AMC TC general
#1081 Posted 25 May 2020 - 04:44 AM
#1082 Posted 26 May 2020 - 08:51 AM
BTW, I'm willing to have an exchange of point of view, not a needless bickering. I have thought of "arguments" and I find it would be interesting to briefly discuss this small ballancing matter.
A brief debate in short.
This post has been edited by TheDragonLiner: 26 May 2020 - 09:35 AM
#1083 Posted 27 May 2020 - 04:16 AM
The new For Providence is simply amazing: Lilith having a voice really gave the mission a different feeling. -The new dialogue lines between James and Sang are much more fitting, IMO- This mission left me with a question and I'm not willing to replay it just yet (moving on EP2) I wasn't able to get the key to the room where James used to have a codec dialogue with John. It is buried in the soil disturbance place? IIRC there was an extra cog in there so you were able to open both special rooms in the mines and in the cell right? Anything interesting inside that room (new weapon/research project)?
Also, I just played City Under Siege with Geoffrey (who is finally getting a voice, whoohoo) and it's been one heck of a gaming experience. Ah, the non-stop action placed in an urban map. The new music is great, BTW. The song which plays once you step out of the EAF office.
#1084 Posted 27 May 2020 - 04:54 AM
Rhaisher, on 27 May 2020 - 04:16 AM, said:
The new For Providence is simply amazing: Lilith having a voice really gave the mission a different feeling. -The new dialogue lines between James and Sang are much more fitting, IMO- This mission left me with a question and I'm not willing to replay it just yet (moving on EP2) I wasn't able to get the key to the room where James used to have a codec dialogue with John. It is buried in the soil disturbance place? IIRC there was an extra cog in there so you were able to open both special rooms in the mines and in the cell right? Anything interesting inside that room (new weapon/research project)?
Also, I just played City Under Siege with Geoffrey (who is finally getting a voice, whoohoo) and it's been one heck of a gaming experience. Ah, the non-stop action placed in an urban map. The new music is great, BTW. The song which plays once you step out of the EAF office.
The will has to come from both ends. An empty way is just boggus.
And Yes the cog is burried in the ground near the totem. All you get is his 8th weapon earlier than normal. Which can make the Powersuit easier if you have the AUG. Or the level in general if you have the other options.
This post has been edited by TheDragonLiner: 27 May 2020 - 04:55 AM
#1085 Posted 28 May 2020 - 07:24 AM
In both cases, the wait will have felt shorter than last time.
#1086 Posted 28 May 2020 - 12:23 PM
#1087 Posted 30 May 2020 - 04:10 AM
I've been trying to kill it from above one of those containers, but it doesn't recieve damage because of how that aspect of the fight is coded, I guess (the bullets hit one of the containers walls).
I'm going to keep trying to kill it that way, but the only way of damaging it is falling to its height. In which you're really vulnerable because of the really close fight.
Edit: I'm not using god-mode. (Unless it's the only option...)
Edit 2: Got it. I used HE Grenades in a way they ended landing in the small gap between the two containers. PATKOS recieved damaged from that, luckily. -OMG, I loved THAT moment re-interpretated with the new movie!-
This post has been edited by Rhaisher: 30 May 2020 - 04:33 AM
#1088 Posted 31 May 2020 - 03:13 AM
BTW, so far, with Polymost, I've only found minor issues with a desk texture in Death at O'Koger and a skelleton sprite in Anarchy Castle. All in all, these classic maps are running good with the new version. =)
#1089 Posted 31 May 2020 - 06:09 AM
Rhaisher, on 31 May 2020 - 03:13 AM, said:
BTW, so far, with Polymost, I've only found minor issues with a desk texture in Death at O'Koger and a skelleton sprite in Anarchy Castle. All in all, these classic maps are running good with the new version. =)
For once there's a dialogue ...
Yes Indeed there is a series of biki-girl figures in the first few levels of The Final Confrontation. If I remember correctly they are all (except 2) located in secrets up to the fun-fair-level. You know the one just after the train. I Don't remember where there are precisely.
I remember the first one sits next to the Cash Register in Lv1 and the second one is in the wall you blow up in order to get the 4th weapon in Lv2. But beyond that I forgot ^^;
I have doubt that there might be one in the Boat level but I'm not sure, you should pay close attention just in case (especially the 7th weapon secret).
Anyway, as long as you find all secrets, you have 90% chance of finding them all ^_-
The figures will be placed in James, Geoffrey, Rusty and Mikko's room. The one for Mikko will display only in Base 1, as there's Nothing in his room of Base 2 ...
BTW, speaking of texture glitches, I've had a similar thing with the "Alone in the Dark" level, in the room before the attic. Also the big pyramid of the skybox in "Catacombs" tends to often have that weird brick texture. Same deal with the rocks in the lava when you get the big key but not Always.
This post has been edited by TheDragonLiner: 31 May 2020 - 06:14 AM
#1090 Posted 31 May 2020 - 08:30 AM
One silly question: Can we not use the mop as a temporary weapon anymore? I know it wasn't very useful, but it was a funny thing and a nice touch to kung fu some enemies with a mop
Just wondering. Anyway, this is the best, most refined version of the mod! Excellent work!
#1091 Posted 31 May 2020 - 09:13 AM
The_Sentinel, on 31 May 2020 - 08:30 AM, said:
One silly question: Can we not use the mop as a temporary weapon anymore? I know it wasn't very useful, but it was a funny thing and a nice touch to kung fu some enemies with a mop
Just wondering. Anyway, this is the best, most refined version of the mod! Excellent work!
Just checked, you can still use the mops. You must have no temporary weapon (slot 1) with you when you come across one. And it works only with mops in a bucket and you have to press "Use", it's not automatic unlike "normal" weapons.
#1092 Posted 01 June 2020 - 11:29 PM
Rhaisher, on 30 May 2020 - 04:10 AM, said:
Just fyi, you can always exit a mission through the PDA, the Space Station is a separate location on the world map and can be accessed once you reach it.
#1093 Posted 02 June 2020 - 02:46 AM
Doom64hunter, on 01 June 2020 - 11:29 PM, said:
Forgot completely about that. Thank you for the reminder! =)
#1094 Posted 07 June 2020 - 01:06 AM
Is there a fix to this?
#1095 Posted 07 June 2020 - 01:39 AM
xMobilemux, on 07 June 2020 - 01:06 AM, said:
Is there a fix to this?
Did you install the patch? https://www.moddb.co...oads/amctc-v361
I'm 99% sure we fixed the view bobbing thing.
This post has been edited by Doom64hunter: 07 June 2020 - 01:40 AM
#1096 Posted 07 June 2020 - 02:02 AM
That fixed it, thanks.
But lost all my saves and credits, ah well at least I didn't loose my progress.
#1097 Posted 23 June 2020 - 09:45 PM
i still have a bunch of EDF missions to do, but's that's for another time.
Can't wait for Ep 4.
This post has been edited by Lazy Dog: 23 June 2020 - 09:46 PM
#1098 Posted 29 June 2020 - 01:06 AM
Player Lin, on 20 May 2020 - 12:58 AM, said:
I hope the EP4 release can still be played with old savegames(I know it already in past), I decided to stop playing EP3 since EDuke32 recently fixed some longstanding gameloop-related stuttering/frame pacing problems but the supplied "customized" EDuke32 still have these problems(since it was from long ago and I did remembered latest EDuke32 snapshots doesn't works well with AMC TC 3.6), so I guess I have to wait again even I have lot of times for playing games recently months...(Already finished Ion Fury and Shadow Warrior 2)
Or there is a newer EDuke32 build for the AMC TC?
I just released an updated build here, with maintenance patch: https://forums.duke4...te-patch-365-x/
#1099 Posted 04 May 2021 - 02:49 PM
I just tried the new update to Alien Armageddon. Any chance to adding the Babe Rescue mechanic to AMC TC? It always felt kind of not very heroic that the only option was violence for that (unlike the N64 version).
#1100 Posted 05 May 2021 - 12:03 AM
Shadow_Wulfe, on 04 May 2021 - 02:49 PM, said:
I just tried the new update to Alien Armageddon. Any chance to adding the Babe Rescue mechanic to AMC TC? It always felt kind of not very heroic that the only option was violence for that (unlike the N64 version).
You can already save the babes in AMC, simply by pressing your "use" key when near one.
There even used to be an achievement for it in previous versions ...