
AMC TC general
#721 Posted 07 April 2016 - 03:10 AM
Sure, it's not the primary/most intended way of going through the level, but it provides a nice way of allowing players to go through the map from a completely different angle. I'll try to patch it up before Episode 3's release so players can do that. I'll also try to keep it very subtle so that only players with a keen eye will notice it.
Perhaps the 2nd crack can be much more noticeable so that players are much more likely to anticipate the tunnel's existence and player it differently the 2nd time.
#722 Posted 07 April 2016 - 01:08 PM
#723 Posted 07 April 2016 - 01:14 PM
Major Tom, on 07 April 2016 - 01:08 PM, said:
There's no advanced course, and I doubt they'll put one for Ep3.
I think they decided not to implement one for Ep2 because there wasn't enough novelty to legitimate a new training course ..
EDIT : the fact she mentions an advanced course when pressing 2 might be a leftover just like the missions in Egypt and Ractonia, they're coded in but the files aren't there to work with
This post has been edited by thedrawliner: 07 April 2016 - 01:17 PM
#724 Posted 07 April 2016 - 03:31 PM
Major Tom, on 07 April 2016 - 01:08 PM, said:
It was already there in EP1, so... yeah... what tdl said.

#725 Posted 09 April 2016 - 05:16 AM
#726 Posted 09 April 2016 - 09:33 AM
#727 Posted 19 April 2016 - 07:58 AM
Anyway, I've got a new laptop and this one can run the AMC TC. YAY!
I've been playing some user maps as my own character (not being narcistic at all

Gotta love the huge universe this TC creates! My favorite levels so far are the Wharf and the Island facility.
Really like how much variety these 2 levels offer.
A few small issues:
-didn't really like the "puzzle" bosses, I had to watch the walkthrough to see how they needed to be killed.
-sniper function didn't really add much when fighting against hitscan enemies.
I'm thinking of playing the next map as myself, but I'm not sure if I'm up for the task.

Will keep you posted when I've played more!
#728 Posted 21 April 2016 - 01:02 PM
#729 Posted 21 April 2016 - 01:19 PM
#730 Posted 21 April 2016 - 10:15 PM
Just know that there are some temporary weapons that can't be unlocked for the Loadout Editor, such as the Stygian weapons for instance.
Also the gun dealer in AMC Base can propose golden weapons for sale if you have beater Ep1 and Ep2 on Expert dificulty or higher, but don't worry Expert isn't that difficult (except on a blind playthrough I suppose) ^_-
This post has been edited by thedrawliner: 21 April 2016 - 11:22 PM
#731 Posted 23 May 2016 - 11:09 AM
#732 Posted 23 May 2016 - 01:59 PM

#733 Posted 24 May 2016 - 06:44 AM
I've peeked into the GRP files and I've found some unused VOC files that are interesting ... For instance there's one where Geoffrey says "More like DeadWire" or "More like James F***field" and some equivalents for other OCs ...
What were they intended for ?
Sounds like a multiplayer thing :/
#734 Posted 24 May 2016 - 08:45 AM

#735 Posted 24 May 2016 - 09:55 AM
I found some other unused sounds but it's probable that they're left-overs from Ep3 development >_>
This post has been edited by thedrawliner: 24 May 2016 - 09:55 AM
#736 Posted 24 May 2016 - 02:35 PM
thedrawliner, on 24 May 2016 - 06:44 AM, said:
I've peeked into the GRP files and I've found some unused VOC files that are interesting ... For instance there's one where Geoffrey says "More like DeadWire" or "More like James F***field" and some equivalents for other OCs ...
What were they intended for ?
Sounds like a multiplayer thing :/
You can say fuck here

They were multiplayer taunts - we all recorded a bunch of character specific taunts. I think the system is still in place but obviously it can't be accessed anymore.
Sanek, on 24 May 2016 - 08:45 AM, said:

Nothing's really been cut (like I said earlier Rusty removed those enemies himself since he wanted the player to explore Millhaven for a bit with just the ambient music playing first) stuff has just been pushed back at times to further episodes to help development along

#737 Posted 24 May 2016 - 10:32 PM
Jblade, on 24 May 2016 - 02:35 PM, said:

They were multiplayer taunts - we all recorded a bunch of character specific taunts. I think the system is still in place but obviously it can't be accessed anymore.
The system should be still here since I found them in the Ep2 GRP just like I had found OC themes in Ep1's old GRP.
I suppose you can still make use of those in a way, just have to place them in a map although few of them would make sense ...
The only one I can think of is that if you get to fight LeSang with Sang then Sang could say "There can be only One", the line he was apparently to say upon killing himself ^^
#738 Posted 27 May 2016 - 07:55 AM
I got a question to ask, it might be very simple but I'm mystified :/
What does this switch do in Mikko's ep1 map ?

It doesn't seem to do anything, knowing Mikko's mapping I find it suspicious >_>
#739 Posted 27 May 2016 - 07:50 PM
#740 Posted 28 May 2016 - 05:12 AM
Micky C, on 27 May 2016 - 07:50 PM, said:
Maybe we should call it the Costanza switch?

Sorry, couldn't resist....
#741 Posted 28 May 2016 - 07:43 AM
I love having my AMC in the morning >>

The perfect way for me to start my day !
#742 Posted 28 May 2016 - 02:15 PM

#743 Posted 31 May 2016 - 10:07 AM
Got a question :
It is written that Golden weapons are supposed to ignore all defences, but I've noticed that they don't necessarily deal normal damage to shielded Pigcops, is it normal or is it a bug ?
If it is normal then how does dealing damage to shielded Pigcops work (without using AP weapons or alt-ammo) ? Is there a specific spot to target ?
Thanks in advance for the answer ^^
#744 Posted 31 May 2016 - 10:44 AM
#745 Posted 31 May 2016 - 11:24 AM
#746 Posted 31 May 2016 - 01:24 PM

Anyway, I find that the best strategy is to circle around them until you find an unprotected side/sprite to shoot - which are all of them except the front one.
I don't remember if their armor protects them in the same way it does with the regular pigcops, I always aim for the head.

It would make sense, though. With they having a weaker weapon than the regular pigcops and all.
#747 Posted 31 May 2016 - 05:26 PM

This post has been edited by Jolteon: 31 May 2016 - 05:26 PM
#748 Posted 31 May 2016 - 10:46 PM
Jolt I've never tried that, maybe I should but don't they manage to shoot you a bunch when you do that ?
BTW my personal technique when having no AP things is to throw grenades of rockets either right next to them or behind them on the ground ^_-
#749 Posted 01 June 2016 - 07:15 AM
TheDragonLiner, on 31 May 2016 - 10:46 PM, said:
Sometimes they do, but I always make sure that I have armor whenever I do knife them anyways.

This post has been edited by Jolteon: 01 June 2016 - 07:18 AM
#750 Posted 11 June 2016 - 03:32 AM
I'd like to ask one last question before a long time ^^
I've noticed that auto-SGs, such as James' Jackhammer or Mikko's Assault SG, when you hold fire the weapon tends to have different ROFs, sometimes they fire slightly more quickly than usual sometimes I can shoot 3 times in a second and some other times 4 ...
Is it a bug ? Or is it normal ? (as in randomizing ROF or certain varying factors)
Thanks in advance for the answer ^^