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AMC TC general

User is offline   Zaxtor 

#601

That pyramid I'm making will be less hard than the one in Oblivion but longer.
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User is offline   Rhaisher 

#602

View PostZaxtor, on 11 December 2015 - 07:09 AM, said:

That pyramid I'm making will be less hard than the one in Oblivion but longer.

The theme of the level suggests lots of supernatural opposition. Remember to add some way of fight it back: if you play 'Jungle Base' without a way of dealing with supernatural enemies you are definitely going to have a bad time. :thumbsup:
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#603

View PostRhaisher, on 11 December 2015 - 07:42 AM, said:

The theme of the level suggests lots of supernatural opposition. Remember to add some way of fight it back: if you play 'Jungle Base' without a way of dealing with supernatural enemies you are definitely going to have a bad time. :thumbsup:


For me Zaxtor's Golden SG is more than enough ^^
But it's true that those who don't have it will have a hard time even with the Golden AutoRifle :/
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User is offline   Zaxtor 

#604

Level is a type of level starts kinda quiet.
Ruined base has some mobs not much.
Pyramid starts kinda quiet and gets nasty as you progress.
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User is offline   Rhaisher 

#605

Rhaisher, on 23 May 2015 - 04:27 PM, said:

What do you get from completing the game in Armageddon difficulty? :thumbsup:

Jblade, on 23 May 2015 - 04:53 PM, said:

A sense of satisfaction :)

Posted Image Posted Image

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User is offline   Jblade 

#606

Congrats! Don't rule out some kind of perk for beating it in that mode, if one ever gets added in the future than you'll automatically be able to get it :thumbsup:
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User is offline   Zaxtor 

#607

More screenies of the forgotten pyramid.
Level at 1766 sectors, 10314 lines 7477 sprites.
Posted Image

This post has been edited by Zaxtor: 16 December 2015 - 07:52 PM

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User is offline   Rhaisher 

#608

Wow...! :( You sure do map fast. Those screenshots look really good. Speaking of déjà vu, I remember feeling the same hype when you posted your ' Jungle Base' screenshots a while back. :)
Will we see a collaborative map between you and other mappers in EP3 or you mapping style isn't 'combinable'? You know... your levels have a reputation of being TOO hard for most players, xD! :thumbsup: It could be cool to see a mission with Zaxtor and another AMC agent anyway. ;)
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User is offline   Micky C 

  • Honored Donor

#609

Zaxtor has a pretty unique style of both architecture and level progression. It'd be difficult for other mappers such as myself to try to mix work in with him.

Besides, like you say he maps pretty fast and doesn't need help in the first place. I'd bet Zaxtor also had his levels planned out in his head pretty early on and knows what to do. I semi make it up as I go along.
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User is offline   Loke 

#610

View PostMicky C, on 17 December 2015 - 03:16 AM, said:

I semi make it up as I go along.


I reckon that's what most of us do to be honest.
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#611

I don't find Zaxt's maps to be TOO hard, I find them to be very complex and very challenging but once you get the hang of it it's not TOO hard, trusteth me in Oblivion some maps indeed WERE really too hard (E5L1 to name the most wicked one) :/

I sure hope we won't have timing based switch codes in that new map because that puzzle is pure evil ^^
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User is offline   Jolteon 

#612

View PostZaxtor, on 16 December 2015 - 07:49 PM, said:

More screenies of the forgotten pyramid.
Level at 1766 sectors, 10314 lines 7477 sprites.
[Hendricks snip]


Looking good so far. :)

View Postthedrawliner, on 17 December 2015 - 03:53 AM, said:

I don't find Zaxt's maps to be TOO hard, I find them to be very complex and very challenging but once you get the hang of it it's not TOO hard, trusteth me in Oblivion some maps indeed WERE really too hard (E5L1 to name the most wicked one) :/


Most maps in Oblivion are indeed hard. But they do have a good design to them though. Like what I have mentioned before, Once you know them, Zaxtor's maps are pretty fun. :thumbsup:

View Postthedrawliner, on 17 December 2015 - 03:53 AM, said:

I sure hope we won't have timing based switch codes in that new map because that puzzle is pure evil ^^


Please NO! That switch was a pain in my spiky @$$!

This post has been edited by Hendricks266: 17 December 2015 - 02:02 PM
Reason for edit: don't quote huge images

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User is offline   Zaxtor 

#613

Wont have any "timing based" switch.
Will have very few switch puzzles but easy.
Harder one has a hint to beat it.
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#614

View PostZaxtor, on 17 December 2015 - 01:03 PM, said:

Wont have any "timing based" switch.
Will have very few switch puzzles but easy.
Harder one has a hint to beat it.


Ah Zaxtor I thank thee in advance for not including villainies in thy blesséd maps :thumbsup:

You might actually be my favorite mapper of all time ^^

The thing with the timing-based switch is that whenever I manage to solve it I actually don't understand why it did work that time and not the other times, sometimes I need dozens of tries and some other times it works in less than 5 :/
But James said it was apparently buggy and it doesn't look like its seconds match the real seconds ...

This post has been edited by thedrawliner: 17 December 2015 - 11:39 PM

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User is offline   Rhaisher 

#615

View Postthedrawliner, on 17 December 2015 - 11:37 PM, said:

Ah Zaxtor I thank thee in advance for not including villainies in thy blesséd maps :thumbsup:

You might actually be my favorite mapper of all time ^^

The thing with the timing-based switch is that whenever I manage to solve it I actually don't understand why it did work that time and not the other times, sometimes I need dozens of tries and some other times it works in less than 5 :/
But James said it was apparently buggy and it doesn't look like its seconds match the real seconds ...

During my playthroughs on harder difficulties than normal I solved the switch on my first try -except on Armageddon-. The first time I solved it I guided myself with my cellphone's chronometer. After that I did the 'Mississippi thingy', you know... 'one Mississippi, two Mississippi, etc.' :)
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#616

View PostRhaisher, on 18 December 2015 - 03:49 AM, said:

During my playthroughs on harder difficulties than normal I solved the switch on my first try -except on Armageddon-. The first time I solved it I guided myself with my cellphone's chronometer. After that I did the 'Mississippi thingy', you know... 'one Mississippi, two Mississippi, etc.' :)


Well on my end I use either the "level stats" on the botton left corner of the screen or the PDU's first screen which acts like a watch but as I said the fact it'll work is never guaranteed :/
I don't know about that "Mississippi" thingie ^^
In France we have "one sheep, two sheeps, three sheeps .... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz" :thumbsup:
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User is offline   Rhaisher 

#617

View Postthedrawliner, on 18 December 2015 - 04:08 AM, said:

Well on my end I use either the "level stats" on the botton left corner of the screen or the PDU's first screen which acts like a watch but as I said the fact it'll work is never guaranteed :/
I don't know about that "Mississippi" thingie ^^
In France we have "one sheep, two sheeps, three sheeps .... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz" ;)

The sheep count to conceive sleep is universal, I think, xD! :( The thing with counting Mississippi is that adding the name of the river after the number you're spending almost a 'real second' - not too fast, not too slow. ;)
Of course we don't use that method in Spain, hell no. It's the aftermath that watching american series have left me. :)

Anyway... I know a bit of music, so keeping a tempo is quite easy for me. :D (I'm an amateur drummer :thumbsup:)
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User is offline   Jolteon 

#618

View PostRhaisher, on 18 December 2015 - 03:49 AM, said:

The first time I solved it I guided myself with my cellphone's chronometer.


I also used my cellphone as well to solve this timed switch puzzle. What I did was I've just set the timer to like 99 hours (This way it doesn't go off :thumbsup: ), then wait till it reaches the certain amount of seconds to press it. If I solve it correctly, I clear the timer, otherwise, I just restart the timer. That pretty much did the trick.
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#619

Thou guys' solutions aren't practical if I may ^^

I had thought about using my watch (because tis' digital) first time I got there but quickly forgot about it and used the "level stats" ... A good thing with Zaxt's maps is that he makes us express our creativity it seems (for handling such situations or path finding) :thumbsup:
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User is offline   Zaxtor 

#620

Last load for the forgotten pyramid. (rest is a surprise)
Now at 2286 sectors, 13503 lines and 9332 sprites

Posted Image

This post has been edited by Zaxtor: 21 December 2015 - 12:34 AM

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#621

This is definitely looking like it'll be your hardest AMC map ever !

Even though the others weren't meant for AMC in the first place and it looks like it's gonna be even harder than Jungle Base ^^
I can't imagine how wickedly hidden some secrets might be (only miss one secret in JB other than that I found all secrets of your maps in AMC) *faint*
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User is offline   Jolteon 

#622

I'm looking forward to it. It looks like it will be a nice challenge, especially with all that lava, death pits, and the green energy (I was thinking it was purple lava in disguise, but it doesn't look like it though). Either way, It looks like it will be a fun map to play. :thumbsup:
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#623

View PostJolteon, on 21 December 2015 - 11:10 AM, said:

I'm looking forward to it. It looks like it will be a nice challenge, especially with all that lava, death pits, and the green energy (I was thinking it was purple lava in disguise, but it doesn't look like it though). Either way, It looks like it will be a fun map to play. :thumbsup:


I think the green energy things were already present in Oblivion IIRC
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User is offline   Zaxtor 

#624

Hint
Energy doesn't hurt you.
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User is offline   Rhaisher 

#625

I know this is waaaay offtopic, but as here lay the people I'm closest to at the forums I'll say it here…

Merry Christmas guys! :thumbsup:

Wherever you are and wherever you're from I hope you are spending (and enjoying) some time with your respective families! :)

See you around!
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User is offline   Jblade 

#626

Cheers, merry christmas to you and the community in general as well! :thumbsup:
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#627

Joyeux Noël les gars ^_- !!
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User is offline   Micky C 

  • Honored Donor

#628

View Postthedrawliner, on 24 December 2015 - 12:46 PM, said:

Joyeux Noël les gars ^_- !!


Merci beaucoup mon ami!

Time to play the christmas themed EDF missions in the TC Posted Image
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#629

View PostMicky C, on 24 December 2015 - 01:20 PM, said:

Merci beaucoup mon ami!

Time to play the christmas themed EDF missions in the TC Posted Image


XMas themed EDF Missions !?

Apart from the usermap that is not used in-game I didn't know there were Xmas themed EDF Missions O_o
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User is offline   Jolteon 

#630

View PostRhaisher, on 24 December 2015 - 11:53 AM, said:

I know this is waaaay offtopic, but as here lay the people I'm closest to at the forums I'll say it here…

Merry Christmas guys! :thumbsup:

Wherever you are and wherever you're from I hope you are spending (and enjoying) some time with your respective families! :(

See you around!


Same to you! Merry Christmas Everyone! :)

View PostMicky C, on 24 December 2015 - 01:20 PM, said:

Time to play the christmas themed EDF missions in the TC Posted Image



View Postthedrawliner, on 24 December 2015 - 01:51 PM, said:

XMas themed EDF Missions !?

Apart from the usermap that is not used in-game I didn't know there were Xmas themed EDF Missions O_o


Wait, there are Christmas themed EDF Missions? I don't see them on the map.
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