:17 PM, said:
Still a bit WIP, plan is to add a silhouette at the bottom where the items will show up.
Nice

Indeed a silouhette would be better because on the screen it looks like everything is pilled on top of each other ^^
May I ask what the "Ballistic Mask" is ? Some sort of bonus armor ?
Or enemies can headshoot you and this prevents that ?
#832 Posted 12 December 2017 - 10:54 AM

#833 Posted 12 December 2017 - 12:23 PM
Jblade, on 12 December 2017 - 10:54 AM, said:

Oh I see O_o
Quite an interesting mechanic, although I'd say the name is misleading since, from your description, it doesn't seem to have ballistic-related usages (apart maybe from the phantasm balls (it sounds weird)) ?
I'd say the Slimer protection sounds to be the biggest advantage since being attacked by those is quite irritating, especially since pressing 'Quick-Kick" while having a knife or the shovel doesn't harm them >_>
#834 Posted 12 December 2017 - 12:58 PM

#835 Posted 12 December 2017 - 01:39 PM
Jblade, on 12 December 2017 - 12:58 PM, said:

What if the James character is acting as an AI ally during a mission, but 'glitches' and decides to become a "face-hugger" of sorts instead. Will it also protect you from that?
This post has been edited by Forge: 12 December 2017 - 01:40 PM
#836 Posted 31 January 2018 - 05:11 AM
http://www.moddb.com...nd-voice-acting
If you want to volunteer for voice acting, by all means let me know here or via PM

This post has been edited by Jblade: 31 January 2018 - 09:08 AM
#838 Posted 31 January 2018 - 09:07 AM


#839 Posted 31 January 2018 - 09:21 AM
Jblade, on 31 January 2018 - 05:11 AM, said:
http://www.moddb.com...nd-voice-acting
If you want to volunteer for voice acting, by all means let me know here or via PM

Alwyas nice to hear from thy most honorable deed AMC is

BTW may I ask thee what that weird looking gun is in one of the images you posted ? ^^
Look like some sort of particle gun >_>
Oh and if I may, About the Heat Visions you included, Will they all look the same or will they be different from OC to OC ? Like it used to be the case in old Ep1 ?
This post has been edited by TheDragonLiner: 31 January 2018 - 09:23 AM
#840 Posted 31 January 2018 - 09:24 AM
This was a quick 1 take for a gruff soldier voice.
Attached File(s)
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killed jackson.mp3 (86.94K)
Number of downloads: 422